
Discover beginner-friendly substance painter techniques, navigate the 3d painter UI, and build realistic and hand-painted textures for antique, sci-fi, and organic assets, including subsurface scattering.
Download all course project files for Substance Painter texturing for beginners. Review per-project resources and share feedback to guide future topics like advanced, physics, or game animation applications.
Explore the Substance Painter interface and navigation, including the main menu, toolbars, shelf, asset browser, texture sets, materials and smart masks, and viewport camera controls and shortcuts.
Import your low-poly model into a new Substance Painter project, configure the template, and bake mesh maps using mish mash ups with normals, ambient occlusion, curvature, and I.D. maps.
Learn to create and manage masks in Substance Painter, using black and white masks, folders for top, middle, and bottom parts, and apply materials to each region.
Build phone body materials in Substance Painter by organizing layers, setting a base color, adding dirt with masks, and refining roughness, height, and ambient occlusion with masks and projection techniques.
Texture the rotary dial in substance painter using masks, a bronze smart material, and layer folders to control height, roughness, color, normal map, and dirt with edge highlights.
Learn to texture a handset, switch arm, and cord in Substance Painter by building layered smart materials, adjusting color, roughness, and masks, and refining with curvature and dirt details.
Review materials for height, balance, and cohesion against the reference photo to guide cleanups. Apply dirt, occlusion, and grunge via layers, masks, and color and roughness adjustments in Substance Painter.
Export textures and render inside substance painter, using pbr metallic roughness templates, output settings and environment lighting, and fine-tune camera, depth of field, and post effects for a polished render.
Explore hand-painted texturing in Substance Painter, mastering brushes, masks, materials, symmetry, pressure-sensitive painting, smudge and stencil techniques to build stylized assets.
Import your texture maps, set up masks, and build a book texture on the mesh using ambient occlusion, curvature, and grunge details in Substance Painter.
Learn substance painter texturing by building layered masks, ambient occlusion, and curvature with a generator; paint details with brushes and oil paint filters, and fine tune roughness and lighting.
Learn to texture a locking mechanism in Substance Painter by building layered masks, ambient occlusion, curvature-based highlights, and color variation with brushes and generators.
Build paper textures in Substance Painter by importing textures, tiling and rotating papers on UVs, applying filters, stamping top secret, and blending with masks, occlusion, and cloud textures.
Clean up a texture in Substance Painter by adjusting colors, lights, masks, and grunge, then refine highlights, shadows, and color balance across texture sets.
Import custom materials from Substance Designer into Substance Painter, publish as sbsar, and bring them into the asset browser. Configure standard channels and add custom inputs for displacement and height.
Texture with Substance Painter by importing models, configuring cameras and color management, baking ambient occlusion, masking and painting across tiles for multi-material surfaces.
Create a ceramic sink material in Substance Painter, using masks and a mask generator to separate sink from pipes and adjust roughness for shine, then add dirt and paint layers.
Create and refine faucet textures by layering materials, masking details, and painting color, roughness, and height, using curvature, ambient occlusion, and reference textures for realism.
Create a mirror and towel rack in Substance Painter by building metal textures, applying black masks, rotating materials, and refining with ambient occlusion and curvature.
Texture a lamp and soap in Substance Painter by building masks, layering color and roughness, and adding dirt, rust, and emission for the lamp's light.
Master cleanups and texture refinements in Substance Painter by adjusting color management, lighting, and fabric layers, painting stitches, dirt, and grime with masks and grunge to prep export textures.
Learn to export textures and build custom export templates in Substance Painter, configure output maps for mesh textures, channels, and color spaces, then render with lighting and color correction.
Learn to implement subsurface scattering in Substance Painter, enabling realistic organic textures by adjusting scattering channels, shaders, colors, and rendering settings.
Prepare a subsurface scattering pass by loading mesh maps, configuring a master layer with thickness masks, painting scattering colors, and adjusting lights and hdr for accurate render.
Learn to build skin textures in Substance Painter by configuring base subsurface scattering, creating base color folders, painting with masks, and refining with curvature generator and dirt details, plus roughness.
Create eye textures in Substance Painter by layering colors, masks, and highlights, shaping eyelashes with brushes, then render to review in 3D view.
paint the ears and tail in Substance Painter by adjusting base color, subsurface scattering, and light, then use layers, masks, and blending to build depth and highlights.
Texture tusk, nails, and hair in Substance Painter using multi-layer colors, masks, and a generator. Use base and darker colors with ambient occlusion, curvature, height, and roughness for realism.
Texture the environment for the butterfly scene and organize two folders for each butterfly’s wings. Apply occlusion, curvature, roughness, and subsurface scattering, adjust base color, and render.
Clean up and refine textures by isolating elements, adjusting opacity, and painting highlights with oil brushes, then tune subsurface scattering and render settings for a polished final image.
Wrap up of Substance Painter texturing for beginners: learn realistic and stylized asset textures with brush workflows, Substance Designer materials, and organic assets, while embracing practice and sharing artworks.
Do you want to know how to make any textures with Substance 3D Painter?
Then I welcome you to Substance painter texturing for beginners course.
WHY SHOULD YOU LEARN FROM ME:
My name is Hamidreza and I have been a 3D Artist for animation and VFX for about 8 years now. I have worked on many short animations and a few long animated movies.
BENEFITS :
By the end of this course,
You'll be able to texture props and organic characters in realistic or hand painted style with Substance Painter.
You will be able to make texture for any kind of asset.
WHAT WILL I LEARN:
Substance 3D Painter UI and navigation
Realistic texturing
Hand Painted texturing
How to make custom material and Masks
Work with SD materials inside Substance 3D Painter
Rendering using Iray, Substance 3D Painter’s default render engine
Organic texturing
Export texture sets for any render engine
COURSE PROJECTS:
We will start by knowing the Substance 3D Painter UI and navigation.
In chapter two, we make a realistic texture for an antique telephone.
We didn't forget the hand painted texturing! In chapter three we will make a texture for a sci-fi asset with hand paint techniques.
In chapter four, we learn how to use an outside material inside Substance 3D Painter. for example materials from Substance 3D Designer.
Finally, we will wrap things up with an organic asset. In chapter five we will make a texture for an organic asset and learn how to use Subsurface scattering inside Substance 3D Painter.
IS THIS COURSE RIGHT FOR ME:
This course is for those who want to learn new texturing methods.
This is a starter course for beginners and it is designed to teach you whatever you need to start using Substance 3D Painter in your projects.
WHO IS NOT THE IDEAL STUDENT:
This course is designed for absolute Substance 3D Painter beginners,
WHAT SHOULD I KNOW OR HAVE FOR THE COURSE:
This course is not covering the modelling part and you need to know how to create the 3d model for your projects. (course 3d models are included)
You should have Substance 3D Painter.
JOIN ME NOW:
Join me and learn how to make all kinds of textures for your future projects.