
We create our Substance Painter project and add the low poly mesh
We bake the high poly mesh onto the low poly mesh to generate our mesh maps
We take a look at the mesh maps we created while baking and learn what each one does
We learn about layers and how we can use masking to only apply layers to parts of the mesh
We learn about layer groups and how we can mask entire groups in the layer stack
We add some layers for the blade for base color and color variations
We use a Metal Edge Wear generator to get wear on the bumps and corners of the blade
We use ambient occlusion to get darker colors in the cracks and crevices
We use a Dirt generator to make our blade look dirty
We touch up the levels of all our layers for the blade to get it looking how we want it
We start on the layer group for the guard and disk, adding color variations
We add some edge wear to the guard and disk layer stack
We add dirt to the guard and disk
We use a different method for the wrap, using a Mask Editor and adjusting levels to get highlights
We add dirt to the wrap to make it look nice and grungy
We learn how to add Baked Lighting and HSL Perceptive to get beautiful post process effects!
We add the emissive channel and paint glowing runes on the blade
We export our textures and get our sword into Unreal Engine!
We export our textures and get our sword into Unity!
Congratulations!!!
Welcome to the Substance Painter – Rune Sword Course!
This is a beginner level course teaching the basics of Substance Painter to create a AAA quality rune sword, complete with PBR textures (don’t worry, you’ll learn what those are), with emissive glowing runes that shine their magical light in the dark!
You’ll be introduced to Substance Painter and how to get your meshes into the software. This course uses the Rune Sword, modeled in my Blender Sculpting – Rune Sword course, but you’ll be provided with both the high and low poly mesh for this course!
We’ll learn all the basics of Substance Painter, including (but not limited to):
· Importing meshes
· Baking mesh maps
· What the mesh maps do for our materials and how to use them
· Layers
· The Layer Stack and Layer Groups
· Masking
· Adding fill layers and grunge maps
· Using curvature to get Edge Wear and highlights/shadows
· Filters, Modifiers, Post Processing Effects
· Realistic and Stylized techniques
· Hand-painted looks without the need to hand-paint
· Emissive materials and painting layers by hand
· Adjusting bake parameters to get the high-poly details onto the low poly mesh in an efficient manner
· Exporting textures and importing our meshes into Unreal Engine and Unity
· Creating the materials and applying the textures in both game engines
This course assumes you have access to Substance Painter. You can have a subscription or buy the program with a one-time payment through Steam. Students have also obtained student licenses to get a discount, so look into that!
By the end of the course, you’ll be able to professionally texture your meshes to make beautiful game assets! This is a great portfolio piece that you can add to your collection! All skills are explained in depth so you understand everything you’re doing and will be able to recreate these processes with your own models.
Jump in, and let’s create this beautiful Rune Sword together!