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30-Day Money-Back Guarantee

This course includes:

  • 6 hours on-demand video
  • 1 article
  • 11 downloadable resources
  • Full lifetime access
  • Access on mobile and TV
Design 3D & Animation Substance Painter

Substance Painter para principiantes nivel 0

Substance Painter a Blender
Rating: 4.9 out of 54.9 (17 ratings)
85 students
Created by Gabs Hega
Last updated 10/2020
Spanish
Spanish [Auto]
30-Day Money-Back Guarantee

What you'll learn

  • Interfaz de Substance Painter
  • Cómo funcionan los Mapas de Texturas
  • Qué es PBR
  • Cómo funciona el Bake de Substance
  • Creación de Smart Materials
  • Texturizado de UDIMS
  • ID Maps
  • Uso de filtros
  • Uso de Smart Masks
  • Uso de Anchor Points
  • Uso de Smart Materials
  • Uso de Procedurales
  • Creación de Materiales en Blender usando UDIMS

Requirements

  • Querer aprender a texturizar con Substance Painter
  • Tener el programa de Substance Painter
  • Conocimientos básicos de Blender

Description

En este curso vas a aprender a utilizar la herramienta de Substance Painter con un flujo de trabajo de producción VFX usando UDIMS. Te voy a enseñar desde lo básico, como los tipos de mapas de texturas y como funcionan hasta exportar los mapas y conectarlos en Blender. Todo esto lo aprenderás texturizando un coche post-apocalíptico.

Who this course is for:

  • Artistas 3D principiantes en Substance Painter

Course content

8 sections • 28 lectures • 6h 5m total length

  • Preview00:46
  • Preview02:19

  • Preview23:48
  • Creación del Proyecto y UDIMS
    08:39
  • ¿Cómo funcionan los Mapas de Texturas y PBR?
    11:47
  • ¿Qué es y cómo funciona el Bake en Substance Painter?
    11:54

  • Referencias y aplicación Pure Ref
    09:01
  • Creación del metal base y creación de Smart Material
    15:31
  • Creación de la pintura
    17:30
  • Creación de óxido
    22:07
  • Usando máscaras de color
    14:33
  • Timelaps aplicando los smart materials que creamos
    03:47

  • Creación de vidrio
    15:10
  • Creación de los faros usando emissive
    17:53
  • Texturas de los Botes
    20:41
  • Textura de la Tela
    09:16
  • Textura de las Cuerdas y Defensa
    17:31

  • Preview13:39
  • Preview10:58
  • Creando la segunda llanta
    24:33
  • Timelaps de las llantas
    05:03

  • Texturizando las mangueras y cables
    20:08
  • Sistema de partículas
    12:44
  • Stickers y Proyección
    18:01
  • Exportar Mapas de Texturas
    06:10

  • Creación de Materiales y configuración para UDIMS
    13:12
  • Render Final y agradecimientos
    18:42

  • Preview00:00

Instructor

Gabs Hega
Environment Artist
Gabs Hega
  • 4.6 Instructor Rating
  • 62 Reviews
  • 1,221 Students
  • 3 Courses

Actualmente soy profesora en Escuela Escena y
Fundadora de Hago Render Archviz.

Me encantan los entornos 3D para video juegos, mi software favorito es Substance Painter.

En Nueva York:
He colaborado en estudios como Little Red Dog Games  y con el videojuego The Shadows Lengthen a cargo de Tom Murphy.

En la Ciudad de México:
He trabajado en estudios como Wabisabi Design a cargo de los modelos y las texturas 3D.

Trabajé en Escena Animation Studio en el cortometraje animado Alas de Cartón.

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