
Explore surfacing and modeling an aircraft passenger seat in Rhino 7 using subdivision tools and NURBS, with hard-surfacing for mechanical forms and basic rendering.
Learn to use background reference images in rhino v7, set units, build references in four viewports, align with one-to-one scale, and manage layers for front, left, and top images.
Use subdivision surfacing in Rhino v7 to shape a backrest from a primitive box, switching between mesh and subd, adding edge loops, and flattening to planes for a plush cushion.
Use the reflect tool in Rhino v7 to restore symmetry after deleting one side, mirroring the geometry across the reflection plane along the y axis.
Create cushion stitches using subdivision surfaces: insert edge loops, bevel edges, and refine with the gumball and edge ring selections for crisp creases and a plush look.
Learn to create a headrest in Rhino v7 using subdivision surfaces, adding cuts, extruding, bridging, and reflecting to achieve clean quad topology.
Create a recess in a backrest using subdivision tools in Rhino, extrude and bridge edges, stitch vertices, and maintain clean quad topology, then fit a cushion inside the recess.
Create a leather-covered backrest by duplicating and extruding faces, refining with edge loops and bridges, then reflect, fill holes, and sculpt using SubD tools for a smooth, symmetric cushion.
Add details to a cushion in Rhino v7 by box modeling, extruding, and beveling to create creases and material illusion in subdivision and NURBS workflows.
Model a plush seat pan in Rhino with subdivision and nurbs surfaces, starting from a box primitive and refining with bevels, stitches, slides, and symmetry for a smooth quad mesh.
Discover how to create hard surfaces with NRPs tools in rhino, using curves, rebuild curve, curvature graphs, and adjustable curves to achieve clean armrest geometry with tangency and continuity.
Model an armrest in Rhino v7 by extruding a curved sketch, projecting it to the xy plane, trimming to a solid, joining, then filleting edges for a polished finish.
Develop chrome armrest details in Rhino v7 by using subdivision and nurbs surfaces to create a solid cylinder, apply boolean differences, fillets, and revolve profiles into a cap for realism.
Design a protective bumper for the armrest in Rhino v7. Sketch and project control-point curves, refine with curvature graphs and match curves, then offset to a thick, polished surface.
Build a rough armrest shape in rhino v7 and progressively add details, ensuring outward normals, projecting curves, lofting surfaces, and using booleans to create a render-ready pivot button.
Model the armrest base in Rhino V7 by creating and refining control-point curves, ensuring curvature and tangency, extruding to a solid, and applying boolean operations, fillets, and a UDD taper.
Add the bumper to the armrest by projecting curves onto the seat support, rebuilding control point curves, and refining with the curvature graph to maintain a positive curvature.
Master seat pan modeling in Rhino with subdivision surfaces, starting from a four-by-four plane, refining edges and vertices, applying symmetry, and offsetting subdivision for a smooth shell.
Convert a subdivision model to a nurbs solid in Rhino v7. Transfer it to a new layer, delete the original, and refine edges with fillets, trims, and blends.
Sketch and tune curves to shape the seat pan, extrude to a polished surface, trim and cap to close gaps, then mirror, join, and fillet to a closed solid.
Learn to model the front legs in Rhino v7 by starting with a simple planar surface, aligning to origin, and refining with edges, extruding, gumball manipulation, bevels, and mirroring.
Explore Rhino v7 surfacing to shape the rear leg with subdivision and nurbs; build control point curves, refine with curvature graph, align endpoints, and add pockets and fillets for rendering.
Add rails to the seat by drawing a rectangle, extruding, and refining with scale and control points. Apply boolean operations and arrays, mirror, and finish with PBR materials for rendering.
Refine the Rhino v7 model with inserts and clean corners, remove reflections, and unify parts for rendering. Use edge softening to fake fillets and convert legs to nurbs.
Explore lighting the scene in Rhino 7 by switching to rendered mode, using legacy render with PBR materials, and lighting with HDR environments adjusted by rotation, intensity, and shadows.
apply basic and pbr materials in rhino v7, rename and organize materials, and group objects. set metal and plastic presets, adjust color, polish, reflectivity, roughness, and edge softening to enhance realism.
Create a custom carbon fiber material for the seed bucket and apply a diffuse texture map using box mapping with a mapping widget, adjusting scale and reflectivity.
Create a new dark blue armrest material, choose custom or PBR, adjust reflectivity for a matte look, copy and match properties across parts, and explore leather-like PBR with bump maps.
Apply bump textures in Rhino v7 by using plastic and leather bump maps, adjust mapping with box mapping and bounding box methods for realistic surfaces.
Explore final touch-ups in Rhino v7, including render setup, perspective adjustments, view saving, and material tuning with leather and plastic textures for cushions and seats.
Learn the latest and greatest using Rhino 3D version 7.
We will explore together on how to use the new subdivision surfacing tools and techniques and how we can apply these techniques to a concrete project such as an aircraft seat.
We will use the tool to make the seat cushions using best practices in order to achieve clean results.
Along with the subdivision surfacing tools, we will use as well Rhino 3D's NURBS tools allowing us to make what we call hard surfaces for mechanical looking parts, such as the seat structures.
Finally, we will learn on how to create basic Rhino materials as well as explore the new PBR ( Physically Based Rendered ) materials.
This tutorial comes with background images to be used as reference files for you to download and follow along.
This course is addressed for beginner level as well as intermediate level. It 's purpose is to expand even more your 3D know-how based on my previous Rhino 3D tutorials.
There are no prerequisites to do this course, even though learning the very basic tools on my Rhino 3D from beginner to advanced level can prove beneficial.
Whether you are an engineer, industrial designer, interior designer, architect or a hobbyist you will find this course useful.
If you don't own a license of Rhino V7 and wish to learn, you can go to Rhino 3D's official website and download a free trial version for you to follow along.
the course is 8 hours and 33 minutes long.