Apple Swift step by step: create apps for iOS, watchOS, MacOS
3.5 (7 ratings)
Course Ratings are calculated from individual students’ ratings and a variety of other signals, like age of rating and reliability, to ensure that they reflect course quality fairly and accurately.
286 students enrolled

Apple Swift step by step: create apps for iOS, watchOS, MacOS

Learn how to develop apps for iOS8 using Swift, the new programming language from Apple, including a Flappy Bird clone
3.5 (7 ratings)
Course Ratings are calculated from individual students’ ratings and a variety of other signals, like age of rating and reliability, to ensure that they reflect course quality fairly and accurately.
286 students enrolled
Created by Fulvio Massini
Last updated 6/2015
English
English [Auto]
Current price: $13.99 Original price: $19.99 Discount: 30% off
5 hours left at this price!
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This course includes
  • 4.5 hours on-demand video
  • 1 article
  • 6 downloadable resources
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
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What you'll learn
  • Learn how to download and use the tools for Swift programming
  • Learn the basics of Swift language
  • After mastering the basics you will learn about more exotic topics like protocols or extensions
  • Learn how to access Cocoa and Cocoa Touch APIs from Swift
  • Once you have mastered the programming language, you'll put what you have learned into practice by actually developing apps for iOS using Xcode and Swift
  • Develop a Flappy Bird sibling using Sprite Kit
Course content
Expand all 45 lectures 04:38:41
+ Getting started
7 lectures 09:53

What is Swift and where does it come from ?

Preview 01:16

See how this course will evolve over time with the addition of new modules.

Extending the curriculum
01:15

Swift was designed to bring to programmers the best of both worlds: ease of use and speed leaving behind the complications of C

Preview 01:18

How to download Xcode 6 from Apple’s web site.

Get the tools to play
02:08
Current state of Xcode 6
00:40

Playgrounds are a new powerful feature of the Swift programming environment

The first playground
01:28
More about playgrounds
01:48
+ Some fundamentals
8 lectures 39:15
Notes about the syntax
00:49
Constants and variables
04:56
Operators
08:08
Working with strings
05:50
Optional values and nil
05:09
Tuples
03:34
+ Loops and control structures
5 lectures 29:14
Loops
04:17
Iterations in arrays and collections
06:16
If statements
06:23
While loops
03:48
+ Functions
5 lectures 24:30
Functions and Swift
00:55
Functions with input parameters
07:02
Functions with return values
07:23
Variadic parameters
04:05
More about function parameters
05:05
+ Classes and structures
4 lectures 30:48
Introduction
05:45
Structures
05:14
Classes
11:41
Enumerations
08:08
+ Bridging to Cocoa
3 lectures 18:30
First contact with Cocoa
07:43
Cocoa and Swift Playgrounds
09:39
+ Building your first app
3 lectures 20:41
Leaving playgrounds
02:46
The Xcode workspace
05:42
Hello World : the first app
12:13
+ App delegates
2 lectures 05:30
Understanding delegates
02:30
Do I need to worry about them ?
03:00
+ Flappy Bird's Swift twin
8 lectures 01:40:20
Preparing your project
06:15
It's a small world: SpriteKit scenes
07:53
Create the bird
06:06
Setting and animating the environment
17:55
Creating the columns
19:39
Rise and fall of the bird
13:02
Detecting collisions
10:11
Resetting the game
19:19
Requirements
  • A Mac with mac OS X 10.9.3 or better is recommended to test the code and the examples
  • An Apple Developer account is needed in case you want to test your apps on a physical device or publish you apps on the app store
Description

# last update oct 5th 2014

Welcome to Swift, the brand new programming language from Apple. If you approached iOS development and always felt that Objective-C was a bit too complicated, then Swift will make your life a lot easier.

According to Wired "it will instantly remake computer programming" and it will be the core of iOS8 programming and further.

Even if you already know Objectve-C you will find great productivity advantages in starting to use Swift.

The only pre-requisite is to have familiarity with basic programming concepts (i.e. what is a variable, what is a control structure, etc.); we'll take care of the rest along the course.

More sophisticated concepts related to object-oriented programming will be dealt with in the curriculum.

The course will keep growing along time with new topics added. As new more advanced topics are added, the price will increase; so the sooner you enroll, the less you pay ! You will get all future updates at no extra cost.

The plan is to keep adding two new topics per month; these could be real app examples or explanations of Cocoa frameworks.

After a few months of beta testing Swift has finally reached version 1.0: this means you can develop and submit real apps to the App Store. After studying the language basics, it will be time to learn dealing with the Cocoa and Cocoa Touch APIs; finally you will be introduced to building real apps using Xcode. For a Flappy Bird alike game is used to get into the inner workings of Sprite Kit.

Almost every language module is conceived as two parts: an introductory and theoretical session with slides, followed by practical programming examples.

Of course we need and we appreciate your feedback to improve the course. And if you feel like we missed some topics or you'd like some explained, just let us know !

Who this course is for:
  • Anyone who wants to learn Swift
  • Very basic-level programmers that would like to learn how to develop Apps for iOS or Mac OS without having to deal with the intricacies of Objective-C
  • Developers who already used Xcode and Objective-C but want to learn this new programming language