
Learn to create realistic, model-specific textures with Substance Painter 2020, exploring its tools, ui, and shortcuts through hands-on 3D texturing of a shield and robot modules, rendering and exporting textures.
Explore the Substance Painter 2020 interface, from the top painting tools and file menu to the layers, properties, and asset shelf for materials and textures.
Navigate the Substance Painter scene by orbiting, zooming, panning, and switching views; adjust environment maps and opacity to light scenes, and begin painting with materials and textures.
Paint layers with the brush tool to apply color, height, roughness, and metallic information, adjust brush shape, hardness, flow, spacing, and use follow-path for stitches.
Use the image projection tool to import an image and project it onto your model, then paint base color, metallic, roughness, and height with the eraser.
Explore four painting modes in the polygon fill tool: triangle mode for topology-aware triangle filling, a quad-like fill, a connected-region fill, and an island option that paints everything connected.
Explore symmetry in Substance Painter 2020 by using mirrors or rigid symmetry to paint across multiple repetitions, adjusting axis, angle, and count for dynamic patterns.
Explore fill layers in Substance Painter, adjusting color, roughness, and metallic values on a base model, and use masks, including black masks, to apply effects to specific areas.
Learn how to paint on masks in Substance Painter 2020, select the mask, see the orange running indicator, and use brush, eraser, and stencil tools to detail textures.
Paint on masks with fills, project textures onto models, and blend using multiply while adjusting opacity and height to shape the material.
Learn how to use levels to control grayscale values of masks in Substance Painter, adjusting input and output values to shift contrast and preview mask effects.
Explore the built-in filters in Substance Painter 2020 to modify textures, masks, and lighting. Apply blur, sharpen, and histogram adjustments, and use transform options like offset, scale, and rotation.
Learn to select color from id maps in substance painter 2020, previewing color placement with ambient occlusion, curvature, thickness, and normal maps, using pre-baked project maps and blender.
Explore Substance Painter generators, including metal and dirt, using mesh maps and image inputs (curvature, ambient occlusion) to drive masks, levels, contrast, color selection, and edge-aware texture placement.
Master baking mesh maps in Substance Painter by configuring map outputs to 2k, enabling all maps, and applying metal and color textures to the model's edges.
Learn how to create id maps in Blender 2.9 by painting regions with distinct colors, masking selections, exporting texture maps, and reloading data to apply accurate ID maps for texturing.
Master how anchor points govern generators and painted mats in Substance Painter 2020, linking edge wear, masks, and bolts to metallic, roughness, normal, and height maps for realistic texturing.
Explore smart materials and smart masks in Substance Painter, learn to build and customize masks, and manage layered structures to apply dirt, edges, and color effects.
Learn how to instantiate a smart material across multiple texture sets, copy it to the body and face, and see updates propagate across all instances.
Apply a wood height map in Substance Painter 2020 by using downloaded wood planks, a black mask, and tri-planar projection; adjust slope-based damage with clouds texture and custom input.
Add color to wood textures by importing free materials from Substance Share, adjust blending to preserve existing layers, and paint a color layer above the base using masks and symmetry.
Duplicate a filter and switch the color to yellow, refine with masks, and apply histogram-led contrast; then create a yellow to red gradient for wood color.
Add damage to paint and wood by organizing layers in a folder, applying a black mask, and layering grunge textures and scratches with invert and subtract to reveal inward damage.
Bake robot mesh maps in Substance Painter 2020 by separating body, glass, head, and wheel textures, adjusting resolution, and addressing shadows and ambient occlusion.
Adjust the glass shader to be transparent by adding an alpha channel, enabling alpha blending in PBR settings, and tuning roughness for realistic reflections.
Apply head height map techniques in Substance Painter by using masks, color layers, and normal maps to create embedded panel and bolt details.
Explore how to add body height details in Substance Painter by creating panels and stripes, using masks, stencils, and normal maps, while troubleshooting stencil orientation and mirror filter issues.
learn to text the wheel area by creating a curved image in Photoshop, importing it into substance painter, masking with a stencil, and painting from an orthographic view without symmetry.
Create a base metal material in Substance Painter by layering paint over the base metal, then apply edge wear masks and control roughness for a realistic worn finish.
Compare instantiating the material across texture sets with creating a smart material; instantiation preserves anchor points but loses color updates, while smart materials keep details but require per-set color edits.
Create a smart material for the body in Substance Painter, use a black mask, and apply color from a prepared map to target metal areas.
Learn how to create welds between parts in Substance Painter by using a black mask, adjusting the normal map opacity, and painting with world space controls.
Master the wheel texturing workflow in Substance Painter 2020 by layering cotton textures, adjusting height and color, and refining dirt, dust, and grunge using masks, blending modes, and gradient filters.
Learn to add emission in Substance Painter by enabling the emissive channel, creating a green fill layer, applying it to selected areas, and adjusting color, roughness, and metallic.
Master rendering in Substance Painter by tuning lighting, overriding the viewport for the final image, and increasing resolution to 3000 by 3000 while applying vignette and bloom before exporting.
Explore depth of field by adjusting the camera aperture and blur, set the focus distance for a sharp area, and use control-click autofocus to refine the focus.
Export textures from Substance Painter by configuring output directory, selecting file type and 16‑bit depth, and applying preset templates for diffuse, normal, metallic, and emissive maps.
Welcome to the Substance painter - complete 3d texturing course .
In this course you will learn all the tools and trechniques used by artists within substance painter to make detailled and realistic 3d textures on your 3d models .
The course is composed of three parts . the first part is dedicated to introducing you to all the tools that you will be using in substance painter, the render engine within the software and the UI etc . While the second and third parts of the course go through the 3d texturing process of two 3d assets provided with the course from start to finish .
What you will learn :
3D texturing tools available in substance painter .
Creating and using materials in substance painter .
Filters , generators and procedural 3D texturing tools .
Correct mesh maps baking methods to avoid common issues .
rendering your 3D textured model and applying post effects using IRAY render engine inside of substance painter .
Enroll now and start learning the industry standard 3d texturing software substance painter .