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Design Game Design 3D Texturing

Substance Painter - symmetry texturing techniques

Learn texturing techniques for text symmetry, radial symmetry and mirror symmetry
Rating: 4.8 out of 54.8 (9 ratings)
3,764 students
Created by Lukas Partaukas
Last updated 6/2020
English
English [Auto]
30-Day Money-Back Guarantee

What you'll learn

  • Mirror symmetry techniques
  • Radial symmetry techniques
  • Mask projection techniques
  • Creating PBR clay material
  • Ornamental Illustration painting on 3D asset
  • Basic 3D render in Substance Painter

Requirements

  • Basic Substance Painter UI knowledge is recommended but not required

Description

Substance Painter - Symmetry 3D Texturing Techniques


Description

This ‘Substance Painter - symmetry texturing techniques’ course will teach you everything you need to know about symmetry functionality use within the Substance Painter software to speed up your workflow and to create custom ornamental patterns. The video lessons will take you through an entire process for texturing a decorative vintage vase which is provided as free asset within the resource pack.

The course will teach you how to make the best use out of the mirror functionality within the 3D space as well as the UV coordinate space. Learn how to make use out of radial symmetry to create intricate patterns for symmetry. Write on the 3D object symmetrically without any distortion.


Course for all levels

This course was made students of all experience in mind. This Substance Painter course will allow any beginner to follow it through with ease as it includes a briefing lesson showing the basics of camera manipulation within the software to help you get familiarised with its movements. The lessons will cover different symmetry techniques and ways of using them which will benefit Substance Painter users of any level as it will help you build a stronger foundational understanding of symmetry tool and all of its uses.


On-screen keys

The entire course is recorded with on-screen key stroke and mouse click viewer making sure that a Substance Painter user of any skill level will be able to follow these lessons with ease throughout this course. The buttons are scaled and positioned to be viewed from any sized device so it can even be watched using a smartphone at your own comfort.


Create PBR material

This Substance Painter course includes a lesson showing you how to create a basic clay material by blending in multiple alpha masks provided within the default Substance Painter software in order to create a detailed physically based rendered material for the vase. The course will show you how to overlay multiple material masks to blend in hue and roughness values in order to give us a desired PBR realism. Learn how to make use out of texture filters and other tools such as tri-planar projection to make the best use out of the built in alpha texture maps and create a seamless material for our 3D asset.

Symmetry tool overview

Create ornaments

Learn how to create custom ornaments using default basic alphas provided within the Substance Painter. Follow along this tutorial to see how you can make the best use out of your camera view to help you paint masked areas. Learn how to make use out of both, the perspective and orthographic view to help you get the least distortion for the drawn detail.


Mirror symmetry

Learn how to add detail to your 3D asset simultaneously on both ends in order to speed up your texturing process. Make use of the UV texture space and draw directly onto UV shells to get better texturing results for the prop. The course will teach you how to use mirror tool in combination with other techniques to texture a 3D model.

Radial symmetry

This course will teach you all the necessary information for how to draw multiple brush strokes simultaneously around an object. It will show you how to make use out of the tool’s functionality to effortlessly create rings around a 3D asset. Go over multiple ways for which you can use to tool and its radial count to paint texture detail in a variety of scenarios with different size and spacing to create a unique asset. Learn how to approach an object which is not completely radial symmetrical and how to use masking overlay techniques to fix the fundamental flaws of the radial symmetry for when the brush doesn’t give the right strokes due to mesh variations.

Text symmetry

Make use out of the projection tool functionality in order to create a symmetrical text without any unwanted mirroring distortion that causes it to be flipped over often making the text unreadable. Create any text on the asset in this non-destructive method and learn how you can quickly make simple adjustments such as changing its positioning and adjusting font scale.

Who this course is for:

  • Game design artists
  • 3D modellers
  • 3D prop artists
  • 3D texture artists

Course content

4 sections • 15 lectures • 1h 43m total length

  • Preview02:35

  • Project set-up
    03:22
  • Basic Substance Painter navigations
    02:08
  • Creating PBR base material
    09:01

  • Preview04:40
  • Preview08:55
  • Mirror symmetry within UV space
    07:50
  • Radial symmetry basics
    08:00
  • Creating horizontal stripes
    07:14
  • Painting basic radial ornaments
    07:23
  • Creating ornamental patterns
    08:55
  • Creating ornamental illustration part 1
    07:00
  • Creating ornamental illustration part 2
    08:28
  • Creating mirrored text
    09:25

  • Iray render set up
    08:24

Instructor

Lukas Partaukas
3D artist / Polygoods 3D workshop online instructor
Lukas Partaukas
  • 4.6 Instructor Rating
  • 20 Reviews
  • 11,812 Students
  • 4 Courses

My name is Lukas Partaukas and I am a freelance artist with creative industry experience of over 3 years. I had a passion for video games and its creative work for as long as I remember. I began making 3D assets and working for Unity game engine, creating props using 3ds Max and texturing them using manual Photoshop workflow, while baking my normal maps with Xnormal software. During my time as a game artist I also had a chance to get some experience working with Quixel texturing software as well so all in all this versatility coming from me using a variety of programs gave me new perspectives towards modelling each and every piece of work. The main projects which I had the chance to work on were mobile and real-time strategy games, which gave me gave me the chance to polish my optimisation skills for game assets to bring up the best performance within the games.

Afterwards I decided to expand my horizons and picked up new skillsets using different software in order to make a higher quality artwork. Now my workflow consists of mainly working within Maya, Zbrush, Substance Painter and Unreal Engine 4. I went on using these programs as it worked better with my personal pipeline, allowing me work on the artwork that focuses more towards realism while still leaving me with the creative freedom to work on more abstract work.

I enjoy learning of new and interesting techniques to work on and finding exciting ways on implementing them within my projects. Now I hope to be able to share this passion with others.


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