
Explore final 3d surfacing in rhino 3d, focusing on jerrycan, detergent barrel, and motor oil bottle forms. Learn surface preparation for prototyping and rendering techniques with veery for rhino.
Just add 0 $ to access some of the images to use as working files
Analyze the object and sketch simple shapes, then model in Rhino with planar curves and surfaces. Learn to use mirror, join, and outward-pointing normals to create a water bottle design.
Learn Rhino 3D surface modelling by projecting curves to a construction plane, trimming and offsetting curves, extruding to a closed poly surface, and preparing the jerrycan inside the handle.
Apply variable radius fillets to the inside and outside edges of the solid in Rhino 3D, adjusting radii to 2.2 inches and 0.5 inches for balance, ensuring a closed solid.
Refine the bottleneck in Rhino 3D by creating circles from centers with smart track snapping and fillets. Trim, split, blend, and join surfaces to form a solid ready for prototyping.
Refine a solid Rhino model using solid edit tools and cage edit, adjusting handle openings and control points. This enables twist, bend, and prototyping for CNC-ready designs.
Create a bottle-neck thread in Rhino by generating a helix, defining radius and turns, sweeping a section along the curve, and capping to form a solid suitable for rendering.
Master thicknessing in Rhino with shell, extract surfaces, cap planes, and loft to form a solid, noting parasolid modelers offer stronger shell workflows.
Master practical surface modelling in Rhino 3D by building a hollow bottle neck with a consistent thickness, using offset, extrude, join, and clipping plane workflows.
Explore multiple methods to hollow a jerrycan in Rhino, including shell, offset surface, and boolean difference, plus trimming and untrimming techniques to create clean inner envelopes.
Explore surfacing in Rhino 3D by modeling a bottle cap, using offset curves, arc creation and tangent alignment, revolved surfaces, booleans, fillets, and shell operations.
Tackle higher difficulty surface modelling in Rhino 3D V6, surface a bottle with a hollow interior, and model the neck and cap while assigning materials.
Define bottle outline by placing and shaping curves with control points, using single span curves and curvature graph to smooth them, then build a surface from a network of curves.
Align the seam line with the symmetry plane, adjust curves, and blend, extrude, or sweep rails to create a smooth bottle surface with proper tangency.
Create the bottle bottom by offsetting curves, lofting surfaces, and refining joins with match start tangent and the much surface tool to yield a seamless poly surface.
Learn to model a bottle neck in Rhino by creating circles from a surface centroid, extruding open forms, rebuilding and shrinking surfaces, and refining control points for symmetry and trimming.
Master surface detailing in Rhino 3D by trimming, offsetting, and blending poly surfaces, aligning seam lines with symmetry planes, and using edge tools, pipes, and curvature continuity for smooth transitions.
Apply a center-drawn rounded rectangle and a nine-copy rectangular array to create detailed bottle notches, then project, offset, and blend surfaces to form a polished poly surface.
Identify and fix gaps in a joined surface using edge analysis and naked edges highlighting; rebuild surfaces with splits and two-rail sweeps to create a closed solid for prototyping.
learn how to convert a surface into a solid in Rhino 3D by offsetting surfaces, performing boolean unions and differences, and hollowing with patch and shell considerations.
In Rhino 3D, learn to reattach a neck to a hollow bottle, offset inner surfaces inward, and bridge and join edges to create a complete solid ready for prototyping.
Explore procedural bottle cap design in Rhino 3D, using circle primitives, surface extrude, revolve, boolean operations, polar arrays, and variable radius fillets to form a closed solid.
Learn how to model a complex Rhino 3D form by starting with simple shapes, refining surfaces, and adding fielitz, sweeps, and pipes while preserving sharp edges and four-border nurbs continuity.
place a background image, set units, and frame a 10 by 13 inch bottle sketch. build the basic sheet, rebuild surface with 5x5 control points, then trim and mirror.
Create and polish curved network surfaces in Rhino 3D v6, bridging surfaces with match curves for curvature continuity, using zebra analysis and edge alignment to produce a seamless, polished surface.
Project curves onto surfaces, sweep and join them, and adjust curvature with zebra analysis to ensure continuity, while exploring iso curves and environment maps for visualization.
Model a handle in Rhino by drawing a centered rounded rectangle from curves, using a symmetry axis, then trim, split, mirror, and project curves onto a surface.
Create four-border surfaces in Rhino by splitting edges, using patch carefully, and building curves to guide sweep and extrude operations; balance tangency and position for clean joins.
Learn advanced Rhino 3D surfacing techniques by projecting curves onto surfaces, using adjustable curve blend, curve networks, and two-rail sweeps to create multi-border surfaces with position and curvature continuity.
Create and refine a handle surface in Rhino 3D using two-rail sweeps, curvature continuity, and curve networks, then adjust the mesh and rebuild to control shading.
Refine a surface in Rhino by removing control points, rebuilding and matching surfaces with curvature continuity, and using trim, join, and environment mapping to eliminate bulging and achieve smooth transitions.
Model a neck in Rhino by building curves, extruding, and bridging to form ellipse; use puke curve along normals to pull curves onto the surface for a seamless join.
Master filleting sharp edges in Rhino 3D by applying curvature and tangency continuities, using the pipe tool for variable-radius fillets, and performing trims and blends for clean surfaces.
Refine rhino 3d surface modelling by reworking fillets, creating an adjustable blend curve between edges, and sweeping tangently to produce smooth quad surfaces, with guidance for advanced surfacing practice.
Learn to model a bottle cap in Rhino by extruding a centered circle into a solid, applying a chamfer, and using boolean operations to finish the cap.
Learn to create and apply materials in Rhino 3D, set up HDRI lighting, texture mapping a bottle, adjust reflections, and compare render options like irradiance map and light cache.
In this course, I will create 3 bottle designs , each example increasing in complexity. The purpose is to show how to surface properly on a typical project. In this case I will use a Jerry can , a detergent bottle and a motor oil bottle as subjects for my demos. This tutorial is more intended for those who have some basic familiarity with the Rhino environment as I will delve more on the surfacing and design aspect rather than understanding Rhino's basic commands.
After this course who will have an understanding on how to surface and get your model ready for prototyping.