
In this video we take a quick overview of Dynamic Functions. Then we dive right into building the animated height map for the underlying roll of our water.
In this video we move on to the ripples that will animate over the top of the underlying roll. We’ll also start getting deeper into our dynamic functions as we begin to finesse several related parameters to work off a single water speed slider.
In this video we continue to work on our ripples animation. We'll add a pan and create a function that will stretch out and deepen our ripples as the water pan speeds up.
In this final video we add parameters to adjust our water color and opacity and fine tune the material.
In this series we take a look at making a simple water animation. While we’re making our material we’ll learn about creating and exposing parameters as well as some basic dynamic functions that will drive our animation. We'll also learn how to drive several related functions with a single parameter, letting us make a liquid that seamlessly moves from standing to moving with one slider.
We keep the functions simple. So this is a great course for people who are just beginning to explore the procedural aspects of Substance Designer. For those that already know a bit about animated materials, it's just a great lightweight water!