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Design Game Design Substance Painter

Intro to Substance Painter - Creating Normal Maps

Creating Normal Maps for Hard Surface Objects
Rating: 4.5 out of 54.5 (10 ratings)
51 students
Created by David Bittorf
Last updated 9/2020
English
English [Auto]
30-Day Money-Back Guarantee

What you'll learn

  • How to Bake Maps
  • Use Mirroring
  • Radial Symmetry
  • Import Custom Text
  • Create Straight Lines
  • Use Stroke Spaceing
  • Filters
  • Exporting Maps

Requirements

  • None

Description

Creating Normal Maps - Substance Painter Tutorial
[1hrs 41min] Project Files Included

This tutorial will walk you through how to create normal maps inside of Substance Painter. Learn how to Bake Maps, Use Mirroring, Radial Symmetry, Importing Custom Text, Masking, Creating Straight Lines, Using Stroke Spacing, Exporting Maps and more. By the end of the lesson you will have the skills necessary to create complex normal maps on your own hard surface models.

Files:
FBX, Maya (2020) files and Photoshop files.

Video Tutorials
There are 11 Video Tutorials averaging about 10 minutes per video. These can be viewed in order or feel free to jump into any lesson to just learn a specific technique.

This is part of the Creating Advanced Hard Surface Vehicles in Maya Series:
The series is designed to show the workflow from Modeling to Rendering and Lighting but any part can be viewed as a stand alone lesson. Other Lessons that will continue on what you learned here will included Modeling, UV Mapping, Creating Color IDs, Materials in Substance, and Rendering and Lighting. You will be provided the proper starting files to follow along.

Who this course is for:

  • Beginner to Advanced Substance Painter Students

Course content

1 section • 12 lectures • 1h 41m total length

  • Preview00:38
  • Preview06:08
  • Preview09:55
  • 003 Substance Normal Intro
    12:01
  • 004 Normal Mapping Motor
    13:00
  • 005 Using Photoshop
    14:27
  • 006 Radial Symmetry
    07:39
  • 007 Stitching
    03:41
  • 008 Custom Text
    14:17
  • 009 Frame Start
    09:03
  • 010 Frame Finish
    07:39
  • 011 Exporting Maps
    03:15

Instructor

David Bittorf
Maya / ZBrush Award Winning Tutor
David Bittorf
  • 4.6 Instructor Rating
  • 153 Reviews
  • 2,513 Students
  • 17 Courses

I'm very passionate about 3D. I'm currently creating courses in Maya, ZBrush, and Substance Painter.   I've been teaching Autodesk Maya and Pixologic ZBrush at a college level for 10 years. I've also worked for the Digital Media Academy and have taught Maya and ZBrush to a wide range of learners spanning from high school students to instructors. I have experience tutoring students 1-on1 since 2006. In 2010 I won "Teacher of the Year" at my college and two years later I won a world wide award "CG and VFX instructor of the Year" by Digital Tutors.

My professional profile outside of teaching includes a wide range of real world experience. I have posed and lit characters for "The Order 1886" (Playstation 4). I was a character modeler / texture artist / and rigger for Gemvara. I've done modeling / lighting / rendering for several iPhone and iPad apps. I've worked on some independent games, product visualizations and have one of the top rated online 3D libraries in the world. I've been teaching Maya since 2006 but have been mastering it since 2002.


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