Stylized Female Character Creation - Complete Game Pipeline
4.2 (13 ratings)
Course Ratings are calculated from individual students’ ratings and a variety of other signals, like age of rating and reliability, to ensure that they reflect course quality fairly and accurately.
173 students enrolled

Stylized Female Character Creation - Complete Game Pipeline

Modeling, Retopo, Unwrapping, Texturing a Full Body Game Character using Zbrush, 3ds Max, Substance Painter, & Marmoset
4.2 (13 ratings)
Course Ratings are calculated from individual students’ ratings and a variety of other signals, like age of rating and reliability, to ensure that they reflect course quality fairly and accurately.
173 students enrolled
Created by Victory3D LLC
Last updated 6/2019
English
English [Auto]
Current price: $44.99 Original price: $64.99 Discount: 31% off
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This course includes
  • 29 hours on-demand video
  • 5 downloadable resources
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
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What you'll learn
  • Gain practical skills to create professional game characters
  • Learn how to give your character the stylized sculpted appearance
  • Learn important Zbrush tools that will boost your workflow
  • Gain mastery on 3ds Max Retopology tools
  • Understand topology as it relates to the human form
  • Understand the purpose of creating different types of maps for games
  • Master Substance Painter tools
  • Create portfolio-ready render using Marmoset Toolbag
Requirements
  • Basic knowledge of Zbrush, 3ds Max, Substance Painter, and Photoshop
Description

Instructor Info

Manuel Rondon is currently working as a professional 3D artist and part time instructor. He loves both jobs because they allow him to work on what he is passionate about while still having some creative freedom. His advice for students who are just starting out and want to make it in the industry is to be knowledgeable and be open to different areas of 3D art as this can give you more opportunities for jobs. As you gain more experience, you can then specialize in characters, textures, or animations but in the beginning, it's best to wear as many hats as possible.

Course Info 

In this course, you will be taken from start to finish on how to create a female character for video games in a stylized format. We will start by looking at reference photos, were we will plan our whole project. We will analyze the photos, determine our color choices, style and silhouette and the path we will take to create the concept that we want at the end. We will move on to sculpting our high poly and this process will be done using ZBrush. You will learn tips and techniques on building a female character and mistakes that you might run across and how to correct them. After sculpting, we will take our high poly mesh into 3ds Max to retopologize our character. You will learn how to create a low poly version of the character so it can work inside a game engine. Then we will proceed to unwrap our low poly mesh from the full body of the character to each and every armor and prop the character is sporting. After unwrapping, we will go through the method of texturing in a stylized way to achieve the cartoon look that you see in video games such as Overwatch and Sunset Overdrive. To finalize the course, we will go inside Marmoset Toolbag to prepare a nice looking render of our work for our portfolio.

Who this course is for:
  • Students who want to learn how to learn how to create a game ready character from start to finish
  • Anyone interested in improving their skills as a game character artist
Course content
Expand all 88 lectures 29:13:12
+ High Poly Phase
37 lectures 13:42:19
Sculpting the Base Model Part 2
28:51
Sculpting the Base Model Part 3
32:27
Sculpting the Base Model Part 4
27:27
Fixing the Facial Features Part 1
24:06
Fixing the Facial Features Part 2
32:56
Sculpting the Eyebrows
07:44
Sculpting the Hair Part 1
32:18
Sculpting the Hair Part 2
22:27
Sculpting the Hair Part 3
30:23
Sculpting the Hair Part 4
17:23
Sculpting the Hand Part 1
13:11
Sculpting the Hand Part 2
27:30
Creating the Base Clothing Part 1
18:05
Creating the Base Clothing Part 2
16:29
Sculpting the Armor Part 1
21:41
Sculpting the Armor Part 2
18:13
Modeling the Armor
31:03
Modifying the Modeled Meshes
40:47
Getting the Skirt Ready for Sculpting
14:15
Sculpting the Lower Part of the Clothes Part 1
19:17
Sculpting the Lower Part of the Clothes Part 2
13:30
Sculpting the Lower Part of the Clothes Part 3
30:04
Sculpting the Forearm Protection
20:19
Sculpting the Kasazuri
30:39
Sculpting the Sode
13:21
Sculpting the Sune Ate
23:33
Modifying the Skirt
13:31
Fixing the Overall Pose
10:09
Modifying the Belt
25:58
Adding Detail to Her Top
23:12
Refining the Sandals and Lower Leg
28:55
Modeling the Sword
16:47
Adding Details to the Sword Part 1
14:09
Adding Details to the Sword Part 2
27:00
Finalizing the Sculpt Part 1
28:20
Finalizing the Sculpt Part 2
11:46
+ Low Poly Phase
19 lectures 06:41:47
Retopologizing the Head Part 1
21:23
Retopologizing the Head Part 2
28:20
Retopologizing the Hair
19:50
Retopologizing the Top Part 1
22:23
Retopologizing the Top Part 2
09:54
Retopologizing the Torso
30:07
Retopologizing the Hand and Forearm Part 1
27:17
Retopologizing the Hand and Forearm Part 2
30:48
Retopologizing the Legs Part 1
19:34
Retopologizing the Legs Part 2
19:39
Retopologizing the Skirt
26:28
Retopologizing the Scarf
10:08
Retopologizing the Main Scarf Piece
11:57
Retopologizing the Pony Tail Part 1
15:28
Retopologizing the Pony Tail Part 2
18:44
Retopologizing the Armor Pieces Part 1
22:44
Retopologizing the Armor Pieces Part 2
23:23
Retopologizing the External Cloth Pieces
16:53
Retopologizing the Sword
26:47
+ Unwrapping Phase
10 lectures 02:44:32
Unwrapping the Body
17:51
Unwrapping the Hand
07:58
Unwrapping the Hair Strands
15:00
Unwrapping the Skirt and Top Suit
22:40
Unwrapping the Scarf and Belt
17:08
Unwrapping the Armor
16:26
Unwrapping the Sword
09:28
Grouping the UVs
15:12
+ Texturing Phase
15 lectures 04:51:11
Baking the Details Part 1
15:59
Baking the Details Part 2
18:22
Explaining Normal Maps and Ambient Occlusion
07:21
Cleaning the Body's Normal Map
24:22
Cleaning the Remaining Maps
28:57
Preparing the File for Texturing
16:18
Texturing the Body Map Part 1
28:02
Texturing the Body Map Part 2
18:38
Texturing the Body Map Part 3
20:38
Texturing the Eyes
12:00
Texturing the Clothes Map Part 1
21:37
Texturing the Clothes Map Part 2
21:46
Texturing the Clothes Map Part 3
14:58
Texturing in Substance Painter Part 1
21:05
Texturing in Substance Painter Part 2
21:08
+ Rendering Phase
4 lectures 01:03:39
Intro to Marmoset Toolbag
09:25
Rendering the Final Model Part 1
19:47
Rendering the Final Model Part 2
31:08
(Bonus) The Marmoset Viewer
03:19