Build your own procedural noises and animated masks that can then be reused from the Substance Library
1 section • 5 lectures • 1h 33m total length
Scratches FX Map & Input Image
Animated FX Map
Using Gradient Maps to Create Color ID & Grayscale Masks
Material Blends & Multi-Material Blends
You should have a good working knowledge of basic Substance Designer concepts.
This series is all about FX Map nodes and how they can be used for more than just making procedural noises.
We start with the basics, learning about the FX Map node and exactly how it works. In the second video we dive right in to making an FX Map-driven animated mask.
First we'll start with a simple scratches noise that will be part of a custom image we'll animate with a second FX Map. Once we've got our FX Map animation running, we'll take a look at the Gradient Map node as a way of making both grayscale and color masks that can be used for blending materials. Finally, we'll take a brief look at the Material Blend and Multi-Material Blend nodes to see exactly how the mask we've stored in our Substance Library can be reused to make a variety of different animated materials.
Who this course is for:
Anyone who wants to learn how to make their own custom noises and procedural masks in Substance Designer
Olga Polukhina has been an artist and educator for over 20 years. After working for decades as a traditional fine artist, she more recently received a second BFA in video game design. She is active in the NYC video game community and works as a freelance environmental artist and art consultant in NYC.