
Begin with a warmup project in Substance Painter, prep your model by checking topology and normals, unwrap UVs in Rizom Lab, and set up a PBR metallic roughness workflow.
Export textures from substance painter, craft scratches with fill layers and grunges, adjust post effects and height, then map occlusion, roughness, and metallic channels in marmoset toolbag unreal engine.
Learn to configure rate tracing in Marmoset Toolbag, adjust output, lighting, and post effects for studio renders, including HDRI lighting, shadow catcher, and three light types.
Reposition or replace a model in substance painter without losing paints by preserving texture set names and stroke position. Bake textures after UV changes with single or two texture sets.
Master the baking workflow in Substance Painter for clean mesh maps. Tweak mesh map settings, anti-aliasing, and 4K/2K resolutions with high and low poly and cage techniques to minimize seams.
Set up a military hat in Substance Painter with clean quad square topology, use opacity and displacement for details, proper UVs, and organized color ID layers before baking maps.
In this NordicAxe wood material lesson, build realistic wood with dust, dirt, imperfections, and color variations using curvature generators, ambient occlusion, and roughness maps.
Create a two-material metal head for a Nordic axe in Substance Painter, using base and second materials with masks, color and roughness variations, dirt, and scratches, then export textures.
Optimize uv layouts to reduce space, then bake high-poly details to a low-poly model in Substance Painter and transfer to Unreal Engine with albedo, metal, roughness, normal, and AO maps.
Add level two details with a black mask and anchor points, subtract level one from level two to reveal blue, red, and gray layers, then apply ambient occlusion.
Create plastic and steel materials in substance painter using smart materials, masks, height and roughness controls, then enhance edges with metal edge, grunge, and dirt, with hue and color adjustments.
Learn to craft a multi-layer blade material in Substance Painter, combining base color, ambient occlusion, dirt, scratches, metal lines, and edge highlights for realistic texture.
Texture glass and plastic for the snipe gun by building color variation with gradients on UV maps, adjusting roughness and edge wear, and layering dirt, grunge, and ambient occlusion.
Create a wood gun handle texture in Substance Painter by layering dust, dirt, grunge, and color variation with masks, edge effects, and scratches to control roughness and detail.
Create a diamond-pattern metal barrel by building a layered material in Substance Painter, applying color variation, grunge masks, and tiling for realistic roughness and metallics.
Render a sniper gun in Marmoset Toolbag, configuring cameras, lighting, and materials with ACES curves, depth of field, and soft light. Optimize aspect ratio and resolution for close-ups and shots.
Learn to generate rust and dirt masks from photos using Photoshop black-and-white filters, invert and level, then import masks to Substance Painter and use projection to paint them for surfaces.
Bring a Substance Painter model into Unreal Engine, enable virtual texture support, and import as an asset; create udim materials—body, leg, fence—mapping to base color, normal, ambient occlusion, roughness, metallic.
Welcome to the Substance Painter Master course!
23hours narrated Substance Painter Tutorial with 6 Project
Guided by instructor Mehdi Beheshti, a seasoned professional with over 4 years of experience teaching CG software to more than 2000 Students, this course is your ticket to Learning Substance Painter professionally. As a top seller on ArtStation Marketplace for 3 years, Mehdi brings his expertise to help those who want to learn Substance Painter with a thrilling journey.
Course Structure
1. Introduction
At the beginning of the course, you'll learn the basics: what each tool does, how to use different windows, and the essentials of how Substance Painter works, giving you a solid start for the rest of the learning experience.
2. Principle of Starting Projects
We start by learning how Substance Painter operates and how to get our models ready, making sure to avoid common mistakes. We'll also pick up some handy tips for working with UV mapping and unwrapping along the way.
3. First Project: Steel Pot
Once we've got the basics down, we move on to a practical project. We'll texture a steel pot in Substance Painter, show off our work in Marmoset Toolbag, and along the way, pick up the basics of using Marmoset.
4. Military Hat Project
Get ready to start the military hat project in Substance Painter! First, check your model's UV. Import it, bake the mesh maps, and tweak display settings. Then, dive into crafting materials like leather, metal, and fabric. Add cool seams and stitches for detail. Use Substance Sampler AI to turn images into materials. Finish up, export your textures, and see your creation shine in Marmoset Toolbag!
5. Nordic Axe Project
Let's see some Substance Painter magic! First, set up your model and check its UV. Then, import it, bake mesh maps, and tweak display settings. Dive into the fun part by adding details to the handle and metal head. Create cool wood and metal materials, add finishing touches, and export your textures. See your creation shine in the Marmoset Toolbag. Take it further by transferring materials to a low-poly model and check it out in Unreal Engine for the final use stage!
6. Scifi Blade Project
Gear up for Project Scifi Blade adventure! Begin by setting up your model and use the Overlap method for UV. Then, jump into the action - import your model, bake mesh maps, and fine-tune display settings. Get hands-on crafting details for both the blade and handle. Develop materials for the handle, including plastic and steel-painted textures. Dive into the blade with base and layered materials. Elevate your design with surface decals and text, export your textures, and witness your creation in all its glory with a Marmoset Toolbag render.
7. Scifi Blade Project
Are you ready to texture an environment asset? Let's kick things off with an air conditioner. We'll begin by prepping the model for Substance Painter, setting up the scene, and diving into our creative process.
A highlight of this section is creating a custom mask using Photoshop, adding a touch of realism to our work. Once we've completed the texturing process in Substance Painter and achieved a fantastic air conditioner material, it's time to showcase our creation in Marmoset Toolbag.
8. Sniper gun
We're going to make a cool sniper gun! Handling the textures can be tricky, but we'll manage the details in Substance Painter. We'll also learn about creating designs for the gun using new methods for materials like wood, metal, and plastic. After that, we'll use Marmoset to make our sniper gun look even cooler. And guess what? There's a bonus chapter on Unreal Engine. We'll show you how to set up textures in Unreal Engine for an extra touch. Ready to dive in?
Level
Beginner To Advanced
Recommended For whom?
Anyone who wants to learn Substance Painter from scratch and you can join this course at any level!
You just need to have basic knowledge of Photoshop.
Having Modeling skills and fundamentals of UV and Unwrapping is necessary.
Instructor
Mehdi Beheshti with 4+ years of teaching experience and Top seller on ArtStation Marketplace for 3 years.
Join us on this creative journey!
Subtitles :
English
Portuguese
Spanish
Russian
New Update :
What's New in Substance Painter - Latest Features Overview! 2025
Hey everyone. In this video we are diving into the latest updates and new features in Substance Painter. Lets explore what is new and how it can speed up your workflow. Here is what we cover: Automatic Cage Creation - a game changer for baking. New Layer Creation Style - smoother and smarter UI. Export Quick Menu - faster and more efficient exports. Full Control over UDIMs and UV Tile Naming - total flexibility. Auto Update Resource - a very handy and powerful feature. Paint Along Path Tool - tested and reviewed with all the new upgrades. Two Amazing Filters - instantly convert realistic assets to stylized ones with one click. If you are using Substance Painter, you dont want to miss this update. Like and subscribe for more breakdowns and tutorials.
Software Used
Substance Painter
Rizom UV Lab
Substance Sampler
Marmoset Toolbag
Photoshop (Basic knowledge required)