
Discover how to bake textures in Substance Painter by transferring high-poly detail to a low-poly model using the multi map exporter, normal maps, and curvature masks.
Learn to texture the monster cage by isolating the model, baking normal and ID maps, and building a wood-plank material with height and roughness using masks and grunge maps.
Develop advanced material workflows in Substance 3D Painter to finish the monster cage by building layered planks, applying masked color, dirt and ambient occlusion, and tuning height and roughness.
Create rope material in Substance 3D Painter by shaping a base rope mesh, applying height and displacement with gradient, and refining with cylindrical projection, tiling, fiber noise, and ambient occlusion.
Refine displacement and height to shape the base color of the monster cage, adjusting rope variations with masks and rotations. Apply painting and oil paint effects for a cartoony look.
Stack height-based color variations using fill layers, black masks, and hand-painted color channels to create scars, spots, and texture, then refine roughness, subsurface, and occlusion for a monster skin look.
Finish the monster in the Substance 3D Painter advanced course by texturing eyeballs, teeth, hair, and nails using base colors, masks, and painted highlights, then adjust roughness and color balance.
Learn to texture a pot in substance 3d painter by applying base color, height, and roughness, using masks and painting to hide seams, and refining highlights for a realistic finish.
Finish the flower by texturing the pot and soil, applying base colors, roughness, height maps, and masks; paint veins on leaves and adjust noise and blur.
Create an advanced gaiter texture in Substance 3D Painter by layering ropes, stitches, fabric patterns, and color variations. Master masking, tiling, blur, height adjustments, and anchor points to enhance realism.
Apply and refine dress fabric in Substance 3D Painter by layering base color, height, tiling fabric, and curvature masks to achieve realistic drape and subtle ambient occlusion.
Apply a cape fabric material in Substance 3D Painter using masks, height maps, tiling adjustments, color edits, ambient occlusion, and light stitching for a realistic texture.
Add makeup by applying eyeliner, eyeshadow, and lipstick using layers and a black mask. Use brushes and lazy mouse for precise lines, adjust opacity, and refine colors.
Finish the legs material in Substance 3D Painter by hand sculpting, duplicating layers, painting with brushes, adjusting height and noise textures, and applying color variation with masks.
Create an ivy belt accessory in Substance 3D Painter by applying ivy stamps, baking ambient and self occlusion, and layering height, color, and roughness via cylinder UV projection.
Create bark textures across three materials using black mask fill layers, adjust height and tiling with projection, then refine colors, curvature, and masks with brushes and anchor points.
Learn to craft an accessory sword blade in Substance 3D Painter, using stone textures, black masks, color layers, height and noise adjustments, curvature, and thickness for texture refinement.
Finish the torso in substance 3d painter by building height with multiple stamps, applying color, masks, and radial filters, and refining with curvature and ambient occlusion for surface detail.
Texture the right hand in Substance Painter using ambient occlusion, curvature, and thickness masks; apply base and height layers; blend cylindrical and planar projections with paint and stencils.
Apply color to the hand in Substance 3D Painter by layering base colors, height maps, and masks, sampling from nearby areas, and refining with opacity, roughness, and ambient occlusion.
Add moss to other parts by varying tile mass, jitter, rotation, and size. Paint leaves with varied spacing, adjust height and displacement to create depth.
Copy the hand material from the right hand to the left, invert the selector, adjust masks, use the gizmo to rotate and position, and refine edges with trim paints.
Copy the leg material to the other side by duplicating the layer with control alt right click, using wrap projection and the transform gizmo, and fine-tuning normals and masks.
Create separate ground, water, and stone meshes, bake the illusion to fix water artifacts, and build layered materials with height, displacement, and planar projection using black masks.
Finish the ground material by layering water and stones, using opacity and height channels with black masks to shape depth, then refine with curvature details, thickness, and lighting before rendering.
Review and clean up the model and textures in Substance 3D Painter before exporting. Disable shadows, adjust color to purple hues, and refine moss height with height maps and masking.
Practice, practice, practice to get good at this kind of stuff. Leave a review to help improve future Substance 3D Painter tutorials.
Do you want to know how to make any textures with Substance 3D Painter like a Pro?
Then I welcome you to the Nexttut Substance 3D Painter for Advance course
WHY SHOULD YOU LEARN FROM ME:
My name is Hamidreza and I have been a 3D Artist for animation and VFX for about 8 years now. I have worked on many short animations and a few long animated movies.
BENEFITS : By the end of this course,
You will be able to make texture for a VFX level model from start to finish.
You will be able to make your own materials directly in Substance 3D Painter.
WHAT WILL I LEARN:
Exporting 3D mesh maps from ZBrush to Substance 3D Painter
Preparing 3D model for texturing
Making custom materials inside Substance 3D Painter
Exporting textures
COURSE PROJECTS:
We will start by learning how to export mesh maps from ZBrush and use them to bake in Substance 3D Painter.
Then, we learn how to set up our project and start texturing.
We are going to make every material just with provided assets inside Substance 3D Painter.
Then, we will export our textures using a custom exporting template.
Finally, we will render our scene using Arnold renderer.
IS THIS COURSE RIGHT FOR ME:
This course is for 3D artists interested in creating textures with Substance 3D Painter
WHO IS NOT THE IDEAL STUDENT:
This course is not designed for absolute Substance 3D Painter beginners.
WHAT SHOULD I KNOW OR HAVE FOR THE COURSE:
I expect you to have some sort of basic texturing experience.
You should have Substance 3D Painter and above installed on your computer.
JOIN ME NOW:
Join me and learn how to make VFX level textures for your future projects.