
Texture multiple assets within a single substance painter project using smart masks for stone, wood, and foliage. Fix normal and ambient occlusion maps and reuse textures for consistent visuals.
Download and extract the resource pack, then start a Substance Painter project at 2048 with DirectX normal maps. Import the low poly snow globe and organize texture sets.
Learn camera movement in Substance Painter, including rotating the view, orbiting with the middle mouse, zooming with alt-right drag or scroll wheel, and centering the model with the f key.
Explore texture baking in Substance Painter by baking normal maps from high poly to low poly, adjusting output size, matching by name, and using vertex color for id maps.
practice texture bake optimisation by adjusting mesh maps and distance to fix normal map bleeding and artifacts, then preview maps with b and m keys.
Texture the brick foundation in substance painter by selecting the base size material, adjusting the base color and saturation with the color picker, and refining roughness for realism.
Create masks for stylized brick textures using ambient occlusion and curvature maps, adjust blur and contrast, and apply color selections to isolated areas.
Select the Base Mat texture for the grass field foundation, isolate the material with focus mode, and adjust color, roughness, masks, and cloud maps for a muddy, detailed base.
Texture stylized grass with a base green and an outline around blades. Refine with a mask, levels, clouds, and a subtract blend to create jagged edges.
Texture the bridge by creating Rockbridge textures, adding layered colors, curvature maps, and bitmap masks, and adjusting roughness and height to achieve realistic stone detail.
Apply a bamboo rope fabric material to a rope mesh, adjust scale and normal intensity, and refine with a curvature mask and heightmap to reveal crevices.
Apply layered green textures and roughness tweaks in Substance Painter to create stylized tree leaves, using black masks, curvature generation, cloud textures, and blur filters for subtle shading.
Apply a brown base color and multiple fill layers to sculpt a stylized wood texture, using curvature masks, generators, and masked color variations to emphasize crevices and edge highlights.
Learn to texture stylized wood planks in Substance Painter by layering brown bases, applying masks and curvature maps, and tuning roughness for a non-glossy, varied wood look.
In Substance Painter, texture the roof poles with a brown base and roughness 0.6, then add color variations, masks, and curvature-based generator to blend log details.
Drag a metal material onto nails and a door handle, then use a mask and color selection to adjust roughness to 0.7 and lower metallic value.
Master texturing in substance painter by painting a 3d house roof with layered colors, adjusted roughness, curvature and bitmap masks, clouds, contrast, and blur for varied roof tile detail.
Explore stylizing a concrete chimney in Substance Painter by layering colors, masks, and bitmap textures to achieve a cartoonish yet detailed concrete look with roughness, color, and brick accents.
Learn to reapply and adjust material textures across stylized assets in Substance Painter, including copying materials, managing color masks and curvature maps, and redoing paint layers for new meshes.
Switch to a PBR metal roughness shader with alpha blending to make the river semi-transparent, then add a capacity channel and mask-driven layers to simulate thickness and color depth.
Texture a clothes hanger by combining rope and tree bark materials, adjusting color, roughness, and masks, and applying a cutout shader with ambient occlusion for realistic detail.
Create a glass globe material in Substance Painter by enabling transparency with an opacity channel, tuning roughness and metallic values, and layering dirt with a grunge bitmap mask.
Create a final render by adjusting display settings, enabling clear color and vignette, setting resolution, refining lighting, and saving the image as a JPEG named snow globe render.
Within this ’Substance Painter - Texturing multiple stylized assets’ class, we are going to be painting a multi-asset scene and creating stylized textures for the snow globe. The course will teach you how to texture a variety of assets within a single Substance Painter Project file and how you can make the best use out of it. You will learn how to fix baked textures such as normal and ambient occlusion maps and avoid getting artefacts within this workflow.
Creating custom textures
In this class, you will also learn how to create your own simple yet stylish materials within Substance Painter in order to texture a scene. By the end of it, you will know how to create stylized materials such as stone, wood, water, glass and foliage by making use out of smart masks in order to exaggerate specific parts of the detail to create a distinctive look. The videos will help you form a unique theme to your artwork.
Learn new workflow techniques
This Substance Painter class will teach you how you can speed up your progress by making use out of the software generated masks to create smart materials which can then be reused onto other assets
In this course I will also teach you of the ways which will help you to make use out of the created custom textures in order to help us reuse our created smart materials on other objects within the scene which will help you to keep the visual consistency throughout the artwork as well as helping you to cut down the time within your texturing process.
Make use out of Substance Painter shaders
During the end of our lessons we are going to be covering how to use and edit multiple Substance Painter shaders within a 3d object. You will learn the differences within shaders in order to help us get the materials with altered visual properties. This will include making use out of the built shaders such as transparency shader in order to create a realistic glass. Substance Painter also includes two sided shader which we are going to make use out of in order to us help with the visualisation of 2 dimensional cloth planes.
Set up for any level 3D artists
The videos are set up for Substance Painter users of with any amount of experience to be able to follow the lessons with ease. This Substance Painter course will allow any beginner to follow it through with ease as it includes a briefing lesson showing the basics of camera manipulation within the software to help you get familiarised with its movements. The lessons will cover texturing techniques which I am sure that every level of Substance Painter user will benefit as it will help you build a stronger foundational understanding of the software.
Create a render
Finally, we are going to finish it off by creating a quick little render which we’ll do by covering the render basics in order to get a nice image of our textured asset. By the end of it, you will have a fully rendered image of your own textured asset which you will be able to share with others.