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Substance Painter Master Course
Bestseller
Rating: 4.6 out of 5(185 ratings)
2,187 students

Substance Painter Master Course

Perfect for those wanting to master Substance Painter, with basic skills in Photoshop, modeling, UV mapping
Created by3DRedBox Studio
Last updated 11/2025
English
EnglishSpanish

What you'll learn

  • Project Workflow Proficiency: Develop efficient workflows for starting projects, including UV mapping, unwrapping, and preparing models for texturing
  • Master Basic and Advanced Tools: Understand and effectively use Substance Painter's tools, windows, and functions to create detailed textures and materials
  • Hands-On Project Experience: Gain practical experience by completing six diverse projects, texturing various objects, and showcasing them in Marmoset Toolbag
  • Advanced Rendering Skills: Learn to create realistic renders, transfer materials to low-poly models, and set up textures in Unreal Engine for final presentatio

Course content

6 sections68 lectures23h 49m total length
  • 01_Introduction_ViewPortBasic9:39

    Navigate Substance Painter's viewport with 3d rotation, pan, and zoom, plus 2d material view. Master shortcuts and channels (M, C, B) to streamline your workflow.

  • 02_Introduction_UIandDisplaySettings13:18

    Master window management and UI layout in Substance Painter, including docking, resizing, and saving layouts; then tweak display settings like viewport filtering, wireframe, camera, tone mapping, and environment lighting.

  • 03_Introduction_TextureSet_ListAndSetting19:12

    Learn to manage texture sets by packing UV islands into texture spaces for each material, control per-set resolution, and configure channels and mesh maps in Substance Painter.

  • 04_Introduction_FillLayers31:06

    Create and manage fill and paint layers, organize with folders, and use white and black masks to control data across base color, metallic, roughness, and emissive channels.

  • 05_Introduction_Paint_Layer_Part0118:02

    Learn to manage paint layers across texture sets in Substance Painter with instantiate across texture set and fill-layer masks. Master brush controls like flow, spacing, and jitter for dynamic textures.

  • 06_Introduction_Paint_Layer_Part0221:59

    Explore brush properties, alignment options, UV stamping, and stencil projection to paint cleanly on separate UV islands in Substance Painter.

  • 07_Introduction_Paint_Layer_Part0312:47

    Understand how paint and field layers show brush size, flow, and spacing, use the distance feature to draw smooth curved lines, and explore mirror or radial symmetry with cursor preview.

  • 08_Introduction_AssetLibrary22:52

    Explore the Substance Painter asset library, learn to access, search, and apply materials, smart materials, masks, brushes, and textures, and manage project and personal libraries for streamlined workflows.

  • 09_Introduction_Paint_Layer_Part0417:06

    Activate physical paint to apply physics-based effects on a three-dimensional model, using presets like broken glass or rain, and adjust particle life, speed, and polygon or uv chunk field masking.

  • 10_Introduction_FirstProject_ModelPreprationaAndUVTips13:51

    Begin with a warmup project in Substance Painter, prep your model by checking topology and normals, unwrap UVs in Rizom Lab, and set up a PBR metallic roughness workflow.

  • 11_Introduction_FirstProject_MeshMaps_Filters_Masks28:16

    Bake mesh maps in Substance Painter, configure output size and anti-aliasing, and use bent normals to transfer high-poly details to a low-poly texture, then start painting with filters and masks.

  • 12_Introduction_FirstProject_SmartMask_Generators24:02

    Create a dirt and color variation material by using color and roughness adjustments, grunge masks, smart masks, and dirt generators that adapt to mesh maps.

  • 13_Introduction_FirstProject_IRayRendering9:49

    Explore rendering in substance painter with iray, using marmus toolback as the main engine, and adjust time, samples, environment maps, and camera settings for depth of field and post effects.

  • 14_Introduction_FirstProject_ExportingTexture21:43

    Export textures from substance painter, craft scratches with fill layers and grunges, adjust post effects and height, then map occlusion, roughness, and metallic channels in marmoset toolbag unreal engine.

  • 15_Introduction_FirstProject_HowtoUseMarmosetToolbag20:31

    Learn to configure rate tracing in Marmoset Toolbag, adjust output, lighting, and post effects for studio renders, including HDRI lighting, shadow catcher, and three light types.

  • 16_Introduction_FirstProject_Rendering14:06

    Set up omni and backlight with skylight and HDRI to create studio lighting, use a white reflective plane for bounce, then render and enhance in Photoshop with Camera Raw.

  • 17_Introduction_Changemodelsolution12:45

    Reposition or replace a model in substance painter without losing paints by preserving texture set names and stroke position. Bake textures after UV changes with single or two texture sets.

  • 18_Introduction_SmartMaterial_SmartMask10:36

    Learn to save smart materials and smart masks in Substance Painter to create reusable structures across projects, while following rules about avoiding UV-dependent painting and maintaining clear naming.

  • 19_Introduction_AnchoirPoints_GeometryMask17:40

    Detach models into subobjects to apply geometry masks in Substance Painter, name subobjects clearly, and use anchor points to create dynamic links between paint, field, and mask layers.

  • 20_Introduction_PathTool18:47

    Explore the path tool in Substance Painter, creating and editing spline paths by placing vertices on a paint layer, and adjusting alpha, spacing, size, and follow-path in a non-destructive workflow.

  • 21_BakingTheory_Part01_ExplainBaking23:24

    Master the baking process in substance painter by translating 3d data into 2d space with mesh maps, and learn matching, coverage, and cage distance for accurate high-to-low poly transfers.

  • 22_BakingTheory_Part02_SimpleBake21:09

    Master the baking workflow in Substance Painter for clean mesh maps. Tweak mesh map settings, anti-aliasing, and 4K/2K resolutions with high and low poly and cage techniques to minimize seams.

  • 23_BakingTheory_Part03_HightoLow15:40

    Master high-poly to low-poly baking in Substance Painter using the baking visualization to fix cage distance and uv seams, and apply normal maps, ambient occlusion, curvature, and thickness.

Requirements

  • Basic knowledge of Photoshop
  • Basic modeling skills
  • Understanding of UV mapping and unwrapping
  • Software: Substance Painter, Rizom UV Lab, Substance Sampler, Marmoset Toolbag

Description

Welcome to the Substance Painter Master course! 

23hours narrated Substance Painter Tutorial with 6 Project


Guided by instructor Mehdi Beheshti, a seasoned professional with over 4 years of experience teaching CG software to more than 2000 Students, this course is your ticket to Learning Substance Painter professionally. As a top seller on ArtStation Marketplace for 3 years, Mehdi brings his expertise to help those who want to learn Substance Painter with a thrilling journey.

Course Structure


1. Introduction

At the beginning of the course, you'll learn the basics: what each tool does, how to use different windows, and the essentials of how Substance Painter works, giving you a solid start for the rest of the learning experience.


2. Principle of Starting Projects

We start by learning how Substance Painter operates and how to get our models ready, making sure to avoid common mistakes. We'll also pick up some handy tips for working with UV mapping and unwrapping along the way.


3. First Project: Steel Pot

Once we've got the basics down, we move on to a practical project. We'll texture a steel pot in Substance Painter, show off our work in Marmoset Toolbag, and along the way, pick up the basics of using Marmoset.


4. Military Hat Project

Get ready to start the military hat project in Substance Painter! First, check your model's UV. Import it, bake the mesh maps, and tweak display settings. Then, dive into crafting materials like leather, metal, and fabric. Add cool seams and stitches for detail. Use Substance Sampler AI to turn images into materials. Finish up, export your textures, and see your creation shine in Marmoset Toolbag!


5. Nordic Axe Project

Let's see some Substance Painter magic! First, set up your model and check its UV. Then, import it, bake mesh maps, and tweak display settings. Dive into the fun part by adding details to the handle and metal head. Create cool wood and metal materials, add finishing touches, and export your textures. See your creation shine in the Marmoset Toolbag. Take it further by transferring materials to a low-poly model and check it out in Unreal Engine for the final use stage!


6. Scifi Blade Project

Gear up for Project Scifi Blade adventure! Begin by setting up your model and use the Overlap method for UV. Then, jump into the action - import your model, bake mesh maps, and fine-tune display settings. Get hands-on crafting details for both the blade and handle. Develop materials for the handle, including plastic and steel-painted textures. Dive into the blade with base and layered materials. Elevate your design with surface decals and text, export your textures, and witness your creation in all its glory with a Marmoset Toolbag render.


7. Scifi Blade Project

Are you ready to texture an environment asset? Let's kick things off with an air conditioner. We'll begin by prepping the model for Substance Painter, setting up the scene, and diving into our creative process.

A highlight of this section is creating a custom mask using Photoshop, adding a touch of realism to our work. Once we've completed the texturing process in Substance Painter and achieved a fantastic air conditioner material, it's time to showcase our creation in Marmoset Toolbag.


8. Sniper gun

We're going to make a cool sniper gun! Handling the textures can be tricky, but we'll manage the details in Substance Painter. We'll also learn about creating designs for the gun using new methods for materials like wood, metal, and plastic. After that, we'll use Marmoset to make our sniper gun look even cooler. And guess what? There's a bonus chapter on Unreal Engine. We'll show you how to set up textures in Unreal Engine for an extra touch. Ready to dive in?

Level

  • Beginner To Advanced

  • Recommended For whom?

  • Anyone who wants to learn Substance Painter from scratch and you can join this course at any level!

  • You just need to have basic knowledge of Photoshop.

  • Having Modeling skills and fundamentals of UV and Unwrapping is necessary.

  • Instructor

  • Mehdi Beheshti with 4+ years of teaching experience and Top seller on ArtStation Marketplace for 3 years.


Join us on this creative journey!


Subtitles :

  • English

  • Portuguese

  • Spanish

  • Russian


New Update :
What's New in Substance Painter - Latest Features Overview! 2025

Hey everyone. In this video we are diving into the latest updates and new features in Substance Painter. Lets explore what is new and how it can speed up your workflow. Here is what we cover: Automatic Cage Creation - a game changer for baking. New Layer Creation Style - smoother and smarter UI. Export Quick Menu - faster and more efficient exports. Full Control over UDIMs and UV Tile Naming - total flexibility. Auto Update Resource - a very handy and powerful feature. Paint Along Path Tool - tested and reviewed with all the new upgrades. Two Amazing Filters - instantly convert realistic assets to stylized ones with one click. If you are using Substance Painter, you dont want to miss this update. Like and subscribe for more breakdowns and tutorials.

Software Used

  • Substance Painter

  • Rizom UV Lab

  • Substance Sampler

  • Marmoset Toolbag

  • Photoshop (Basic knowledge required)





Who this course is for:

  • Ideal for beginners to advanced learners who want to master Substance Painter, with basic Photoshop skills and knowledge of modeling, UV mapping, and unwrapping.