Stylized Game Art: Character Sculpting for Video Games
4.1 (28 ratings)
Course Ratings are calculated from individual students’ ratings and a variety of other signals, like age of rating and reliability, to ensure that they reflect course quality fairly and accurately.
286 students enrolled

Stylized Game Art: Character Sculpting for Video Games

Modern Nextgen Fundamental Workflow Development: Thor Overwatch Style with Zbrush, PBR, Maya, Substance, Unity, Unreal
4.1 (28 ratings)
Course Ratings are calculated from individual students’ ratings and a variety of other signals, like age of rating and reliability, to ensure that they reflect course quality fairly and accurately.
286 students enrolled
Created by Class Creatives
Last updated 3/2020
English
English [Auto]
Price: $199.99
30-Day Money-Back Guarantee
This course includes
  • 6.5 hours on-demand video
  • 3 downloadable resources
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
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What you'll learn
  • Character Modeling for Video Games
  • Zbrush for Character Sculpting
  • Stylized Anatomy Tips & Tricks
  • ZModeling Hard Surface Armor and Organic Forms
  • Stylized Hair Sculpting
  • ZModeling Hard Surface Armor and Organic Forms
  • Sculpting Stylized Cloth Folds
Course content
Expand all 38 lectures 06:17:50
+ Project Overview and Setup
6 lectures 21:44

The Importance of Reference

Preview 04:03

Understanding Anatomy Basics for Stylization

Preview 04:38

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02:01

The Purpose of Base Meshes

Preview 04:09

Installing Zbrush Preferences and UI

Zbrush Config
03:36

Installing Orb Brushes in Zbrush

Installing Brushes
03:17
+ Zbrush Character Blockin
12 lectures 01:49:37

Blocking in the Initial Anatomy of Thor

Anatomy First Pass
20:02

Splitting the Chest Armor

Torso Armor Blockin
12:32

Blocking in the Initial Body Armor

Armor Blockin Timelapse
12:37

Blocking in the Arm Anatomy and Armor Cleanup

Arms Blockin
05:28

Lower Arm Gauntlets Done, Finish Up Upper Arm

Gauntlets Blockin
02:34

Blocking in the Face Anatomy and Hair

Head and Hair Blockin Part 01
09:54

Blocking in the Face Anatomy and Hair

Head and Hair Blockin Part 02
10:27

Blocking in the Boots and Shin Straps

Shin and Boots Blockin
10:46

Blocking in the Full Body and Cape Cloth

Full Body and Cape Blockin
04:34

Roughing in the Thor's Helmet

Helmet Blockin
05:06

Continuing the Shin Straps

Shin Straps Blockin Cont'd
11:56

Finalizing the Rough Blockin Pass

Shoulder Pad and Blockin Complete
03:41
+ Zbrush Character Polish
13 lectures 03:34:56

zModeling the Boot Sole

Preview 19:58

Polishing the Boot

Boot Polish
13:03

Sculpting Boot Leather Folds

Shin Guard Polish
34:51

zModeling the Shin Straps

Shin Straps Polish
23:46

Polishing the Shin Armor with zModeler

zModeling the Shin Armor
45:54

Merging the Shin and Putting it in Place

Placing the Shin Armor
10:44

Polishing the Chest Torso Armor

Pants Polish Part 01
09:43

Polishing the Chest Torso Armor

Pants Polish Part 02
03:05

Polishing the Belt and Lower Cloth Skirt

Preview 10:07

Polishing the Chest Torso Armor

Torso Armor Polish Part 01
13:08

Polishing the Chest Torso Armor

Torso Armor Polish Part 02
15:07

zModeling the Arm Gauntlets

Arm Gauntlets Polish
05:48

zModeling the Shoulder Pad

Shoulder Pad Polish
09:42
+ Zbrush Character Polish Cont'd
6 lectures 30:13
Hand Anatomy Polish
10:19
Arm Anatomy Polish
02:05

Polishing the Head and Face Anatomy

Face Polish
06:30

Polishing the Facial Hair

Beard Polish
02:12

Polishing the Hair and Hair Strands

Hair Polish
04:13

Polishing the Stylized Cape Folds

Cape Polish
04:54
+ BONUS
1 lecture 01:20

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01:20
Requirements
  • Zbrush 2019 with minimum version of Zbrush 4R7 is required.
  • Prior Knowledge of the first Class Creative's Character Creation course is needed.
  • Beginner level knowledge of any version of Zbrush is highly required.
Description

Hi there! Welcome, and thanks for choosing Class Creative’s Stylized Game Art: Character Sculpting for Video Games | Modern Nextgen Fundamental Workflow Development | Thor Overwatch Style!!

In this foundational course, we will be learning the fundamentals of Character Sculpting within Zbrush!!


Why Learn From Class Creatives?

Over 20 years of professional industry experience and nearly a decade of accredited university level instruction. Instructors featured from Studios such as Walt Disney Animation Studios, Walt Disney Television, Google, Nintendo, Naughty Dog, Insomniac, Sony Computer Ent, Sucker Punch, Guerrilla Games, Infinity Ward, and more!

Who This Course is For:

The great thing about this course is that we have something in store for everyone. Whether you are just a beginner interested in Character Creation, or a Master professional looking to brush up on your current skill set, this course has material you surely won’t want to miss!

As with all Class Creative’s courses, we’ve laid out a structure that covers the full spectrum of industry-standard character workflows from start to finish.

Please remember, if this is your first time creating a 3D character, we highly recommend that you follow the outline carefully, according to how our instructors have structured the course. We wouldn’t want you to miss out on any details!

However, if you are an advanced user and are looking for something specific to add to your repertoire feel free to dive in and skip to any sections you’d like to focus on.



Who this course is for:
  • Developers who want to add game development to their skill-set.
  • Anyone with a passion for learning game development.
  • Anyone who wants the ability to create assets for games.