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Learning Substance Painter 2 (2016) for All Levels!
Rating: 4.5 out of 5(177 ratings)
2,019 students

Learning Substance Painter 2 (2016) for All Levels!

An in depth tutorial to 3D texturing through Substance Painter
Created bySean Fowler
Last updated 7/2023
English

What you'll learn

  • Have a sound understanding to high quality texturing utilizing multiple maps such as Albedo, roughness, Normal, AO, Height, and Metallic maps
  • My biggest hope though is that all enrollment students take this course and have strong foundation to which you can practice and build on, through these demonstrations which is why attached these models for you to practice off of.

Course content

4 sections29 lectures5h 31m total length
  • What To Expect4:45

    Discover substance painter 2 through a two-section course, texturing a low-rez flying saucer and a higher-rez sci-fi helmet with base color, height, roughness, metallic, emissive effects, export textures to unity.

  • Importing Mesh10:36

    Learn the basics of Substance Painter by texturing a low-res flying saucer using diffuse maps, fill layers, masks, mask generators, and bake out maps in a non PBR workflow.

  • Baking Maps8:24

    Explore baking texture maps in Substance Painter, adjusting to 2048 textures, managing emissive channels, and balancing ambient occlusion and anti-aliasing for efficient per-pixel PBR renders.

  • Lesson_3_Basics_Fill_Layers_Masks10:47

    Apply color to a 3d model using fill layers and masks, manage layers and materials, and explore non-destructive color manipulation that lays groundwork for a future PBR workflow.

  • Lesson_4_Mask_and_Generators6:27

    Learn to create generator masks in Substance Painter using two fill layers and masks, then invert and adjust to reveal selective color patterns with metal edge and dirt generators.

  • Lesson_5_Basics_Editing_Masks_And Generators_with_Polygon_Fill12:57

    Master mask manipulation in Substance Painter using the selection tool and polygon fill, explore mask generators, curvature and thickness maps, and organize with folders for precise occlusion control.

  • Lesson_6_Basics_Applying_Colors15:22

    Learn to vary color in substance painter using fill layers, emissive maps, and mask generators, with polygon fill and black and white masks to refine edges.

  • Lesson_7_Basics_Modifying_Colors10:26

    Apply and adjust colors on a 3d model using fill layers, masks, and emissive and diffuse channels in Substance Painter, then prep textures for export.

  • Lesson_8_Basics_Export_Textures_Unity12:32

    Export diffuse and emissive textures from Substance Painter and import them into Unity using a simple model. Create and assign a basic material to preview a basic PBR workflow.

Requirements

  • Copy of Substance Painter 2
  • Free download to the latest version of Unity

Description

- In this course you will develop a strong foundation to texturing in Substance Painter 2 through provided models such as a low rez and high rez sci-fi helmet

- We  will start off with learning the basic of Substance Painter 2 through a simple low Rez flying saucer model, and show you the basics of baking out maps.

- Demonstrate how to apply base color through  fill layers and utilize a wide variety of methods in manipulating masks to control how those colors are displayed.

- From there we will be building off of what we learned in how to manipulate color and apply the same concept to more advance subjects, such as  materials and smart materials utilizing  smart masks and generators. 

- Cover how to build your own unique Smart Materials from scratch and demonstrate how to combine them in with existing smart materials.

- Demonstrate Opacity and Emissive texture maps and how they plug into Unity and Iray

- In this course we will also be covering the export texturing process and bringing our model into Unity 5 and do a demonstration of how to plug in all the materials we generated from Substance Painter.

- We will also have a crash course into Substance Painters built in renderer Iray and demonstrate how we can generate a high quality render in a short amount of time.

Who this course is for:

  • Anyone who's interested in learning 3D texturing of models and Rendering
  • Any person who wishes to gain a better understanding to PBR workflow