
Master Blender and Substance Painter through a beginner friendly four course bundle, covering baking mesh maps, smart materials, generators, masks, and project based texture and lighting across six hands-on projects.
Explore viewport basics in Substance Painter, mastering the 3D and 2D windows, navigation shortcuts, perspective and orthographic views, and painting workflows across texture sets.
Explore texture set list and texture set settings in Substance Painter, learn to convert materials from your 3D app into texture sets, and manage UVs, naming, and texture sizes.
Explore Substance Painter’s layer based workflow, using fill and paint layers to adjust color, metallic, roughness, and height, and organize with opacity and grouping for final textures.
Master the shelf and properties windows in Substance Painter to manage materials, smart materials, masks, textures, and brushes, and learn import and library organization for assets.
Explore display and shader settings in Substance Painter, including environment maps, shadows, post effects, anti-aliasing, color profiles, wireframe, and grid, plus the history and logs panels.
Learn how to bake mesh maps in Substance Painter, enabling edge detail, curvature, and thickness calculations for smart masks and materials, and apply bake settings across texture sets.
Update your substance painter project by swapping in the FBX to fix UVs and normals without retexturing. Preserve brush stroke positions, rebake mesh maps after UV changes, and note backups.
Master the paint and eraser tools in Substance Painter, using brushes, alpha stamps, shortcuts, and alignment options to create precise textures with backface culling and lazy mouse control.
Explore fill layers to instantly apply color, metallic, and roughness across textures. Import AmbientCG materials and maps, then adjust tiling, rotation, offset, and projection (UV, planar, triplanar).
Master geometry masks in Substance Painter to selectively apply colors and materials to model parts using polygon fill, mesh fill, and include/exclude workflows.
Master the effects menu to use generators, masks, and fill and paint layers for rust textures, then refine with levels and filters like blur, bevel, matte finishes.
Master practical layer blending in substance painter by using normal, linear dodge, and subtract modes, with masks and passthrough to affect multiple layers.
Master the projection tool and stencils to project textures and alphas onto your model, compare non-destructive planar projection with fill layers, and learn brush controls and shortcuts for precise placement.
Demonstrates mirror and radial symmetry in Substance Painter, teaching axis selection (x, y, z), center plane alignment, and multi-location painting with radial symmetry for efficient texture work on a drill.
Master the remaining tools in Substance Painter, including the smudge, clone, and material picker, using paint layers, geometry masks, and pass through blending with relative and absolute sample sources.
Create a new Substance Painter project, bake 4K mesh maps, and texture a metal and paint finish with edge damage, masks, matte finish, and grunge for realism.
Add a rust fill layer to the base color, adjust roughness, then use smart masks and generators with linear dodge to blend rust with dirt and grunge.
Learn to improve Substance Painter colors by enabling post effects, tone mapping, and the ACS_UE4 profile for Unreal, then adjust textures—darken metal toward 0.5 and reduce rust to 0.4.
Craft a metal paint material in Substance Painter using roughness variation, height maps, and fill and grunge textures with triplanar tiling, masks, and subtle paint leaks.
Learn to create a convincing rubber material in Substance Painter by building base color, color variation, roughness and height layers, grunge maps, and dirt around the edges for realistic texture.
Create a plastic material for the fire extinguisher model using a base layer, roughness variations, scratches, edge damage, and dirt layers, with masking and tiling techniques.
Build glass material for pressure gauge in Substance Painter by enabling the opacity texture on a PBR metal rough with alpha blending shader, then apply pressure gauge texture with masks.
Import sticker textures, apply them with the projection tool on a paint layer, and place logos and stickers on the fire extinguisher. Use HSL to adjust lightness for realism.
Master realistic sticker damage on a fire extinguisher by layering the base layer with masks and a damage effect layer, plus brush-based painting, fill textures, blur, and drop shadow filters.
Export textures from Substance Painter to Blender using the Blender template, configure 4K PNG outputs, and wire base color, metallic, roughness, normal, alpha, and displacement maps in Blender.
Export textures from Substance Painter to Unreal Engine using Unreal Engine 4 packed template; map base color, normal, ambient occlusion, roughness, metallic, and fix sRGB for linear color and glass.
Set up a new drill project in Blender and Substance Painter, bake 4k mesh maps, check UV islands and normals, export an FBX, and apply texturing with drill_start resources.
Create yellow and black plastic materials in Substance Painter using fill layers, masks, and smart masks; refine with dust, edges, color variations, roughness, and height maps.
Create and reuse smart materials from iron and rubber textures to speed drill machine texturing, using the fire extinguisher project as a base, and adjust tiling, UVs, and masks.
Add height information to the drill grip by painting the height channel on a fill layer with a black mask, using symmetry for evenly spaced lines.
Learn to add and enable the emissive channel in substance painter, configure an emission map with sRGB color space, adjust emission strength, and transfer the glowing effect to blender.
Learn to use anchor points in Substance Painter to apply rust and edge details via normal and height maps with micro normal, micro height, and generators.
Explore blender's interface fundamentals, including the 3d viewport, outliner, properties, and timeline, plus how to customize editors, use shortcuts, and organize objects with collections.
Learn how to add and place objects in Blender with Shift A or F3 search, edit object settings, manage the 3D cursor and world origin, and explore metaballs.
Explore blender transform tools: move, rotate, and scale with typing values and real-time location updates. Use shift for precision, trackball rotation, orthographic views, and origin points as reference.
Learn how to use the normal transform orientation in Blender to move faces along their normals, contrasting global and local axes, and apply it to edits like bevels.
Master edit mode in Blender to model objects, switch from object to edit mode with tab, and use vertex, edge, and face selection with transform shortcuts.
Master advanced selection in edit mode by using vertex, edge, and face selection, edge loops and rings, loop inner region, boundary loops, and circle, box, and lasso tools.
Learn the Blender 4.0 snap base tool to quickly align vertices, edges, faces, and edge centers by selecting two snap bases and transforming with g, r, or s.
Master proportional editing in Blender to shape organic forms by adjusting the circle of influence, falloff types, and projection from view for smooth, natural vertex movement.
Master join, separate, and merge in Blender using Ctrl+J, P, by distance, and related options; learn to use loose parts, origin to geometry, and merge center or at cursor.
Create duplicates and linked duplicates in Blender with shift-d and alt-d, then see how linked duplicates share object data and update all instances when edited; unlink to make independent objects.
Learn how to create a parenting hierarchy in Blender so child objects inherit a parent's position, rotation, and scale, using Ctrl+P and Alt+P for clear and keep transformations.
Organize your blender scene with collections and the scene collection, create and rename collections, move objects with M, and isolate or disable in renders to manage complex scenes.
“Do you want to learn Blender and Substance Painter from Scratch?”
Welcome to the Substance Painter & Blender Mastery Bundle — a complete beginner-friendly package including 4 Full Courses featuring the best-selling Complete Guide to Substance Painter and the comprehensive Blender for Beginners course, along with two additional project-based mini-courses to help you learn everything from scratch.
What you will get:
· 4 Complete Courses with 6 Projects!
· 173 FHD videos with over 40+ hours of content
· All the resources files required to complete the course including the Models, Substance Painter Files, Textures, Alphas
With over 40 hours of in-depth, step-by-step training, you'll learn all the basics, core tools and functions of Blender and Substance Painter, along with applying your skills across 6 Projects including props like a Nintendo Gameboy, Hall-Clock, texturing multiple assets in Substance Painter like a Fire Extinguisher, Drill and creating a full Bathroom Environment in Blender.
In the Best-Selling Complete Guide to Substance Painter, we'll cover all the basics, functions and features — from baking maps to using smart materials, generators, masks, and more. Then, you’ll bring it all together by texturing three fully detailed props:
- Fire Extinguisher
- Power Drill
- Wooden Table
In the Blender for Complete Beginners course, you’ll learn everything from the ground up — including modelling, materials, modifiers, lighting, cameras, and rendering. Once you're comfortable with the tools, you'll apply your skills in a full bathroom environment project, created entirely from scratch in Blender.
To polish your skills even further, you’ll get two extra focused mini-courses:
- Creating a Nintendo Gameboy
- Creating a Hall Clock
In both the courses — we’ll be modelling the assets entirely in Blender and texturing them Substance Painter and finally lighting and rendering them back in Blender as practical asset-building exercises.
This bundle is fully beginner-friendly, project-based, and requires no prior experience. Whether you’re just starting out or looking to improve your 3D workflow, it’s a complete path to learning both Blender and Substance Painter with confidence.
Beginner-friendly. Fully project-based.
6 projects. 4 courses. 40+ hours of guided learning
No prior experience required — just your curiosity and drive to learn.