
Learn to create bricks from scratch by constructing nodes to generate normal maps, color maps, height maps, and rough mass maps, and craft a convincing brick material for Substance Painter.
Create bricks in substance designer using a node-based workflow. Build materials with base color, normal map, roughness, metallic, and height, and test them on various shapes.
Construct a brick normal map in Substance Designer by building a tiled brick pattern, applying bevel and slope blur grayscale with Perlin noise to add realistic edge disruption.
Create brick faceted textures by layering perlin noise and slope blur grayscale, then blend multiple nodes to form a normal map with dark lines and edge disruption.
Create realistic brick cracks by combining slope blur grayscale and Perlin noise to disrupt brick edges, adjust scale, and blend layers into the normal map.
Learn to create damage on brick normals by layering black and white spots, blending modes, and levels to control roughness and cracks, while organizing a clean node graph.
Learn to control brick and cement colors in substance designer by using uniform color inputs, color vs grayscale, and masks with blending and opacity to define regions.
Push brick geometry outward with the height channel using height maps and displacement, then refine edges and tiling with levels and parallax seclusion settings.
Apply ambient occlusion to darken crevices and highlight raised areas by adjusting levels and using intersection and invert to isolate brick and cement regions.
Develop height variation for bricks by using a tile generator with a two-by-four pattern, random rotation, and depth linked to the height channel to achieve a natural, slanted brick wall.
Adjust the cement texture by tweaking brick spacing, tiling scale, and height with masked disruptions. Blend black-and-white spots and cloud-like overlays to create a realistic, dusty cement look.
Export bricks from Substance Designer, publish selected elements, then import the resource into Substance Painter, adjust scale and UV projection, and save the named graph.
Creating a Custom Brick Material - Substance Designer Tutorial
[1hr 28min] Project Files Included
Learn how to create bricks from scratch in this beginner Substance Designer Tutorial! This course is designed for anyone new to Substance Designer. I'll walk you through step-by-step on how to create a material and show you how to export it to Substance Painter. This 1.5 hour tutorial will get you up and running quickly.
Learn how to connect various nodes to create realistic materials. I focus on creating normal maps, height maps, roughness maps, ambient occlusion, height variation per bricks, height variation for the cement and exporting to Substance Painter.
Course content:
1) Intro
2) Overview
3) Normals
4) Normals - Facets
5) Normals - Cracks
6) Normals - Damage
7) Color Part 1
8) Color Part 2
9) Height Maps
10) Roughness
11) Ambient Occlusion
12) Height Variation per Brick
13) Height Cement
14) Exporting to Substance Painter
Files:
All files need Substance Designer 2020 or newer to open
Video Tutorials:
There are 13 Video Tutorial each averaging under 10 minutes. These can be viewed in order or feel to jump into any lesson to just learn a specific technique
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Creating a Custom Brick Material - Substance Designer Tutorial
[1hr 28min] Project Files Included
Learn how to create bricks from scratch in this beginner Substance Designer Tutorial! This course is designed for anyone new to Substance Designer. I'll walk you through step-by-step on how to create a material and show you how to export it to Substance Painter. This 1.5 hour tutorial will get you up and running quickly.
Learn how to connect various nodes to create realistic materials. I focus on creating normal maps, height maps, roughness maps, ambient occlusion, height variation per bricks, height variation for the cement and exporting to Substance Painter.
Course content:
1) Intro
2) Overview
3) Normals
4) Normals - Facets
5) Normals - Cracks
6) Normals - Damage
7) Color Part 1
8) Color Part 2
9) Height Maps
10) Roughness
11) Ambient Occlusion
12) Height Variation per Brick
13) Height Cement
14) Exporting to Substance Painter
Files:
All files need Substance Designer 2020 or newer to open
Video Tutorials:
There are 13 Video Tutorial each averaging under 10 minutes. These can be viewed in order or feel to jump into any lesson to just learn a specific technique