
Navigate Substance Painter's viewport with 3d rotation, pan, and zoom, plus 2d material view. Master shortcuts and channels (M, C, B) to streamline your workflow.
Master window management and UI layout in Substance Painter, including docking, resizing, and saving layouts; then tweak display settings like viewport filtering, wireframe, camera, tone mapping, and environment lighting.
Learn to manage texture sets by packing UV islands into texture spaces for each material, control per-set resolution, and configure channels and mesh maps in Substance Painter.
Create and manage fill and paint layers, organize with folders, and use white and black masks to control data across base color, metallic, roughness, and emissive channels.
Learn to manage paint layers across texture sets in Substance Painter with instantiate across texture set and fill-layer masks. Master brush controls like flow, spacing, and jitter for dynamic textures.
Explore brush properties, alignment options, UV stamping, and stencil projection to paint cleanly on separate UV islands in Substance Painter.
Understand how paint and field layers show brush size, flow, and spacing, use the distance feature to draw smooth curved lines, and explore mirror or radial symmetry with cursor preview.
Explore the Substance Painter asset library, learn to access, search, and apply materials, smart materials, masks, brushes, and textures, and manage project and personal libraries for streamlined workflows.
Activate physical paint to apply physics-based effects on a three-dimensional model, using presets like broken glass or rain, and adjust particle life, speed, and polygon or uv chunk field masking.
Begin with a warmup project in Substance Painter, prep your model by checking topology and normals, unwrap UVs in Rizom Lab, and set up a PBR metallic roughness workflow.
Bake mesh maps in Substance Painter, configure output size and anti-aliasing, and use bent normals to transfer high-poly details to a low-poly texture, then start painting with filters and masks.
Create a dirt and color variation material by using color and roughness adjustments, grunge masks, smart masks, and dirt generators that adapt to mesh maps.
Explore rendering in substance painter with iray, using marmus toolback as the main engine, and adjust time, samples, environment maps, and camera settings for depth of field and post effects.
Export textures from substance painter, craft scratches with fill layers and grunges, adjust post effects and height, then map occlusion, roughness, and metallic channels in marmoset toolbag unreal engine.
Learn to configure rate tracing in Marmoset Toolbag, adjust output, lighting, and post effects for studio renders, including HDRI lighting, shadow catcher, and three light types.
Set up omni and backlight with skylight and HDRI to create studio lighting, use a white reflective plane for bounce, then render and enhance in Photoshop with Camera Raw.
Reposition or replace a model in substance painter without losing paints by preserving texture set names and stroke position. Bake textures after UV changes with single or two texture sets.
Learn to save smart materials and smart masks in Substance Painter to create reusable structures across projects, while following rules about avoiding UV-dependent painting and maintaining clear naming.
Detach models into subobjects to apply geometry masks in Substance Painter, name subobjects clearly, and use anchor points to create dynamic links between paint, field, and mask layers.
Explore the path tool in Substance Painter, creating and editing spline paths by placing vertices on a paint layer, and adjusting alpha, spacing, size, and follow-path in a non-destructive workflow.
Master the baking process in substance painter by translating 3d data into 2d space with mesh maps, and learn matching, coverage, and cage distance for accurate high-to-low poly transfers.
Master the baking workflow in Substance Painter for clean mesh maps. Tweak mesh map settings, anti-aliasing, and 4K/2K resolutions with high and low poly and cage techniques to minimize seams.
Master high-poly to low-poly baking in Substance Painter using the baking visualization to fix cage distance and uv seams, and apply normal maps, ambient occlusion, curvature, and thickness.
Set up a military hat in Substance Painter with clean quad square topology, use opacity and displacement for details, proper UVs, and organized color ID layers before baking maps.
Create a realistic leather material in Substance Painter by loading a leather rough, applying displacement, edge damage, grunge, and stitching with anchor points and control layers.
Learn to build a bronze metal material in Substance Painter by layering base metal, surface details, masks, anchor points, and micro details for realistic edge and dirt effects.
Create a realistic hat pin material from an AI-upscaled image using Substance Sampler, then refine base color, height, roughness, and alpha in Substance Painter for a PBR result.
Build fabric materials in Substance Painter by creating four color variation layers with soft light blending, masks, blue noise, tiling, and ambient occlusion for a realistic fabric.
Adjust hat paint edges with bevel, refine leather and stitches, and build punch details using masks and mirror in Substance Painter. Prepare 4k textures and studio lighting for final render.
Develop detailed displacement in Substance Painter using height channels and masks to texture a Nordic axe, then bake normal maps and export to a low-poly model for real-time engines.
In this part, sculpt a wood base with a black mask, height adjustments, and projection-driven detail layers, then refine with gradients, symmetry, and subtraction to shape the handle.
Master substance painter techniques to add detailed wood texture to a Nordic axe handle, using tiling patterns, arc details, alpha maps, AO channel data, and bevel and blur for realism.
Learn to build a wood material with metal accents in Substance Painter by layering masks, alphas, and edge details using symmetry and anchor points.
In this NordicAxe wood material lesson, build realistic wood with dust, dirt, imperfections, and color variations using curvature generators, ambient occlusion, and roughness maps.
Create the metal head pattern in Photoshop with a generated UV-border mask, export it, and apply it in Substance Painter to drive base color, normal, and height.
Create a two-material metal head for a Nordic axe in Substance Painter, using base and second materials with masks, color and roughness variations, dirt, and scratches, then export textures.
Load the model in Marmoset Toolbag, apply Substance Painter textures (base color, normal, roughness, metallic, height, ambient occlusion), and configure lighting, HDR, and ACES tone mapping for final render.
Optimize uv layouts to reduce space, then bake high-poly details to a low-poly model in Substance Painter and transfer to Unreal Engine with albedo, metal, roughness, normal, and AO maps.
Add level two details with a black mask and anchor points, subtract level one from level two to reveal blue, red, and gray layers, then apply ambient occlusion.
Create detailed textures in Substance Painter by building push-out and push-in details with gradients, masks, alpha layers, and blend modes like linear dodge and subtract, and apply ambient occlusion.
Create plastic and steel materials in substance painter using smart materials, masks, height and roughness controls, then enhance edges with metal edge, grunge, and dirt, with hue and color adjustments.
Build blade material in Substance Painter by creating base, first, and second layer folders with masks and anchor points, applying metal brushed, dirt, scratches, and color variations.
Learn to craft a multi-layer blade material in Substance Painter, combining base color, ambient occlusion, dirt, scratches, metal lines, and edge highlights for realistic texture.
In this substance painter master course lecture, learn to apply decals to a surface and material using emissive layers, masks, gradient, and text, then export textures for Marmoset Toolbag.
Finalize textures and emissive masking, export 4k textures using a custom Unreal Engine 4 template, and render in Marmoset Toolbag with precise lighting and post effects.
Master a clean explode baking workflow in substance painter for large models by using same mesh name parts, high- and low-poly pairs, and geometry masks to bake separately across udims.
Set up a low-poly and high-poly bake in Substance Painter using udim textures, suffix naming, and match-by-name to bake normals, ambient occlusion, curvature, and thickness.
Texture glass and plastic for the snipe gun by building color variation with gradients on UV maps, adjusting roughness and edge wear, and layering dirt, grunge, and ambient occlusion.
Learn to build a wood material in Substance Painter from scratch by stacking multiple texture layers, masks, and color/roughness variations, including noise, grunge, and warp effects.
Create a wood gun handle texture in Substance Painter by layering dust, dirt, grunge, and color variation with masks, edge effects, and scratches to control roughness and detail.
Apply metal materials to gun parts in Substance Painter, using steel paint, masks, grunge, tiling, and edge highlights to achieve realistic metal surfaces.
Create a diamond-pattern metal barrel by building a layered material in Substance Painter, applying color variation, grunge masks, and tiling for realistic roughness and metallics.
Create a metal diamond-pattern material in Substance Painter by layering black masks, f layers, and bevels, adjusting curves, tiling, and color, then export textures for Unreal Engine 4.
Render a sniper gun in Marmoset Toolbag, configuring cameras, lighting, and materials with ACES curves, depth of field, and soft light. Optimize aspect ratio and resolution for close-ups and shots.
Texture the air conditioner as a hero game asset in substance painter. Balance UV density across UDIMs and use explode baking and clone techniques for precise maps.
Master RizomLab basics for creating and managing UV maps. Load, save, unfold, and pack UVs across 3D and 2D views.
Learn to maintain the same texel density across UV tiles and materials by packing UV islands, using udims or separate tiles, and setting texel density targets for 1k textures.
Bake mesh maps for the explode technique in Substance Painter, using 4k output and 64x super sampling. Explore normal maps, ambient inclusion, curvature, and thickness to texture the assembly model.
Create a rust and peeling body material for an air conditioner in Substance Painter by layering rust textures, color variation, and height-based transitions with masks.
Learn to generate rust and dirt masks from photos using Photoshop black-and-white filters, invert and level, then import masks to Substance Painter and use projection to paint them for surfaces.
Apply edge wear and decals in Substance Painter through layered paints, masks, and anchor points. Create realistic body details with AO, roughness variations, and grunge effects.
Create realistic air conditioner body materials by dialing roughness and height, applying warp and grunge decals, masking with anchors, and painting color and roughness variations with decals and filters.
texture the fence and screw components by creating a grid surface, applying masks and gradients, and layering rust, dirt, steel, and decals with smart materials.
Texture the air conditioner fan and structure in Substance Painter by applying bronze armor, adjusting roughness and dirt, and layering masks, edge wear, and decals for realistic detailing.
Export textures from Substance Painter and render in Marmoset Toolbag. Prepare UDIMs for Unreal Engine by assigning unique materials and configuring lighting, camera, and post effects.
Bring a Substance Painter model into Unreal Engine, enable virtual texture support, and import as an asset; create udim materials—body, leg, fence—mapping to base color, normal, ambient occlusion, roughness, metallic.
Welcome to the Substance Painter Master course!
23hours narrated Substance Painter Tutorial with 6 Project
Guided by instructor Mehdi Beheshti, a seasoned professional with over 4 years of experience teaching CG software to more than 2000 Students, this course is your ticket to Learning Substance Painter professionally. As a top seller on ArtStation Marketplace for 3 years, Mehdi brings his expertise to help those who want to learn Substance Painter with a thrilling journey.
Course Structure
1. Introduction
At the beginning of the course, you'll learn the basics: what each tool does, how to use different windows, and the essentials of how Substance Painter works, giving you a solid start for the rest of the learning experience.
2. Principle of Starting Projects
We start by learning how Substance Painter operates and how to get our models ready, making sure to avoid common mistakes. We'll also pick up some handy tips for working with UV mapping and unwrapping along the way.
3. First Project: Steel Pot
Once we've got the basics down, we move on to a practical project. We'll texture a steel pot in Substance Painter, show off our work in Marmoset Toolbag, and along the way, pick up the basics of using Marmoset.
4. Military Hat Project
Get ready to start the military hat project in Substance Painter! First, check your model's UV. Import it, bake the mesh maps, and tweak display settings. Then, dive into crafting materials like leather, metal, and fabric. Add cool seams and stitches for detail. Use Substance Sampler AI to turn images into materials. Finish up, export your textures, and see your creation shine in Marmoset Toolbag!
5. Nordic Axe Project
Let's see some Substance Painter magic! First, set up your model and check its UV. Then, import it, bake mesh maps, and tweak display settings. Dive into the fun part by adding details to the handle and metal head. Create cool wood and metal materials, add finishing touches, and export your textures. See your creation shine in the Marmoset Toolbag. Take it further by transferring materials to a low-poly model and check it out in Unreal Engine for the final use stage!
6. Scifi Blade Project
Gear up for Project Scifi Blade adventure! Begin by setting up your model and use the Overlap method for UV. Then, jump into the action - import your model, bake mesh maps, and fine-tune display settings. Get hands-on crafting details for both the blade and handle. Develop materials for the handle, including plastic and steel-painted textures. Dive into the blade with base and layered materials. Elevate your design with surface decals and text, export your textures, and witness your creation in all its glory with a Marmoset Toolbag render.
7. Scifi Blade Project
Are you ready to texture an environment asset? Let's kick things off with an air conditioner. We'll begin by prepping the model for Substance Painter, setting up the scene, and diving into our creative process.
A highlight of this section is creating a custom mask using Photoshop, adding a touch of realism to our work. Once we've completed the texturing process in Substance Painter and achieved a fantastic air conditioner material, it's time to showcase our creation in Marmoset Toolbag.
8. Sniper gun
We're going to make a cool sniper gun! Handling the textures can be tricky, but we'll manage the details in Substance Painter. We'll also learn about creating designs for the gun using new methods for materials like wood, metal, and plastic. After that, we'll use Marmoset to make our sniper gun look even cooler. And guess what? There's a bonus chapter on Unreal Engine. We'll show you how to set up textures in Unreal Engine for an extra touch. Ready to dive in?
Level
Beginner To Advanced
Recommended For whom?
Anyone who wants to learn Substance Painter from scratch and you can join this course at any level!
You just need to have basic knowledge of Photoshop.
Having Modeling skills and fundamentals of UV and Unwrapping is necessary.
Instructor
Mehdi Beheshti with 4+ years of teaching experience and Top seller on ArtStation Marketplace for 3 years.
Join us on this creative journey!
Subtitles :
English
Portuguese
Spanish
Russian
New Update :
What's New in Substance Painter - Latest Features Overview! 2025
Hey everyone. In this video we are diving into the latest updates and new features in Substance Painter. Lets explore what is new and how it can speed up your workflow. Here is what we cover: Automatic Cage Creation - a game changer for baking. New Layer Creation Style - smoother and smarter UI. Export Quick Menu - faster and more efficient exports. Full Control over UDIMs and UV Tile Naming - total flexibility. Auto Update Resource - a very handy and powerful feature. Paint Along Path Tool - tested and reviewed with all the new upgrades. Two Amazing Filters - instantly convert realistic assets to stylized ones with one click. If you are using Substance Painter, you dont want to miss this update. Like and subscribe for more breakdowns and tutorials.
Software Used
Substance Painter
Rizom UV Lab
Substance Sampler
Marmoset Toolbag
Photoshop (Basic knowledge required)