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Intro to Substance Designer for Beginners
Rating: 4.5 out of 5(51 ratings)
675 students

Intro to Substance Designer for Beginners

Creating Brick Material that can be used in Substance Painter
Created byDavid Bittorf
Last updated 8/2020
English
English [Auto],

What you'll learn

  • Create Color Channels in Substance Designer
  • Create Roughness Channels in Substance Designer
  • Create Normal Channels in Substance Designer
  • Create Height Channels in Substance Designer
  • Create procedural textures and materials
  • Connect a logical network of Nodes
  • Export from Substance Designer to Substance Painter

Course content

1 section14 lectures1h 27m total length
  • Introduction0:28

    Learn to create bricks from scratch by constructing nodes to generate normal maps, color maps, height maps, and rough mass maps, and craft a convincing brick material for Substance Painter.

  • 001 Overview8:35

    Create bricks in substance designer using a node-based workflow. Build materials with base color, normal map, roughness, metallic, and height, and test them on various shapes.

  • 002 Normals 0111:05

    Construct a brick normal map in Substance Designer by building a tiled brick pattern, applying bevel and slope blur grayscale with Perlin noise to add realistic edge disruption.

  • 003 Normals 02 Facets10:08

    Create brick faceted textures by layering perlin noise and slope blur grayscale, then blend multiple nodes to form a normal map with dark lines and edge disruption.

  • 004 Normals 03 Cracks3:52

    Create realistic brick cracks by combining slope blur grayscale and Perlin noise to disrupt brick edges, adjust scale, and blend layers into the normal map.

  • 005 Normals 04 Damage4:49

    Learn to create damage on brick normals by layering black and white spots, blending modes, and levels to control roughness and cracks, while organizing a clean node graph.

  • 006 Color 018:16

    Learn to control brick and cement colors in substance designer by using uniform color inputs, color vs grayscale, and masks with blending and opacity to define regions.

  • 007 Color 029:38
  • 008 Height6:17

    Push brick geometry outward with the height channel using height maps and displacement, then refine edges and tiling with levels and parallax seclusion settings.

  • 009 Roughness5:16
  • 010 Ambient Occlusion2:13

    Apply ambient occlusion to darken crevices and highlight raised areas by adjusting levels and using intersection and invert to isolate brick and cement regions.

  • 011 Height Variation per Brick5:06

    Develop height variation for bricks by using a tile generator with a two-by-four pattern, random rotation, and depth linked to the height channel to achieve a natural, slanted brick wall.

  • 012 Height Cement7:27

    Adjust the cement texture by tweaking brick spacing, tiling scale, and height with masked disruptions. Blend black-and-white spots and cloud-like overlays to create a realistic, dusty cement look.

  • 013 Exporting to Substance Painter4:06

    Export bricks from Substance Designer, publish selected elements, then import the resource into Substance Painter, adjust scale and UV projection, and save the named graph.

Requirements

  • None

Description

Creating a Custom Brick Material - Substance Designer Tutorial
[1hr 28min] Project Files Included

Learn how to create bricks from scratch in this beginner Substance Designer Tutorial! This course is designed for anyone new to Substance Designer. I'll walk you through step-by-step on how to create a material and show you how to export it to Substance Painter. This 1.5 hour tutorial will get you up and running quickly.

Learn how to connect various nodes to create realistic materials.  I focus on creating normal maps, height maps, roughness maps, ambient occlusion, height variation per bricks, height variation for the cement and exporting to Substance Painter.

Course content:

1)  Intro
2)  Overview
3)  Normals
4)  Normals - Facets
5)  Normals - Cracks
6)  Normals - Damage
7)  Color Part 1
8)  Color Part 2
9)  Height Maps
10) Roughness
11) Ambient Occlusion
12) Height Variation per Brick
13) Height Cement
14) Exporting to Substance Painter

Files:
All files need Substance Designer 2020 or newer to open

Video Tutorials:
There are 13 Video Tutorial each averaging under 10 minutes. These can be viewed in order or feel to jump into any lesson to just learn a specific technique

___________________________________________________________________________________________

Creating a Custom Brick Material - Substance Designer Tutorial
[1hr 28min] Project Files Included

Learn how to create bricks from scratch in this beginner Substance Designer Tutorial! This course is designed for anyone new to Substance Designer. I'll walk you through step-by-step on how to create a material and show you how to export it to Substance Painter. This 1.5 hour tutorial will get you up and running quickly.

Learn how to connect various nodes to create realistic materials.  I focus on creating normal maps, height maps, roughness maps, ambient occlusion, height variation per bricks, height variation for the cement and exporting to Substance Painter.

Course content:

1)  Intro
2)  Overview
3)  Normals
4)  Normals - Facets
5)  Normals - Cracks
6)  Normals - Damage
7)  Color Part 1
8)  Color Part 2
9)  Height Maps
10) Roughness
11) Ambient Occlusion
12) Height Variation per Brick
13) Height Cement
14) Exporting to Substance Painter

Files:
All files need Substance Designer 2020 or newer to open

Video Tutorials:
There are 13 Video Tutorial each averaging under 10 minutes. These can be viewed in order or feel to jump into any lesson to just learn a specific technique

Who this course is for:

  • Beginners