Udemy
    •  
    •  
    •  
    •  
    •  
    •  
    •  
    •  
Turn what you know into an opportunity and reach millions around the world.
Learn More
Your cart is empty.
Keep shopping
Substance Painter & Maya Course: Low Poly Character Making
Rating: 4.8 out of 5(49 ratings)
528 students

Substance Painter & Maya Course: Low Poly Character Making

Make low poly and texture your high poly characters.
Last updated 5/2021
English

What you'll learn

  • Retopology in Maya
  • Texturing in Substance Painter
  • Rendering in Maya Arnold

Course content

5 sections58 lectures12h 48m total length
  • Introduction1:36

    Learn the full production pipeline for low poly character making using Maya and Substance Painter, from UVs and texturing to shading, rendering, and post-production.

  • Project Overview2:12

    Take the production-ready character from a previous course into Maya, refine topology and UVs, and apply Substance Painter materials for a realistic Arnold render.

  • Maya Setup15:56

    Learn Maya setup for a low-poly character by decimating a high-poly mesh, exporting to Maya with proper scale, grouping parts, and preparing assets for texturing in Substance Painter.

Requirements

  • A good grasp of Maya is expected however we will go over all the tools in detail so that you can follow along.
  • We will be using Maya, Zbrush, Substance Painter and Photoshop, so make sure to have the latest updates.
  • If you have completed the Zbrush 2021 Course for Absolute Beginners course then that would be awesome but not required.

Description

Hi Guys, Are you looking for a course that fully explains the retopology and texturing process?

Would you like to prepare your zbrush characters and sculptures for a production?

If that is the case then I welcome you to Nexttut Education´s "Substance Painter & Maya Course : Low Poly Character Making".

Instructor: My name is Abraham Leal, I am 3D Artist and producer and i have 10 years of experience in the industry. Currently i lead my own studio Critical Hit were we design and produce projects for the entertainment Industry.

Why you should join: At the end of this course, your will be able convert your high poly character into a game ready character.


In this Course, you will be learning:

  • Retopology Tools

  • Retopology principles

  • Uvs

  • Basic Texturing

  • Shading

  • Lights and Render settings

  • Post Production


    I will start the course by teaching you the basics of Retopology by covering several exercises and tools. We will then jump into learning about all the different pipelines that Maya has to offer for retopology and uvs. After that we will bake our texture maps in substance painter and fully texture our character using a PBR workflow. Finally we will take everything back to produce our final renders.

I have designed this course for students who want to continue learning the production pipeline used in the industry. A good grasp of Maya is expected however we will go over all the tools in detail so that you can follow along. We will be using Maya, Zbrush, Substance Painter and Photoshop, so make sure to have the latest updates.

I hope you join me in this course.

Who this course is for:

  • Beginners 3d students/artist curious to learn how to make high poly character game ready.