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DesignGame DesignSubstance Designer

Intro to Substance Designer for Beginners

Creating Brick Material that can be used in Substance Painter
Rating: 4.0 out of 54.0 (43 ratings)
622 students
Created by David Bittorf
Last updated 5/2020
English
English [Auto]

What you'll learn

  • Create Color Channels in Substance Designer
  • Create Roughness Channels in Substance Designer
  • Create Normal Channels in Substance Designer
  • Create Height Channels in Substance Designer
  • Create procedural textures and materials
  • Connect a logical network of Nodes
  • Export from Substance Designer to Substance Painter

Requirements

  • None

Description

Creating a Custom Brick Material - Substance Designer Tutorial
[1hr 28min] Project Files Included

Learn how to create bricks from scratch in this beginner Substance Designer Tutorial! This course is designed for anyone new to Substance Designer. I'll walk you through step-by-step on how to create a material and show you how to export it to Substance Painter. This 1.5 hour tutorial will get you up and running quickly.

Learn how to connect various nodes to create realistic materials.  I focus on creating normal maps, height maps, roughness maps, ambient occlusion, height variation per bricks, height variation for the cement and exporting to Substance Painter.

Course content:

1)  Intro
2)  Overview
3)  Normals
4)  Normals - Facets
5)  Normals - Cracks
6)  Normals - Damage
7)  Color Part 1
8)  Color Part 2
9)  Height Maps
10) Roughness
11) Ambient Occlusion
12) Height Variation per Brick
13) Height Cement
14) Exporting to Substance Painter

Files:
All files need Substance Designer 2020 or newer to open

Video Tutorials:
There are 13 Video Tutorial each averaging under 10 minutes. These can be viewed in order or feel to jump into any lesson to just learn a specific technique

___________________________________________________________________________________________

Creating a Custom Brick Material - Substance Designer Tutorial
[1hr 28min] Project Files Included

Learn how to create bricks from scratch in this beginner Substance Designer Tutorial! This course is designed for anyone new to Substance Designer. I'll walk you through step-by-step on how to create a material and show you how to export it to Substance Painter. This 1.5 hour tutorial will get you up and running quickly.

Learn how to connect various nodes to create realistic materials.  I focus on creating normal maps, height maps, roughness maps, ambient occlusion, height variation per bricks, height variation for the cement and exporting to Substance Painter.

Course content:

1)  Intro
2)  Overview
3)  Normals
4)  Normals - Facets
5)  Normals - Cracks
6)  Normals - Damage
7)  Color Part 1
8)  Color Part 2
9)  Height Maps
10) Roughness
11) Ambient Occlusion
12) Height Variation per Brick
13) Height Cement
14) Exporting to Substance Painter

Files:
All files need Substance Designer 2020 or newer to open

Video Tutorials:
There are 13 Video Tutorial each averaging under 10 minutes. These can be viewed in order or feel to jump into any lesson to just learn a specific technique

Who this course is for:

  • Beginners

Instructor

David Bittorf
Maya / ZBrush Award Winning Tutor
David Bittorf
  • 4.5 Instructor Rating
  • 357 Reviews
  • 3,534 Students
  • 16 Courses

I'm very passionate about 3D. I'm currently creating courses in Maya, ZBrush, and Substance Painter.   I've been teaching Autodesk Maya and Pixologic ZBrush at a college level for 10 years. I've also worked for the Digital Media Academy and have taught Maya and ZBrush to a wide range of learners spanning from high school students to instructors. I have experience tutoring students 1-on1 since 2006. In 2010 I won "Teacher of the Year" at my college and two years later I won a world wide award "CG and VFX instructor of the Year" by Digital Tutors.

My professional profile outside of teaching includes a wide range of real world experience. I have posed and lit characters for "The Order 1886" (Playstation 4). I was a character modeler / texture artist / and rigger for Gemvara. I've done modeling / lighting / rendering for several iPhone and iPad apps. I've worked on some independent games, product visualizations and have one of the top rated online 3D libraries in the world. I've been teaching Maya since 2006 but have been mastering it since 2002.


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