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Substance Designer - Wood, Wood Floors & Wood Carving
Rating: 4.2 out of 5(24 ratings)
272 students

Substance Designer - Wood, Wood Floors & Wood Carving

Using reusable masks to create a variety of different wooden textures
Created byOlga Polukhina
Last updated 6/2018
English

What you'll learn

  • Create procedural wood, wood flooring and wood carving materials.
  • Create reusable nodes to apply carved designs to any material

Course content

4 sections32 lectures5h 8m total length
  • Introduction2:15

Requirements

  • This course requires a beginner knowledge of Substance Designer

Description

In this course we'll learn all about doing stuff with wood in Substance Designer.

First we'll create a basic wood material, with an adjustable polish parameter. 

We'll then use this material to create two basic floor types (planks & parquet) which we'll then combine to create a third, composite floor material. The masks and functions in our floor materials will also use the polish input from the original wood. So as the polish is lowered, the floor roughens up along with the wood.

Finally, we'll create a couple of reusable nodes that will allow us to turn grayscale bitmaps into carved designs on our wood. We will also be able to add and adjust the color in our carving. And just like the flooring, it will all roughen up on the same polish parameter. 

Who this course is for:

  • Anyone who wants to learn how to make their own wood materials in Substance Deisgner