
Explore the Substance Painter 2020 interface, from the top painting tools and file menu to the layers, properties, and asset shelf for materials and textures.
Navigate the Substance Painter scene by orbiting, zooming, panning, and switching views; adjust environment maps and opacity to light scenes, and begin painting with materials and textures.
Explore fill layers in Substance Painter, adjusting color, roughness, and metallic values on a base model, and use masks, including black masks, to apply effects to specific areas.
Learn how to paint on masks in Substance Painter 2020, select the mask, see the orange running indicator, and use brush, eraser, and stencil tools to detail textures.
Master baking mesh maps in Substance Painter by configuring map outputs to 2k, enabling all maps, and applying metal and color textures to the model's edges.
Learn how to instantiate a smart material across multiple texture sets, copy it to the body and face, and see updates propagate across all instances.
Add color to wood textures by importing free materials from Substance Share, adjust blending to preserve existing layers, and paint a color layer above the base using masks and symmetry.
Duplicate a filter and switch the color to yellow, refine with masks, and apply histogram-led contrast; then create a yellow to red gradient for wood color.
learn to text the wheel area by creating a curved image in Photoshop, importing it into substance painter, masking with a stencil, and painting from an orthographic view without symmetry.
Create a base metal material in Substance Painter by layering paint over the base metal, then apply edge wear masks and control roughness for a realistic worn finish.
Master the wheel texturing workflow in Substance Painter 2020 by layering cotton textures, adjusting height and color, and refining dirt, dust, and grunge using masks, blending modes, and gradient filters.
Learn to add emission in Substance Painter by enabling the emissive channel, creating a green fill layer, applying it to selected areas, and adjusting color, roughness, and metallic.
Export textures from Substance Painter by configuring output directory, selecting file type and 16‑bit depth, and applying preset templates for diffuse, normal, metallic, and emissive maps.
Welcome to the Substance painter - complete 3d texturing course .
In this course you will learn all the tools and trechniques used by artists within substance painter to make detailled and realistic 3d textures on your 3d models .
The course is composed of three parts . the first part is dedicated to introducing you to all the tools that you will be using in substance painter, the render engine within the software and the UI etc . While the second and third parts of the course go through the 3d texturing process of two 3d assets provided with the course from start to finish .
What you will learn :
3D texturing tools available in substance painter .
Creating and using materials in substance painter .
Filters , generators and procedural 3D texturing tools .
Correct mesh maps baking methods to avoid common issues .
rendering your 3D textured model and applying post effects using IRAY render engine inside of substance painter .
Enroll now and start learning the industry standard 3d texturing software substance painter .