
Explore how to create your own materials with substance 3d designer, from basic and complex shapes to building, nature, and fabric materials, while mastering the interface, navigation, exporting, and rendering.
Download the prepared project files to access export textures and the isp file. Navigate the labeled groups, drag and drop assets, and share feedback to help us improve.
Master the substance designer interface and navigation, create a new substance graph, configure size and outputs, and leverage presets, library items, and 3D/2D views.
Learn to create custom ship shapes in Substance 3D Designer by building simple shapes in a graph, using transforms and blends, tiling, masks, and refining with blur and histogram scan.
Explore tiling techniques in substance designer using tile generators, samplers, and shape splatter to create seamless textures, adjust randomness and masks, and apply height, normals, and ambient occlusion.
Create complex shapes in substance designer by building polygon forms, applying tiling and transforms, blending splatter effects, and using shape mapper for variation.
Explore combining shapes in Substance 3D Designer for beginners by blending and subtracting circle and square forms, applying transforms, masks, and colorized materials to create a 3D view and render.
Color and render a basic material by applying background color, masks, and gradient maps, then combine textures to generate color, normal, roughness, and ambient occlusion for a final render.
Build your first Substance 3D Designer material for beginners, shaping a door frame with displacement, normals, and collision, then add glass with a tile generator and basic lighting.
Continue developing a displacement-based window and door design by building a window frame, applying blends and height blends, and refining shapes with transforms and masks for a cohesive 3d view.
Learn to add displacement details for a door and window in Substance 3D Designer using 2D transform, tile generator, masks, histogram scans, bricks and framing.
Apply surface damage to frames and bricks in Substance 3D Designer. Use cloud textures, cracks, and noise flows with blend, transform 2D, and normal maps to achieve believable wear.
Learn to create and blend normal details from height data, using masks and noise to add bricks and mortar textures. Refine normals with blending, depth, and tweaks in Substance Designer.
Explore hands-on techniques to manage roughness in Substance 3D Designer, adjusting values with masks, blends, and metallic settings for door frames, window frames, bricks, and glass.
Build brick and mortar color textures in Substance 3D Designer by masking, blending, and adjusting color values using histograms, frames, and door and brick masks.
Apply ambient occlusion and dirt effects, adjust curvature and normals, use gradient masks for grunge color, and configure renderer and lighting to finish materials in Substance 3D Designer for beginners.
Create a rocky ground material from a base material in substance 3d designer by wiring roughness, height, normal, and ambient occlusion maps through noise and gradient-driven patterns to sculpt stones.
Create a soil material in Substance 3D Designer by layering noises, height maps, and masks to form stones, rivers, and terrain with displacement. Adjust blends carefully.
Create a branch displacement using trapezoids and shapes, apply non-uniform transforms, directional blur, and mask-driven fractal textures to simulate wood grain and stones.
Learn to create moss displacement on stone surfaces by blending noise textures, adjusting scale and rotation, and using a grayscale mask and histogram controls to shape moss height and distribution.
Apply base color using masks and gradient maps, sampling from resources, and blend ambient occlusion with soil and stones to create a textured ground in Substance 3D Designer.
Refine the base color and water level, layering moss and stones with masks. Export textures and preview the material in Marmoset Toolbag, then prep SPG vectors for fabrics.
Learn to import and convert SVG vector graphics into Substance 3D Designer, create fabric patterns, and bake mesh maps for texture workflows.
Learn to design fabric patterns in Substance 3D Designer for Beginners by combining circular splatter shapes, pattern inputs, and blend techniques to create editable, tiled fabric textures.
Learn to build a basic fabric pattern in Substance 3D Designer by combining pattern samplers, adjusting scale and repeat, and blending shapes and masks for a textured textile look.
Finish fabric in substance 3d designer by building a base material, applying patterns, and tweaking color, roughness, metallic, sheen, and opacity, then export the material.
Expose inputs such as opacity in grouped sliders, export the material graph with dependencies, and publish the package for use in Substance Painter.
Conclude the course by finalizing a substance 3d designer project: adjust the rocky ground with hsl lighting and saturation, label and organize the graph, and create and share new materials.
Do you want to know how to make your own materials using Substance 3D Designer?
Then I welcome you to Nexttut education's Substance 3D Designer for beginners.
WHY SHOULD YOU LEARN FROM ME:
My name is Hamidreza Afshari and I have been a 3D Artist for animation and VFX for about 8 years now. I have worked on many short animations and a few long animated movies.
BENEFITS :
By the end of this course,
You'll be able to Work with Substance 3D Designer
Make various Materials
Knowing the procedural workflow
WHAT WILL I LEARN:
Substance 3D Designer interface and navigation
Making complex shapes inside Substance 3D Designer
Making building materials with Substance 3D Designer
Making nature materials using Substance 3D Designer
Making all kinds of fabric materials with Substance 3D Designer
Exporting SBSAR and texture passes
How to optimize your graph
Render using Nvidia Iray
COURSE PROJECTS:
We will start by knowing the Substance 3D Designer UI and navigation.
In chapter two, start making materials by knowing how to make basic and complex shapes.
In chapter three . we learn how to make building materials.
In chapter four, we learn how to make nature materials and combining multiple materials
Finally, in chapter five we are going to make a few fabric materials, basic and complex.
IS THIS COURSE RIGHT FOR ME:
This course is designed to teach you haw to e self-sufficient in making materials.
This is a starter course for beginners and it is designed to teach you whatever you need to start using Substance 3D Designer.
WHO IS NOT THE IDEAL STUDENT:
This course is not designed for absolute Substance 3D Designer beginners,
WHAT SHOULD I KNOW OR HAVE FOR THE COURSE:
I expect you to have some basic knowledge about texturing.
You should have Substance 3D Designer installed on your computer.
JOIN ME NOW:
Join me and learn how to use Substance 3D Designer in your future Projects.