
Begin with basics of Substance Painter, focusing on color, brushes, fill layers, masks, and maps. Then texture the helmet with smart masks, emissive textures, and export to Unity for Iray.
Learn to import a simple 3D model in Substance Painter, explore the interface, and start coloring with a non PBR specular glossiness workflow, including basic brushes and layers.
Learn how to bake texture maps in Substance Painter, focusing on ambient occlusion and normals, using low poly and high res meshes, with output sizes from 512 to 2048.
Demonstrate paint layers and the paint along path in Substance Painter, showing how to edit curves, apply color, and use eraser attributes to control height and gloss.
Explore the fill layers workflow and its difference from paint layers. Practice creating and editing black masks to reveal color, using polygon, mesh, chunk, and path along methods.
Master mask generators to create procedural edge wear and color blends from black or white masks, and leverage curvature maps, ambient occlusion, and world space normal for detail.
Learn to edit a generator in Substance Painter by using fill layers and masks, explore color manipulation, and compare blend modes like multiply and screen with opacity controls.
Learn a second generator editing approach using folders and masks to fine-tune base color and add emissive textures, then enable post effects like bloom to preview emissive lighting.
Learn to export textures in a non-pbr workflow, focusing on the color map first, and generating 2048 PNGs for diffuse, emissive, normal, and gloss maps.
Apply a pbr metallic roughness workflow by baking high‑poly details to a low‑poly helmet and eye texture sets, configuring uv maps, cage, ambient occlusion, and bake settings.
Apply smart materials to a helmet frame using a base color layout, black masks, and folders to control visibility, while adjusting height, normal, and roughness maps in a PBR workflow.
blend two smart materials in Substance Painter and adjust the plastic glossy. reveal wear with a white mask and generator, then use dynamic brushes and symmetry to refine texture.
Experiment with texturing frame borders by layering steel medieval stylized materials, painting with a black mask, using symmetry, and blending smart materials and textures to define borders.
Texture the mandible jaw using UV textures guided by baked ambient occlusion maps, layering steel paint with masking, curve projection, and symmetry to achieve precise detailing across the model.
Learn to texture efficiently in Substance Painter by duplicating and masking materials, using black masks and inversions, and leveraging smart masks such as occlusion and dust occlusion to generate looks.
Use symmetry with the L key to texture the temple region, applying a baseline material with a black mask on the UV shell and experimenting with ambient occlusion.
Texture the top head area with a steel dark age smart material, then mask and adjust ambient occlusion to preserve detail while refining the frame and border for quick results.
Learn to create a custom hex texture on a front face plate using two fill layers, black masks, and procedural hex patterns, blending color and roughness for a layered finish.
Create a front face plate texture by masking the hex pattern, layer steel paint and scratched smart materials, and blend with masks and generators for surface wear and contrast.
Finish the helmet by applying steel dark age and steel scratched textures, using black masks to blend areas, and prepare the cameras with emissive effects.
Apply emissive painting to camera components using a black mask, generators, and mesh fills, then refine with roughness, normal, and height maps to achieve a clean emissive glow.
Create a lens attachment for the eye in Substance Painter using hex opacity, alpha maps, and fill layers, then add a metal border with a height boost.
Learn to texture a connector in Substance Painter by layering smart materials, adjusting masks and generators, and exploring emissive wires and post effect settings.
Texture the eye body by applying smart materials, masks, and ambient occlusion; experiment with plastics, steel, and wires, organize with folders, and prepare textures for Unity export.
Export textures from a PBR workflow to Unity using Substance Painter presets; export maps (albedo, specular, normal, emissive, ambient occlusion) for two texture sets and import with a shader.
Adjust emissive textures and intensity to optimize glow and bloom using shader and display settings, then explore render settings and environment maps in Substance Painter.
Refine helmet renders in Substance Painter by testing lighting with low settings, enabling Iray, adjusting environment maps, removing backgrounds, and tuning color, exposure, and depth of field.
Hello and Welcome to Substance Painter 2023 Novice to Pro!
Here we deliver a course that is both intuitive and simple in teaching you 3D texturing from beginner to advance.
Some of the things you learn are as follows :
Build a Solid Texturing Foundation in Substance Painter for 2023 by Working with Engaging Models like Sci-Fi Helmets (Low and High Rez).
We'll Begin Your Substance Painter Adventure by introducing you to the Basics with a Low Rez Flying Saucer Model and Map Baking.
Elevate Your Artistry by Mastering the basics of Base Color Application with Fill Layers and Advanced Masking Techniques.
Building upon Our Color Manipulation Mastery from our Introduction to the Basics, we'll explore further into Advanced Subjects like Materials and Smart Materials, Utilizing Smart Masks and Generators to establish high quality industry standard texturing
Master the Art of Smart Material Creation and Craft Unique Fill Layers from Scratch and Seamlessly Integrate with Existing Smart Materials.
Illuminate Your Texturing Techniques by Showcasing Opacity and Emissive Texture Maps, Integrated with Unity and Iray.
Bringing It All Together we demonstrate the Export Texturing Process and Integrating Models models and textures into the Unity Game Engine with Demonstrations of a Seamless Material Setup.
Learn to Accelerate Your Renders by Mastering Substance Painter's Iray Renderer for High-Quality Results in Record Time.