Layout Engine - Applying Parameters & Functions to the Transform 2D Matrix
Making the Final Wood Carving Material
This course requires a beginner knowledge of Substance Designer
In this course we'll learn all about doing stuff with wood in Substance Designer.
First we'll create a basic wood material, with an adjustable polish parameter.
We'll then use this material to create two basic floor types (planks & parquet) which we'll then combine to create a third, composite floor material. The masks and functions in our floor materials will also use the polish input from the original wood. So as the polish is lowered, the floor roughens up along with the wood.
Finally, we'll create a couple of reusable nodes that will allow us to turn grayscale bitmaps into carved designs on our wood. We will also be able to add and adjust the color in our carving. And just like the flooring, it will all roughen up on the same polish parameter.
Who this course is for:
Anyone who wants to learn how to make their own wood materials in Substance Deisgner
Olga Polukhina has been an artist and educator for over 20 years. After working for decades as a traditional fine artist, she more recently received a second BFA in video game design. She is active in the NYC video game community and works as a freelance environmental artist and art consultant in NYC.