
The Importance of Reference
Industry Standard Anatomy Resources Necessary for Realistic Anatomy Character Sculpting
Understanding Anatomy Basics for Stylization
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The Purpose of Base Meshes
Installing Zbrush Preferences and UI
Installing Orb Brushes in Zbrush
Blocking in the Initial Anatomy of Thor
Splitting the Chest Armor
Blocking in the Initial Body Armor
Blocking in the Arm Anatomy and Armor Cleanup
Lower Arm Gauntlets Done, Finish Up Upper Arm
Blocking in the Face Anatomy and Hair
Blocking in the Face Anatomy and Hair
Blocking in the Boots and Shin Straps
Blocking in the Full Body and Cape Cloth
Roughing in the Thor's Helmet
Continuing the Shin Straps
Finalizing the Rough Blockin Pass
zModeling the Boot Sole
Polishing the Boot
Sculpting Boot Leather Folds
zModeling the Shin Straps
Polishing the Shin Armor with zModeler
Merging the Shin and Putting it in Place
Polishing the Chest Torso Armor
Polishing the Chest Torso Armor
Polishing the Belt and Lower Cloth Skirt
Polishing the Chest Torso Armor
Polishing the Chest Torso Armor
zModeling the Arm Gauntlets
zModeling the Shoulder Pad
Polishing the Head and Face Anatomy
Polishing the Facial Hair
Polishing the Hair and Hair Strands
Polishing the Stylized Cape Folds
You've finished this course and now have the foundation.
So why do 99% of artists fail?
Because for most, courses are not always enough. To truly master your craft, most artists don't have access to 1-on-1, professional feedback from industry pros to land their dream job, finish their indie game/short film, or command a higher salary with negotiation tactics that work.
Stop being a 'passive' student and learn today from our world class roster of industry pros from studios such as Naughty Dog, Disney, Pixar, ILM, Sony, Google, NVIDIA, Insomniac Games, Epic Games, and more.
https://www.classcreatives.com/pages/mentorships
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~Class Creatives
Hi there! Welcome, and thanks for choosing Class Creative’s Stylized Game Art: Character Sculpting for Video Games | Modern Nextgen Fundamental Workflow Development | Thor Overwatch Style!!
In this foundational course, we will be learning the fundamentals of Character Sculpting within Zbrush!!
Please note that we will start this course with a pre-made base mesh since this is considered an intermediate level course offering. We cover the base mesh creation process in some of our beginner courses which you can find on our Udemy profile!
What students are saying about this stylized character sculpting course:
"Very powerful course, the instructor is very knowledgeable." - Fotis Megas
"It helped me to consolidate knowledge that I already knew and to collect other tips and tricks to take into account in my future" - Alejandro
Why Learn From Class Creatives?
Over 20 years of professional industry experience and nearly a decade of accredited university level instruction. Instructors featured from Studios such as Walt Disney Animation Studios, Walt Disney Television, Google, Nintendo, Naughty Dog, Insomniac, Sony Computer Ent, Sucker Punch, Guerrilla Games, Infinity Ward, and more!
Who This Course is For:
The great thing about this course is that we have something in store for everyone. Whether you are just a beginner interested in Character Creation, or a Master professional looking to brush up on your current skill set, this course has material you surely won’t want to miss!
As with all Class Creative’s courses, we’ve laid out a structure that covers the full spectrum of industry-standard character workflows from start to finish.
Please remember, if this is your first time creating a 3D character, we highly recommend that you follow the outline carefully, according to how our instructors have structured the course. We wouldn’t want you to miss out on any details!
However, if you are an advanced user and are looking for something specific to add to your repertoire feel free to dive in and skip to any sections you’d like to focus on.