
Learn to import a simple 3D model in Substance Painter, explore the interface, and start coloring with a non PBR specular glossiness workflow, including basic brushes and layers.
Explore the fill layers workflow and its difference from paint layers. Practice creating and editing black masks to reveal color, using polygon, mesh, chunk, and path along methods.
Learn to export textures in a non-pbr workflow, focusing on the color map first, and generating 2048 PNGs for diffuse, emissive, normal, and gloss maps.
Apply a pbr metallic roughness workflow by baking high‑poly details to a low‑poly helmet and eye texture sets, configuring uv maps, cage, ambient occlusion, and bake settings.
Apply smart materials to a helmet frame using a base color layout, black masks, and folders to control visibility, while adjusting height, normal, and roughness maps in a PBR workflow.
Use symmetry with the L key to texture the temple region, applying a baseline material with a black mask on the UV shell and experimenting with ambient occlusion.
Finish the helmet by applying steel dark age and steel scratched textures, using black masks to blend areas, and prepare the cameras with emissive effects.
Adjust emissive textures and intensity to optimize glow and bloom using shader and display settings, then explore render settings and environment maps in Substance Painter.
Refine helmet renders in Substance Painter by testing lighting with low settings, enabling Iray, adjusting environment maps, removing backgrounds, and tuning color, exposure, and depth of field.
Hello and Welcome to Substance Painter 2023 Novice to Pro!
Here we deliver a course that is both intuitive and simple in teaching you 3D texturing from beginner to advance.
Some of the things you learn are as follows :
Build a Solid Texturing Foundation in Substance Painter for 2023 by Working with Engaging Models like Sci-Fi Helmets (Low and High Rez).
We'll Begin Your Substance Painter Adventure by introducing you to the Basics with a Low Rez Flying Saucer Model and Map Baking.
Elevate Your Artistry by Mastering the basics of Base Color Application with Fill Layers and Advanced Masking Techniques.
Building upon Our Color Manipulation Mastery from our Introduction to the Basics, we'll explore further into Advanced Subjects like Materials and Smart Materials, Utilizing Smart Masks and Generators to establish high quality industry standard texturing
Master the Art of Smart Material Creation and Craft Unique Fill Layers from Scratch and Seamlessly Integrate with Existing Smart Materials.
Illuminate Your Texturing Techniques by Showcasing Opacity and Emissive Texture Maps, Integrated with Unity and Iray.
Bringing It All Together we demonstrate the Export Texturing Process and Integrating Models models and textures into the Unity Game Engine with Demonstrations of a Seamless Material Setup.
Learn to Accelerate Your Renders by Mastering Substance Painter's Iray Renderer for High-Quality Results in Record Time.