Intro to Substance Painter - Creating Normal Maps
What you'll learn
- How to Bake Maps
- Use Mirroring
- Radial Symmetry
- Import Custom Text
- Create Straight Lines
- Use Stroke Spaceing
- Filters
- Exporting Maps
Requirements
- None
Description
Creating Normal Maps - Substance Painter Tutorial
[1hrs 41min] Project Files Included
This tutorial will walk you through how to create normal maps inside of Substance Painter. Learn how to Bake Maps, Use Mirroring, Radial Symmetry, Importing Custom Text, Masking, Creating Straight Lines, Using Stroke Spacing, Exporting Maps and more. By the end of the lesson you will have the skills necessary to create complex normal maps on your own hard surface models.
Files:
FBX, Maya (2020) files and Photoshop files.
Video Tutorials
There are 11 Video Tutorials averaging about 10 minutes per video. These can be viewed in order or feel free to jump into any lesson to just learn a specific technique.
This is part of the Creating Advanced Hard Surface Vehicles in Maya Series:
The series is designed to show the workflow from Modeling to Rendering and Lighting but any part can be viewed as a stand alone lesson. Other Lessons that will continue on what you learned here will included Modeling, UV Mapping, Creating Color IDs, Materials in Substance, and Rendering and Lighting. You will be provided the proper starting files to follow along.
Who this course is for:
- Beginner to Advanced Substance Painter Students
Course content
- Preview00:38
- Preview06:08
- Preview09:55
- 12:01003 Substance Normal Intro
- 13:00004 Normal Mapping Motor
- 14:27005 Using Photoshop
- 07:39006 Radial Symmetry
- 03:41007 Stitching
- 14:17008 Custom Text
- 09:03009 Frame Start
- 07:39010 Frame Finish
- 03:15011 Exporting Maps
Instructor
I'm very passionate about 3D. I'm currently creating courses in Maya, ZBrush, and Substance Painter. I've been teaching Autodesk Maya and Pixologic ZBrush at a college level for 10 years. I've also worked for the Digital Media Academy and have taught Maya and ZBrush to a wide range of learners spanning from high school students to instructors. I have experience tutoring students 1-on1 since 2006. In 2010 I won "Teacher of the Year" at my college and two years later I won a world wide award "CG and VFX instructor of the Year" by Digital Tutors.
My professional profile outside of teaching includes a wide range of real world experience. I have posed and lit characters for "The Order 1886" (Playstation 4). I was a character modeler / texture artist / and rigger for Gemvara. I've done modeling / lighting / rendering for several iPhone and iPad apps. I've worked on some independent games, product visualizations and have one of the top rated online 3D libraries in the world. I've been teaching Maya since 2006 but have been mastering it since 2002.