
discover creating realistic materials in Substance 3D Painter, bake meshmaps with the new baker, texture marble, wood, mossy concrete, add weathering, export textures for Maya, render with Arnold.
Create three materials: marble, wood, and mossy concrete in Substance 3D Painter; export shaders to Arnold Maya and bake from high to low poly, noting heavy textures not included.
Set up a Substance Painter project with templates and custom settings, load low- and high-poly meshes, enable udim, and bake normal, occlusion, curvature, and height maps.
Create a marble material in Substance Painter by combining procedural grunge textures, adjusting triplanar projection and tiling, and colorizing via anchor pass-through to control color and roughness.
Create marble veins in Substance 3D Painter using vein masks, blue and red colorization, grunge marble textures, and triplanar projection, enhanced by gradient and ambient occlusion with curvature.
Learn to clean up and finalize a Substance 3D Painter material by refining base color, adding metallics, roughness, AO, curvature, and procedural cracks, while building a smart material for reuse.
Learn to build a mossy concrete material in Substance 3D Painter by layering displacement, base and concrete fills, masking, color grading, roughness, height adjustments, and moss effects.
adjust lighting and ambient occlusion to create a dramatic mood, then add moss to a concrete base using layered fills, paint, shapes, and displacement in Substance Painter.
Learn to create moss in Substance 3D Painter using a tile sampler with grayscale input, moss masks, and layered displacement, ambient occlusion, and color variation.
Finish the mossy statue by adjusting displacement and roughness, enabling subsurface scattering, painting moss with masks and anchor points in Maya and Substance Painter.
Create a wood material in substance 3d painter by layering grunge maps, applying wrap projection and tiling, and tuning color, roughness, ambient occlusion, and curvature for a displacement-based wood surface.
Refine a wood material in Substance 3D Painter by layering textures, adjusting color gradients and tiling, and applying grunge, scratches, and roughness maps to create a believable wood surface.
Copy and paste layers, adjust grunge maps and curvature, apply projections and negative masks, tweak displacement and normals, and preview with a render test, then prepare textures for export.
Export textures from Substance 3D Painter after creating materials, configure channels and naming, set an output directory, and save as EXR with 32-bit depth for use in Maya.
Shading marble materials in Maya with Arnold, detailing displacement, normal map, roughness, and base color textures, using UDIM textures and TX caching for efficient renders.
Use curvature occlusion to improve the marble base color in a multi-layer ai layer workflow. Combine occlusion, curvature, and noise with texture maps to refine roughness and render-ready textures.
Learn to shade a marble material by integrating height, noise, and color correction in a layered shader, adjust roughness and sub-surface for realistic marble, and apply a coating for depth.
Develop a wood material shader in substance 3 painter by blending base color hue shift with curvature and noise, enhanced with ambient occlusion, roughness, and ai-based masking.
Create a concrete mossy shader in Substance 3D Painter by cleaning moss masks and applying pre-made masks, adjusting displacement and curvature.
Review a mossy concrete material by blending up to eight shaders with an AI layer shader, using displacement and noise masks, color corrections, and lookdev renders.
Complete the advanced texturing course in substance 3d painter material creation, and practice what you learned. Share a review or comments and visit the instructor's artstation profile at artstation.com/codeplus.
Course Description:
Welcome to this in-depth texturing course! I'm Hamidreza, a professional 3D artist with over a decade of experience, and I'm here to help you take your texturing skills to the next level.
In this course, you'll learn how to create three high-quality, realistic materials using Substance 3D Painter and advanced industry techniques.
What You’ll Learn:
Project Setup & Baking: Start by setting up your project and baking mesh maps using the latest Baker in Substance 3D Painter.
Marble Material: Master grayscale combination techniques to create a stunning marble material, then convert grayscale to color and add realistic weathering effects.
Wood Material: Utilize various projection methods to craft a perfect wood texture, complete with detailed dirt and dust effects for enhanced realism.
Mossy Concrete Material: Learn to set up custom displacement using the new Path tool, creating a detailed and natural-looking mossy concrete texture.
Shading & Rendering in Maya: Export your textures, set up shaders, and configure lighting and camera settings for a professional-quality final render using Arnold Renderer.
By the end of this course, you’ll have the skills and experience needed to create high-quality, portfolio-worthy textures. Whether you're a hobbyist or an aspiring professional, this course will provide you with essential techniques to elevate your 3D artwork.
Requirements:
Substance 3D Painter (version 9 or higher) installed on your computer.
Basic knowledge of 3D texturing.
Are you ready to refine your texturing skills and create stunning, professional materials? Join me now, and let’s create something amazing together!