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30-Day Money-Back Guarantee

This course includes:

  • 4 hours on-demand video
  • 1 downloadable resource
  • Full lifetime access
  • Access on mobile and TV
Design 3D & Animation Substance Painter

Substance painter 2020 - The complete 3D Texturing course

A complete introduction to 3D Texturing from beginner to intermediate using substance painter 2020
Rating: 4.0 out of 54.0 (28 ratings)
4,812 students
Created by Ali Ncir
Last updated 9/2020
English
English [Auto]
30-Day Money-Back Guarantee

What you'll learn

  • substance painter UI and tools
  • Baking mesh maps
  • Procedural 3d texturing tools
  • importing / creating materials
  • rendering in substance painter's Iray
  • Exporting the textures

Requirements

  • Substance painter 2020 software ( you can get a free month trial on their website )

Description

Welcome to the Substance painter - complete 3d texturing course . 

In this course you will learn all the tools and trechniques used by artists within substance painter to make detailled and realistic 3d textures on your 3d models . 

The course is composed of three parts . the first part is dedicated to introducing you to all the tools that you will be using in substance painter, the render engine within the software and the UI etc . While the second and third parts of the course go through the 3d texturing process of two 3d assets provided with the course from start to finish .

What you will learn :

  • 3D texturing tools available in substance painter .

  • Creating and using materials in substance painter .

  • Filters , generators and procedural 3D texturing tools .

  • Correct mesh maps baking methods to avoid common issues .

  • rendering your 3D textured model and applying post effects using IRAY render engine inside of substance painter .

Enroll now and start learning the industry standard 3d texturing software substance painter .

Who this course is for:

  • 3D Modellers who want to up their 3d texturing game
  • 3D Game artists
  • 3d Artists

Featured review

Jon White
Jon White
102 courses
35 reviews
Rating: 5.0 out of 5a month ago
This is a fantastic course. I think that it's worth pointing out that I had some familiarity with Substance Painter prior to taking the course. If I had not, I think I would have had a little bit harder time with it, or not appreciated some of the advanced topics covered. I wouldn't say this is a "beginner's course" for SP, but it's definitely worth adding to your library.

Course content

4 sections • 38 lectures • 3h 50m total length

  • Preview01:38

  • Ui and introduction
    01:39
  • Scene navigation
    03:14
  • Paint brush tool
    08:43
  • Preview03:34
  • Polygon fill tool
    01:47
  • Symmetry
    01:47
  • Fill layers
    02:41
  • Painting on masks
    02:23
  • Fills on masks
    04:14
  • Levels
    01:27
  • Filters
    02:52
  • Color selection ( from ID map )
    02:48
  • Generators
    02:28
  • Baking mesh maps
    04:11
  • Preparing id maps in Blender 2.9
    03:00
  • Anchor points
    03:35
  • Using and creating smart materials - smart masks
    05:13
  • Instantiating materials across texture sets
    01:06

  • Baking mesh maps and adding metal and leather materials
    09:22
  • Preview03:54
  • Wood color - part 1
    11:40
  • Wood color - part 2
    07:47
  • Adding damage
    06:59

  • Baking the robot meshmaps
    10:30
  • Preview03:52
  • Head height map
    15:59
  • Body height information
    14:56
  • Wheel height information
    05:39
  • Creating the main material
    22:12
  • Instantiating the material
    06:09
  • Texturing the body
    13:04
  • Adding weldings
    03:16
  • Texturing the wheel
    11:24
  • Emission and lens material
    05:09
  • Rendering
    11:49
  • Depth of field
    02:20
  • Exporting textures
    06:09

Instructor

Ali Ncir
3d Artist
Ali Ncir
  • 4.2 Instructor Rating
  • 80 Reviews
  • 9,745 Students
  • 3 Courses

3D Artist using blender 3d , substance painter and substance designer mainly for my artworks , have experience wih working on video games and product renderings . i have been doing this for the past 2 to 3 years . and i want to teach people how to use blender too so maybe one day it'll be the new industry standard software . 

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