
Paint the base and leaf with a radial gradient in texture paint mode, center-brightening greens and adding blue-ish accents, while preserving transparency with affect alpha, then texture with airbrush strokes.
Import a low-poly skull into Blender, organize and apply normals and curvature maps, separate skull and candle materials, refine borders with texture paint and UV seam tools for clean texturing.
Learn to fix curvature map borders with texture paint and craft wood color variations in Blender, including red, green, and gold materials, masking and linked materials.
In this course you will learn the complete workflow for creating stylized materials and textures for your models using the Blender tools.
What we will see in the course:
Fundamentals
-How Blender's texture paint mode works
-How Blender's node editor works
Project 1: Mushroom Diorama
-Basic modeling and UV unwrapping
-Blocking y color gradients
-Hand-painted texturing to refine and detail
-How to export the final texture maps
-Lighting and rendering with Marmoset Toolbag
Project 2: Mystery Diorama
-Baking the base maps with Marmoset Toolbag
-Stylized procedural texturing with Blender's shader editor
-Custom texture projection with the stencil tool
-Creation of the emissive and transparency channel
-How to export the final texture maps
-Lighting and rendering with Marmoset Toolbag
Project 3: Chest of the golden sun
-Baking the base maps with Marmoset Toolbag
-Stylized procedural texturing with Blender's shader editor
-Creation of the metalness and roughness channel
-How to export the final texture maps
-Lighting and rendering with Marmoset Toolbag
Project 4: Character (Kiuby girl)
-Baking the base maps with Marmoset Toolbag
-Procedural color blocking for all the materials
-Procedural texturing of organic materials (hair, skin, fur)
-Procedural texturing with patterns for the fabric
-Procedural texturing of armor, wood y metallic objects
-Hand-painted texturing for the details of the face and other parts of the skin
-Final maps exporting
-Lighting and rendering with Marmoset Toolbag
Final talking and recommendations
We will talk a little about how to study references and face texturing challenges on your own