
explore travel classical guitar design by dividing into body, neck, and headstock, validating the concept with a quick CAD model using sketches, extrudes, and arcs.
Explore rapid guitar prototyping with Solid Edge by 3d printing components, adjusting tolerances, exporting, and using 3d rebuilder to test orientation before assembling headstock, neck, and body.
Evaluate a 3D printed guitar prototype for sound quality and tuning stability. Inspect action and warping, and assess time, cost, and feasibility for continuing development.
Invest in a better prototype by extending the wings and enlarging the body to improve proportion and flow using subtheme modelling in Solid Edge.
Open a metric part in Solid Edge and import a guitar sketch on the XY plane. Calibrate scale, trace the outline with lines and arcs, and build a 3-D model.
Explore subdivision modeling basics in Solid Edge by constructing a symmetric guitar body from two-point geometry, setting segments, aligning arcs tangentially, and refining points for smooth symmetry.
Apply sub-d modeling to the front section of a guitar body in Solid Edge, using box pick, split, and cage toggling to create clean geometry and smooth transitions.
Master sub-d modeling in Solid Edge by using scale and control points to shape rounded edges, with blend, point vector blend, and face splitting for flexible guitar body forms.
Explore sub-d modeling with the blend command in Solid Edge, manipulating corner points to create nonuniform, smoother blends while preserving a keep-out area and enabling creative variations beyond traditional cad.
Apply sub-d modeling to edit control points, split and subdivide with chain, align points for linear rotation, and smooth edges with blend and round options to shape a guitar-like form.
Explore sub-D modeling for creative variations in Siemens Solid Edge, assembling components, adjusting blend points, and refining regions while protecting the headstock.
Discover subtheme modeling with advanced blending options in Siemens Solid Edge, using control-point blending, box picking, and shift-deselect to shape square, planar surfaces from multiple views.
Improve sub-d modeling by adding definition through adjusted subdivision segments and blending between control points. Discover an easier approach when close points create tight, unwanted blends.
Master sub-d modeling by starting with eight x, y, z segments, refining with control points and blends to shape the headstock and neck, using plane commands, chain, and shift-select.
Master subdivision modeling in Solid Edge to turn construction bodies into true solids for 3D printing. Learn from belt slipped failures, sanding, and finishing to produce smooth Sub-D body prints.
Explore 3D printing a guitar neck in one piece on a printer, testing upright versus flat builds. Assess how different supports affect bonding, finishing, and post-processing in the neck.
Explains designing for 3d printing with Synchronoss technology to minimize support removal, angle channels beyond 45 degrees, and print the guitar neck on its side for fingerboard quality.
Compare original and redesigned neck models in solid edge, adjusting units and orientation, then slice to compare print time, model material, and support material.
Discover how synchronous technology enables fast, direct edits to a guitar headstock, using the magic wheel on the axis to adjust strings without touching the feature tree or dimensions.
Use generative design to eliminate interference near the headstock, reduce mass while maintaining strength, and create a lighter guitar with a distinctive steampunk-inspired look.
Explore the results of generative design, comparing original and generative iterations, highlighting interference areas, material removal, and print orientation challenges, including design oversights like not modeling screws and unmodeled parts.
Review the guitar design process by verifying sound, feel, and playability, then redesign for proportion and improvements, using subtheme modeling and CAD tools to produce a finish ready to sell.
Assess whether 3d printing is a viable production ready technology for end-use parts, noting SLA finish, carbon fiber or glass filled nylon options, and current cost barriers; near future potential.
Find out how new engineering design methods like Sub-Division Modeling, 3D Printing, Generative Design and Synchronous Technology can help you develop prototypes faster along with how to validate a concept as quickly as possible and the issues of 3D Printing larger parts.
Much of the class focuses on Sub-D modeling. The Solid Edge subdivision modeling environment generates a stylized body using a polygonal cage to control its shape. By continuously manipulating and subdividing the cage, you can add greater levels of detail and control until you have the shape you desire. Subdivision modeling provides a higher level of control than using polygons alone. It allows sharp edges in conjunction with smooth flowing surfaces. With Sub-D modeling you can develop distinctively unique products based on organic shapes without the need for expert knowledge. Solid Edge subdivision modeling includes tools that provide advanced capabilities for shape creation, manipulation, and analysis. These tools allow anyone, even beginners, to quickly and easily create high-quality advanced shapes based on complex geometry.
If you are looking for more details on Generative Design take a look at my Udemy class: Generative Modeling - Designer Based Structural Optimization. This class starts with the basics and works its way up to more complex examples.