
Learn to create normal maps in Substance Painter by detailing a motorcycle, using selection, mirroring, radial symmetry, filters, and masking, with Photoshop integration for precise normal map placement.
Explore normal maps to add depth without modeling. Compare the difference and learn to create and manage texture sets in Maya and Substance Painter, including UV layout and FBX export.
Bake maps for the motorcycle model in Substance Painter using a 4096 resolution. Bake all texture sets to generate normal maps, world space normal, curvature, and ambient occlusion.
Begin with the normal map workflow in substance painter, using height and normal channels on a selected texture set, painting bolts, grooves, and masks with alpha brushes.
Enhance the motor’s normal detail by adjusting the normal map and height, adding bolts with circular alphas, and using symmetry in 3d and 2d views to refine texture and grip.
Create tire tread patterns in Photoshop, export as PNG, and bake them into a normal map in Substance Painter using a height map on a fill layer.
Learn to create evenly spaced radial patterns in Substance Painter by configuring the symmetry plane, centering the axes, and expanding copies to 16 while using height and normal only.
Apply stitching to a basket by selecting a stitch brush, enabling symmetry, and placing stitches along the bottom edge with precise stroke spacing.
Create custom text in Photoshop for a license plate, export as a PNG, and apply it as a height/normal map in Substance Painter using a fill layer.
Continue painting normals on the frame with symmetry enabled, stamping handlebars and bolts, masking overlaps with black masks, and refining with 2d and 3d views and radial symmetry.
Create frame normals and height, apply mirror symmetry, draw straight lines and X marks with brushes and spacing, then apply blur and filters on new layers to enhance depth.
Export normal maps from Substance Painter by exporting textures for the motorcycle, organizing into a normals folder, and removing non-normal maps to keep only the normals.
Creating Normal Maps - Substance Painter Tutorial
[1hrs 41min] Project Files Included
This tutorial will walk you through how to create normal maps inside of Substance Painter. Learn how to Bake Maps, Use Mirroring, Radial Symmetry, Importing Custom Text, Masking, Creating Straight Lines, Using Stroke Spacing, Exporting Maps and more. By the end of the lesson you will have the skills necessary to create complex normal maps on your own hard surface models.
Files:
FBX, Maya (2020) files and Photoshop files.
Video Tutorials
There are 11 Video Tutorials averaging about 10 minutes per video. These can be viewed in order or feel free to jump into any lesson to just learn a specific technique.
This is part of the Creating Advanced Hard Surface Vehicles in Maya Series:
The series is designed to show the workflow from Modeling to Rendering and Lighting but any part can be viewed as a stand alone lesson. Other Lessons that will continue on what you learned here will included Modeling, UV Mapping, Creating Color IDs, Materials in Substance, and Rendering and Lighting. You will be provided the proper starting files to follow along.