Substance Painter - Digital Gift
What you'll learn
- Create basic material selections using fill layers and masking techniques
- Create an alpha patterns to make a custom gift wrap
- Color a 3D asset using generated textures to give it more vibrant colors
- Create PBR fabric material to texture a teddy bear
- Add a custom image onto Substance Painter 3D mesh
- Write custom text using built in Substance Painter fonts
Requirements
- Basic knowledge of Substance Painter is recommended but not required
Description
Design and customize a digital gift for someone you truly care about whilst learning Substance Painter techniques along the way. Texture a 3D asset with the colors and patterns of your choice. Make it truly special by adding your very own picture within the frame. All of it and more can be found within this course.
Creating basic materials
The course will help you grasp the basics of substance painter software and how one can make basic materials. Using fill layers in combination with custom masks, you will learn how to texture sections of an object in a non-destructive way.
Creating patterns
Learn how to create customizable patterns within Substance Painter using alpha stamps with ease. Cover the gift wrap to your own liking using texturing techniques that will allow you to easily adjust and scale the pattern to fit the mesh.
Color 3D asset using baked textures
Find out how you can create additional detail to a 3D model using Substance Painter generated texture maps. Create color variations to add additional depth to your work using this simple masking method.
Creating fabric material
Learn how to create realistic looking fabric that can be applied onto a 3D model. Find out how you can make use out of a textured material’s properties to get the desired look. The video lessons will provide you with a quick and simple way for texturing a teddy bear and a way for making customization to it including color variations and pattern scaling.
Adding custom image
Learn how you can import any type of image onto the Substance painter. Find out how you can properly set up a picture within the software with zero distortion and how you can align it on a 3D object. This Substance Painter course will teach you a quick and simple way on how you can place any image within your 3D digital asset.
Writing any text
Find out how you can create any type of text within Substance painter with ease. Write your own message using a variety of fonts. The course will teach you how you can easily customize it, scale it and even add an outliner to the text.
Who this course is for:
- Begginers in Substance Painter
- 3D artists
- Digital artists
- 3D texture artists
Instructor
Thank you so much for checking out my content, I have currently moved on and paired up with 3D Tudor. If you are interested in more recent work then please don't hesitate to check out our newest courses from the website link.
Although we won't be uploading content on this profile any time soon, I will leave it open as there is still lots of relevant information within our videos for any aspiring 3D artist.
About me:
My name is Lukas Partaukas and I am a freelance artist with creative industry experience of over 3 years. I had a passion for video games and its creative work for as long as I remember. I began making 3D assets and working for Unity game engine, creating props using 3ds Max and texturing them using manual Photoshop workflow, while baking my normal maps with Xnormal software. During my time as a game artist I also had a chance to get some experience working with Quixel texturing software as well so all in all this versatility coming from me using a variety of programs gave me new perspectives towards modelling each and every piece of work. The main projects which I had the chance to work on were mobile and real-time strategy games, which gave me gave me the chance to polish my optimisation skills for game assets to bring up the best performance within the games.
Afterwards I decided to expand my horizons and picked up new skillsets using different software in order to make a higher quality artwork. Now my workflow consists of mainly working within Maya, Zbrush, Substance Painter and Unreal Engine 4. I went on using these programs as it worked better with my personal pipeline, allowing me work on the artwork that focuses more towards realism while still leaving me with the creative freedom to work on more abstract work.
I enjoy learning of new and interesting techniques to work on and finding exciting ways on implementing them within my projects. Now I hope to be able to share this passion with others.