By the end of this class you'll be able to create simple animated materials in Substance Designer
1 section • 5 lectures • 1h 36m total length
Starting the Ripples
Adding the Pan and Ripple Stretch Controls
Color, Opacity and Fine Tuning
This course is geared towards Beginners, but you should have at least a basic knowledge of how Substance Designer works.
We'll be using Substance Player to render our animations.
In this series we take a look at making a simple water animation. While we’re making our material we’ll learn about creating and exposing parameters as well as some basic dynamic functions that will drive our animation. We'll also learn how to drive several related functions with a single parameter, letting us make a liquid that seamlessly moves from standing to moving with one slider.
We keep the functions simple. So this is a great course for people who are just beginning to explore the procedural aspects of Substance Designer. For those that already know a bit about animated materials, it's just a great lightweight water!
Who this course is for:
Anyone who wants to learn about basic Dynamic Functions and basic animation in Substance Designer
Olga Polukhina has been an artist and educator for over 20 years. After working for decades as a traditional fine artist, she more recently received a second BFA in video game design. She is active in the NYC video game community and works as a freelance environmental artist and art consultant in NYC.