My name is Lukas Partaukas and I am a freelance artist with creative industry experience of over 3 years. I had a passion for video games and its creative work for as long as I remember. I began making 3D assets and working for Unity game engine, creating props using 3ds Max and texturing them using manual Photoshop workflow, while baking my normal maps with Xnormal software. During my time as a game artist I also had a chance to get some experience working with Quixel texturing software as well so all in all this versatility coming from me using a variety of programs gave me new perspectives towards modelling each and every piece of work. The main projects which I had the chance to work on were mobile and real-time strategy games, which gave me gave me the chance to polish my optimisation skills for game assets to bring up the best performance within the games.
Afterwards I decided to expand my horizons and picked up new skillsets using different software in order to make a higher quality artwork. Now my workflow consists of mainly working within Maya, Zbrush, Substance Painter and Unreal Engine 4. I went on using these programs as it worked better with my personal pipeline, allowing me work on the artwork that focuses more towards realism while still leaving me with the creative freedom to work on more abstract work.
I enjoy learning of new and interesting techniques to work on and finding exciting ways on implementing them within my projects. Now I hope to be able to share this passion with others.