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Super Human Anatomy course
Highest Rated
Rating: 4.9 out of 5(551 ratings)
3,009 students

Super Human Anatomy course

Learn human anatomy
Last updated 9/2021
English
English [Auto],

What you'll learn

  • Human anatomy
  • Superhero anatomy
  • Muscles of human body
  • Forms of the human body

Course content

1 section39 lectures15h 28m total length
  • Introduction10:13

    This intro to the super human anatomy course introduces anatomy, muscles, and forms through skeleton-based study, reference images, and pose exploration, with hands-on practice and feedback.

  • Making a head in 20 minutes and a bit of peptalk20:50

    learn fast head modeling and anatomy basics by sculpting a head in under 20 minutes, detailing neck muscles, ears, nose, and lips, with practice, references, and Photoshop workflows.

  • Starting the body overview drawing22:36

    Draw over a provided skeleton image, use layers and symmetry to place clavicle, traps, pecs, and shoulder anatomy, then refine eyes, nose, and mouth for proportional male anatomy.

  • Body overview drawing part 224:38

    Explore the upper chest and back anatomy, including the clavicle, sternum, and pec muscles, and study foreshortened views of the abdomen and legs with strong reference use.

  • Head anatomy basic forms23:29

    learn practical head anatomy for sculpture, shaping an egg-like skull, mapping facial planes, locating ears, and building neck and jaw muscles with step-by-step sculpting cues.

  • Head anatomy - mouth area25:36

    Develop a superhero head by shaping the mouth, lips, and chin, refine the nose and nostrils, and balance eye spacing, brows, and cheek fat to achieve clear, proportional anatomy.

  • Head anatomy - nose and eyes24:10

    Learn to sculpt head anatomy with emphasis on the nose and eyes, using planes and the five-eyes rule to create accurate proportions and defined features.

  • Head anatomy - eyeballs21:20

    Learn head anatomy with a focus on the eyeballs and eyes, ears, lips, and facial proportions, plus hands-on feedback to improve beginner sculpting.

  • Head anatomy - beginner mistakes feedback23:06

    An actionable head anatomy lesson that addresses beginner mistakes and provides feedback on facial proportions, jaw and neck alignment, base forms, and sculpting adjustments in blender.

  • Chest and shoulder understanding part 125:54

    Explore chest and shoulder anatomy for game art, from rib cage and clavicle to scapula and arm muscles, and compare concept artists with 3D artists on design and anatomy knowledge.

  • Chest, shoulders and back muscles part 226:03

    Explore the anatomy of the chest, shoulders, and back muscles, including the clavicle, upper and middle chest, front and side shoulders, traps, and the scapula, to inform accurate modeling.

  • Back muscles24:44

    Explore back muscle anatomy, focusing on the trapezius, teres major, and latissimus dorsi, with emphasis on attachment points to the scapula and clavicle and how they shape the back.

  • Abdominal muscles26:15

    Explore the abdominal muscles and torso anatomy, detailing rib cage coverage, love handles, and shoulder interactions; learn practical sculpting techniques and reference-driven approaches for believable results.

  • Muscles and shapes of the arm24:46

    Illustrate the arm by detailing its muscles and shapes, from biceps and triceps to forearm and elbow landmarks, and apply Bridgman anatomy insights to guide dynamic drawing.

  • Arm muscles explanation part 225:19

    Explore the anatomy of the arm, detailing the biceps, triceps, brachialis, and shoulder regions, plus forearm tendons, wrist and hand structures, and the radius and ulna.

  • More about arm muscles20:16

    Explore the arm anatomy in depth, from biceps and triceps to the forearm, elbow and wrist, and learn to capture hand structure and muscle form for expressive drawings.

  • Hand and fingers20:53

    Learn hand and finger anatomy with emphasis on curved lines, thumb orientation, finger lengths (middle longest, pinky shortest), spacing, knuckles, webbing, and arch dynamics for realistic modeling.

  • Fingernails and veins18:49

    Explore hand anatomy by shaping finger arches and knuckles, detailing nails and veins, and integrating forearm muscles and tendons with accurate proportions through iterative sketching and feedback.

  • Feedback upper torso part 0130:16

    Learn to sculpt the upper torso by refining shoulder alignment, biceps tubes, chest and trapezius forms, manage geometry with incremental smoothing, and reference anatomical cues for accurate proportions.

  • Feedback upper torso part 0224:51

    Study and model upper torso anatomy by detailing the triceps, chest, back, and abdominal regions, while practicing hands-on observation and using anatomy references to refine your craft.

  • Legs basics22:57

    Discover leg anatomy basics by examining the femur, knee, and surrounding muscles, including the quadriceps and sartorius, and observe teardrop shapes that define the leg's silhouette.

  • Legs forms and muscles21:29

    Explore leg forms and muscles—quadriceps at the front, the back’s muscle groups, and the calf complex with gastrocnemius, soleus, and Achilles tendon—using box and plane sculpting.

  • More about legs24:24

    Explore realistic leg anatomy for superhero design, detailing pelvis-driven quadriceps, teardrop and sartorius muscles, ankle structure, and dynamic leg proportions for heroic poses.

  • Forms of the feet22:05

    Explore the forms of the foot from front and side, including toes, big toe, arch, heel, and tendons, and learn how anatomy shapes foot sculpting for character art.

  • Feedback of the legs19:24

    Explore the legs in the feedback model, detailing leg anatomy, bones like femur and fibula, and how to build heroic, proportionate limbs from scratch.

  • Feedback feet23:45

    Develop feet and leg anatomy through iterative practice and hands-on feedback, refining proportions and muscle detail while watching, rewatching, and sculpting from an OBJ skeleton in Blender.

  • Combining the body parts24:14

    Master sculpting human anatomy by refining primary forms, smoothing muscle transitions from shoulder to forearm, and combining limbs into cohesive characters through practice and reference.

  • Overall and fundamental anatomy things25:32

    Learn foundational human anatomy for 3D character modeling, focusing on overall forms, back v-shape, chest and rib cage, shoulders, and muscle placement, with practice across ZBrush or Blender.

  • How to color skin25:33

    Learn to color skin with subtle multi-hued shading, considering lighting effects and anatomy, including ears, nose, lips, veins, elbows, and knees for realistic superheroes.

  • Preparing for posing27:07

    Disable the skeleton to clear the way for posing. Refine fingers, nails, and knuckles with masking, smoothing, and color shifts, then project high-poly detail to a low-poly mesh for realism.

  • Making the fist30:58

    Learn to sculpt an expressive fist from a sphere by shaping knuckles, arches, and finger positions, using masking and subdivision techniques to achieve dynamic, realistic hand anatomy.

  • Making a superman pose part 127:00

    Learn to craft a dynamic superman pose through iterative fist sculpting and careful anatomy practice, from low-poly blocking to high-poly refinement, focusing on the shoulder joint and elbow hinge.

  • Making the other superman pose24:29

    Learn to sculpt the other superman pose by selecting and grouping geometry, twisting and rotating the arm and shoulder, refining the biceps, and using references for accuracy.

  • Starting the suit, boots and cape25:29

    Learn how to model a Superman-style suit with a blue core, boots, and a cape, add wrinkles and adjust thickness, and simulate cape dynamics in ZBrush and Blender.

  • Making the logo, pants and belt24:09

    Place the Superman logo on the chest using a mask and alpha projection, then sculpt the suit with pants and a belt, refining with mesh project brushes, masking, and symmetry.

  • Detailing pants, belt and boots28:32

    Master low poly modeling techniques to detail pants, belt, and boots using dynamic subdivision, crease creation, and carefully placed edge loops for realistic superhero clothing.

  • Detaling the boots and the cape31:28

    Learn to detail boots and cape for a super human anatomy study by sculpting folds, adding thickness, smoothing transitions, and refining the cape for a polished, dynamic silhouette.

  • Detaling the cape and smalltalk26:23

    Replace parallel cape lines with converging folds, smooth edges, and refine thickness to create dynamic, believable anatomy-driven cape details in the Super Human Anatomy course.

  • Goodbye9:19

    Wraps up the course by showcasing a complete human character built from scratch, detailing face anatomy, muscles, and forms, with a ready-to-use skeleton object file for Blender or Max.

Requirements

  • No previous experience in any program needed

Description

So you wanna learn how to make bulky human beings with lots of muscles and scary physicque?

Yeah, this course will teach you that.

You want to be able to draw or sculpt Conan the Barbarian, Superman, Wolverine, or any of your favourites superhero, or even invent new one?

Yeah, this course will help you with that too.

Or you just want to improve your human body and face anatomy skills to be a better character artist?

And again Yes! This course will definitely help you improve your anatomy skills!


I welcome you to Super Human Anatomy course. My name is Niko, and i will be your host for this course. I am a 3D character artist and tutor. I work in the game indsutry since 2007 and i am pretty passionate about teaching young artists the skills i developed over the years.


In this course i will teach you human anatomy (obviously). But it will include face anatomy, and also lots of beginner mistakes i have seen in my years of teaching. We even will be making a feedback on a beginner body sculpt by one of my students.

I have chosen Zbrush as a program to do this course, because in 3D we are able to see and understand the forms of the muscles the best. I also will do lots of drawing over my model and over real photographs and scans.


We will start the course by drawing over the skeleton in Photoshop where i will show you how i approach the forms of the whole human body when drawing. Then we will start the head in Zbrush over the skull, and we will learn a lot of things about shapes of the head, muscles, fat pads and commontly made mistakes. Then we will start the body and go trought the upper torso, the back, the abdominal part. I will draw over the model, and also over some photos of muscular people, to best explain the muscles and their forms.

We will do the same with arms, hands, legs and feet until we have a whole body ready. Then we will polish and detail it a little, before we go trough painting the skin. I will explain the basics of painting skin, where to put what colors and why.

With that, the anatomy portion of the course will be completed. Next will be the bonus section, where we will have fun making fists from open hand, anatomy of the fist, and anatomy of the bent arm too. With that we will make two poses, and chose one of them to make the most super of all superheroes - Superman. This is a Super Human Anatomy after all! .I will make his suit, the cape, boots, and of course his famous over panties.


This course is for all people who wants to improve their anatomy knowledge, either in drawing or sculpting. You can follow the course with pen and paper, Photoshop or even Blender. The topic is anatomy, so Zbrush is just the tool to best present it. Also if you are serious about anatomy, don't forget to check out  Anatomy for sculptors book which is definitely the best anatomy book out there.

And now, let's take your anatomy knowledge to the next level!



Who this course is for:

  • All artists who wants to improve their anatomy knowledge