
Explore final 3d surfacing in rhino 3d, focusing on jerrycan, detergent barrel, and motor oil bottle forms. Learn surface preparation for prototyping and rendering techniques with veery for rhino.
Just add 0 $ to access some of the images to use as working files
Create a bottle-neck thread in Rhino by generating a helix, defining radius and turns, sweeping a section along the curve, and capping to form a solid suitable for rendering.
Master thicknessing in Rhino with shell, extract surfaces, cap planes, and loft to form a solid, noting parasolid modelers offer stronger shell workflows.
Master practical surface modelling in Rhino 3D by building a hollow bottle neck with a consistent thickness, using offset, extrude, join, and clipping plane workflows.
Explore multiple methods to hollow a jerrycan in Rhino, including shell, offset surface, and boolean difference, plus trimming and untrimming techniques to create clean inner envelopes.
Align the seam line with the symmetry plane, adjust curves, and blend, extrude, or sweep rails to create a smooth bottle surface with proper tangency.
Apply a center-drawn rounded rectangle and a nine-copy rectangular array to create detailed bottle notches, then project, offset, and blend surfaces to form a polished poly surface.
Identify and fix gaps in a joined surface using edge analysis and naked edges highlighting; rebuild surfaces with splits and two-rail sweeps to create a closed solid for prototyping.
In Rhino 3D, learn to reattach a neck to a hollow bottle, offset inner surfaces inward, and bridge and join edges to create a complete solid ready for prototyping.
Project curves onto surfaces, sweep and join them, and adjust curvature with zebra analysis to ensure continuity, while exploring iso curves and environment maps for visualization.
Create four-border surfaces in Rhino by splitting edges, using patch carefully, and building curves to guide sweep and extrude operations; balance tangency and position for clean joins.
Learn advanced Rhino 3D surfacing techniques by projecting curves onto surfaces, using adjustable curve blend, curve networks, and two-rail sweeps to create multi-border surfaces with position and curvature continuity.
Create and refine a handle surface in Rhino 3D using two-rail sweeps, curvature continuity, and curve networks, then adjust the mesh and rebuild to control shading.
Refine a surface in Rhino by removing control points, rebuilding and matching surfaces with curvature continuity, and using trim, join, and environment mapping to eliminate bulging and achieve smooth transitions.
Model a neck in Rhino by building curves, extruding, and bridging to form ellipse; use puke curve along normals to pull curves onto the surface for a seamless join.
Master filleting sharp edges in Rhino 3D by applying curvature and tangency continuities, using the pipe tool for variable-radius fillets, and performing trims and blends for clean surfaces.
Refine rhino 3d surface modelling by reworking fillets, creating an adjustable blend curve between edges, and sweeping tangently to produce smooth quad surfaces, with guidance for advanced surfacing practice.
Learn to create and apply materials in Rhino 3D, set up HDRI lighting, texture mapping a bottle, adjust reflections, and compare render options like irradiance map and light cache.
In this course, I will create 3 bottle designs , each example increasing in complexity. The purpose is to show how to surface properly on a typical project. In this case I will use a Jerry can , a detergent bottle and a motor oil bottle as subjects for my demos. This tutorial is more intended for those who have some basic familiarity with the Rhino environment as I will delve more on the surfacing and design aspect rather than understanding Rhino's basic commands.
After this course who will have an understanding on how to surface and get your model ready for prototyping.