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Stylized Cyberpunk girl in Zbrush course
Rating: 4.8 out of 5(546 ratings)
3,566 students

Stylized Cyberpunk girl in Zbrush course

Learn how to make a stylized character with hard surface weapon and accessories only in Zbrush
Last updated 3/2021
English
English [Auto],

What you'll learn

  • Creating a stylized anatomy
  • Creating hard surface weapon and accessories in Zbrush
  • Posing and rendering with Zbrush and Photoshop

Course content

1 section80 lectures30h 35m total length
  • Intro3:12

    Explore creating a stylized cyberpunk girl in ZBrush from zero using only ZBrush tools, and speed up workflow with a customized interface, brushes, shortcuts, and a personal menu.

  • Customizing Zbrush for faster workflow22:49

    Customize your ZBrush interface for faster sculpting by enabling customize, docking essential brushes, and mapping brushes to hotkeys 1–7, then load the UI and hotkeys to streamline workflows.

  • Making a custom menu in Zbrush16:03

    Build and dock a custom Zbrush menu by enabling customize and custom UI, then drag tools like zero mesh, dynamic, and crease into a submenu for faster workflows.

  • Starting the head20:48

    Learn to start a stylized cyberpunk head in Zbrush by blocking a helmet-shaped sphere, enabling symmetry, adjusting perspective, and laying out basic facial proportions and anatomy.

  • Making the head part 223:17

    Increase resolution and refine the head in a low-poly workflow, sculpting cheekbones, lips, and nose, then subdivide to define a stylized cyberpunk female.

  • Making the head part 321:46

    Refine the head anatomy for a stylized female cyberpunk character by shaping ears, eyes, and eyelids, and adjust facial proportions for believable front and back views.

  • Making the eyes29:25

    Sculpt the eyes of a stylized cyberpunk girl by shaping the eyelids, iris, and eyelashes. Adjust shadows and ambient, experiment with violet irises, and apply toy plastic material for depth.

  • Making the head part 523:31

    Refine a stylized cyberpunk head in ZBrush by adjusting the jaw, ears, eyes, and lips, optimize topology with zero measure and subdivision workflows for clean, scalable geometry.

  • Polypainting the head21:17

    Learn to polypaint the stylized cyberpunk head in zbrush, starting with hair geometry, refining facial features, masking and extracting details, and applying makeup and eyebrows for a female character.

  • Testing a new look of the head22:18

    Explore sculpting a stylized cyberpunk head in ZBrush, refining eyelashes, brows, nose, and chin, adjusting lipstick and expression, and preparing an open-mouth variant for production.

  • How to open the mouth19:24

    Explore a stylized cyberpunk girl in ZBrush by opening the mouth, masking the lower jaw, and shaping lips, teeth, and gums with subdivision, smoothing, and symmetry for production.

  • Polypaint the head tatoos24:12

    Polish a stylized cyberpunk girl in ZBrush by adjusting head proportions for a feminine silhouette, and practice polypainting head tattoos with masking and alpha brush.

  • Starting the hair22:00

    Explore starting the hair in Zbrush by addressing common head-proportion mistakes, planning with planes and curves, and building symmetrical, stylized strands using brushes and subdivision for a cyberpunk look.

  • Making the hair part 223:55

    Learn to separate and inflate hair strands, adjust groups, and copy strands to build a fuller stylized cyberpunk hairstyle using ZBrush brushes and subdivision.

  • Making the torso21:55

    Sculpt the torso for a stylized cyberpunk girl in ZBrush, refining subdivision levels and shaping rib cage, collarbone, shoulders, chest, and anatomy cues for a cohesive silhouette.

  • Making the legs part 123:37

    Learn part 1: sculpt stylized female legs in ZBrush, from pelvis to feet, using smooth curves, proportions, and dynamic geometry with move brush, slice curve, and control shift.

  • Making the legs part 221:48

    Refine the legs of a stylized cyberpunk girl in zbrush by adjusting materials, proportions, and the pelvis, knee, and leg anatomy with smooth brushes.

  • Starting the arms21:21

    Start by placing the arms with neck-to-thigh proportions, locate the elbow, and define the biceps, triceps, and forearm muscles; refine wrists and fingers with low polygons, then subdivide for detail.

  • Making the fingers24:42

    Learn to sculpt stylized fingers for a cyberpunk character in Zbrush, covering hand anatomy, finger planes, spacing between fingers, and brush techniques.

  • Adjusting the arms and making breasts27:42

    Adjust the arms and sculpt the stylized hand in ZBrush, refining fingers, knuckles, and thumbs while shaping natural breasts and smooth transitions for a convincing cyberpunk character.

  • Refining the body21:04

    Refine the body of a stylized cyberpunk girl in ZBrush by merging legs, arms, and torso, smoothing joints, and using low subdivision and dynamic resolution for a clean, cohesive sculpt.

  • Finishing the body24:13

    Master proportions and measurements to finish a stylized cyberpunk girl, adjusting legs, arms, waist, pelvis, and seven-and-a-half-head height, using subdivision edits and low-poly planning for a 3D sketch.

  • Starting the 3d sketch21:35

    Begin a base 3d sketch of a stylized cyberpunk girl in ZBrush, detailing pants, knee pads, belts, gloves, jacket, boots, and a future weapon while refining symmetry and base mesh.

  • Making the base of the jacket24:14

    Create the jacket base by masking and extruding, refine topologies, adjust thickness, and shape the collar with move brush, while checking front, back, and three-quarter views.

  • Making the 3d sketch part 325:51

    Develop a stylized cyberpunk girl through iterative 3d sketching, adjusting proportions, belts, tubes, and a gas mask while testing design ideas and refining the concept with natural rotation and zoom.

  • Making the 3d Sketch boots21:18

    Refine the stylized cyberpunk 3d sketch boots by masking, inflating, and sculpting from all angles to achieve a distinctive silhouette, balancing detail with practice and design intent.

  • Making of the 3d Sketch part 524:32

    Create a stylized cyberpunk girl in ZBrush by refining pants, belts, gas mask, boots, and tubes, using sculpting tools and inflation techniques for more detail.

  • Making the 3d sketch of the gun25:44

    Create a stylized cyberpunk girl 3d sketch and design a weapon using zbrush hard-surface techniques. Build from a cube with symmetry, extrude, and refine for believability and ergonomics.

  • Finalizing the 3d sketch22:53

    Finalizing the 3d sketch, this stylized cyberpunk girl in the zbrush course explores an integrated belt design, jacket details, and color accents to enhance the high-tech silhouette.

  • Refining the jacket23:43

    Refine the jacket by adjusting thickness with a small brush, insert edges, and use dynamic subdivision to create folds, plus add a gold border for a cyberpunk feel in Zbrush.

  • Making the jacket border21:40

    Learn to build a clean jacket border in ZBrush by extruding and snapping to the surface, maintaining a consistent border with mirrored polygons, and refining with edge loops and transparency.

  • Making the jacket part 222:43

    Explore refining the stylized cyberpunk jacket in ZBrush, adjusting textures, folds, and silhouette, using masking and spotlight brushes, and planning asymmetrical details for a game-ready look.

  • Making the shouder21:04

    Design and refine the cyberpunk shoulder in ZBrush by masking, extracting planes, using symmetry axis with loops and extrusion.

  • Making the shoulder part 223:10

    Master shoulder modeling for a stylized cyberpunk girl in ZBrush using symmetry, axis of symmetry, extrude, and mirror, with dynamic subdivision and crease control.

  • Making the collar armor20:53

    Model the collar armor in ZBrush through a guided workflow: use mirror symmetry, edge insertion, and brush refinements to create sharp, controlled creases and a cohesive front and back.

  • 36 Making the collar part 219:41

    Master collar detailing for a stylized cyberpunk girl in Zbrush by using insert edge loop, extrude, grouping, and dynamic subdivision to create thickness, holes, and angular details.

  • Making the bra, starting gloves and a small derail32:26

    Refine stylized cyberpunk anatomy by adjusting bra folds, sculpting gloves with masks and extraction, and exploring earrings and a small alien head as bonus content in zbrush.

  • Making the gloves21:21

    Learn to sculpt stylized gloves in ZBrush, detailing seams, straps, knuckles, and fit, using subdivision control, extraction, and polish to integrate with the cyberpunk character.

  • Starting the pants20:42

    Sculpt and refine the stylized cyberpunk pants for a ZBrush character, shaping the legs, crafting belts and seams, and detailing folds, edge work, and subdivision workflows.

  • Making the belts part 122:44

    Continue refining the pants and belts on the stylized cyberpunk character, using alpha brushes and masks in ZBrush, while keeping edges clean and planning to finish them in part 2.

  • Making the belts part 221:52

    Master belt creation for a stylized cyberpunk character in zbrush, using masking, symmetry, subdivision, and extrusion to shape belts, buckle, and integrated details with careful polygon control.

  • Making the belts part 320:04

    Sculpt belt thickness and buckle detail in ZBrush using extrusion, dynamic subdivisions, masking, and selective color adjustments for a stylized cyberpunk look.

  • Starting the gas mask22:08

    Build a gas mask in ZBrush by shaping polygons, enabling symmetry and mirroring, and refining with extrude, thickness, inner parts, and masking.

  • Making the gas mask part 222:57

    Explore hands-on ZBrush techniques to build a stylized gas mask part 2 for the cyberpunk girl course, including symmetry, pivot alignment, transparency, extrusion, and tube detailing.

  • Making the gas mask part 324:24

    Refine a stylized cyberpunk gas mask by extruding components, applying dynamic subdivisions, tweaking metal and rubber materials, and adding edge loops for detail.

  • Making the gas mask part 422:11

    Learn to build a gas mask component from a solid starting point, using symmetry, mirror welding, masking, and iterative extrusion to create detailed, connected parts.

  • Making the gas mask part 522:40

    Design a stylized gas mask part in ZBrush through hard-surface sculpting, using masking, beveling, and edge loops to refine form and add industrial detail.

  • Finishing the gas mask22:00

    Refine a stylized cyberpunk girl in ZBrush by softening sharp lines with dynamic subdivisions and enhancing specular highlights for a better low-poly look and normal map.

  • Making the knee pads part 122:22

    Learn to sculpt stylized cyberpunk knee pads in ZBrush, using masking, mirroring, welding, and symmetry to align straps and belt with the gas mask-inspired design.

  • Making the knee pads part 221:57

    Transform the knee pads and knee cap into cohesive armor by refining soft handles, adjusting symmetry and subdivision, and preparing areas for normal map baking, with attention to orange accents.

  • Making the soles23:29

    Master boot and sole details in ZBrush by shaping simple, straight geometry, refining edges with insert and stitch operations, and keeping low-poly topology for smooth subdivision.

  • Making the boots part 223:48

    Push and extrude boot geometry, refine topology with edge loops and creased edges, and use adaptive subdivision to match the sketch while masking, clipping, and zero mesh for clean shells.

  • Making the boots part 320:28

    Refine and finalize the boots for a stylized cyberpunk character in ZBrush by sculpting, masking, and extracting geometry, adjusting edges, and ensuring a game-ready mesh with cross-view checks.

  • Making the boots part 422:45

    In this boots part 4 lesson, the instructor refines boot geometry in ZBrush by extruding, cleaning up polygons, adjusting edge loops, and ensuring consistent thickness with dynamic subdivision.

  • Almost finishing the boots21:39

    In the stylized cyberpunk Zbrush course, the instructor refines the boots, adjusts layers and edges, and plans future detailing to balance realism with stylization.

  • Detailing the boots21:53

    Master stylized cyberpunk boot detailing in ZBrush by shaping bold edges, using subdivision and polish or standard brushes, and applying masks and using the inflate brush to create defined folds.

  • Making the sole tread26:38

    Learn to craft a stylized cyberpunk boot sole in ZBrush using live boolean to cut meshes and append threads, then refine with dynamic subdivision.

  • Detailing and finishing the accessories25:17

    Refine the stylized cyberpunk girl's accessories, fixing symmetry, adjusting belts and tubes, and applying metal textures with subdivision and mirror weld techniques.

  • Detailing accessories part 223:17

    Detail a stylized cyberpunk girl in ZBrush by shaping shoulders and a high-tech jacket, refining form with subdivision, symmetry, masking, and inflate/deflate, then plan the gun.

  • Starting the weapon22:47

    Begin weapon design in ZBrush by blocking a stylized cyberpunk gun, using separate tools, insert mesh, edge loops, masking, and color-coding to form magazine, barrel, and body.

  • Making the weapon part 222:43

    Model and refine a stylized cyberpunk gun in Zbrush by aligning parts with world axes, extruding forms, adding a top rail, and shaping the trigger and handle.

  • Making the weapon part 322:50

    In this ZBrush session, the instructor builds a stylized cyberpunk weapon part three, detailing magazine and trigger construction, symmetry, masking, and precise edge-loop workflows.

  • Making the weapon part 424:46

    In this hands-on weapon part 4 tutorial, learn to sculpt a stylized cyberpunk weapon using symmetry, edge loops, extrude, mask, and thickness to build a cohesive silhouette with mirrored parts.

  • Making the weapon part 523:02

    Making the weapon part 5 shows how to sculpt internal hollows and fillers, using projection, masking, extrudes, and edge loops with symmetry for a connected, print-ready gun design.

  • Making the weapon part 625:47

    Master weapon detailing in ZBrush by adding cylindrical details, masking, beveling, and symmetry to deliver a believable cyberpunk firearm design.

  • Making the weapon part 722:03

    Continue gun modeling for a stylized cyberpunk character in zbrush, fixing symmetry and flattening parts. Use extrude, pivot centering, masking, and subdivision to refine shape with edge loops and creases.

  • Making the weapon part 825:12

    Sculpt and refine a stylized cyberpunk gun part in the Zbrush course, applying insert edge, masking, symmetry, and subdivision to shape hard and soft edges and texture with noise.

  • Almost finishing the weapon28:12

    Finish a stylized cyberpunk weapon in ZBrush by refining the model with dynamic subdivisions, masking, extrusion, and ambient occlusion, using real-time render previews.

  • Finisning the weapon and append it to the girl26:48

    Append the weapon to the stylized cyberpunk girl, apply subdivisions to all parts, and refine with polypaint and symmetry for production-ready rendering.

  • Starting the pose25:05

    Learn to start a stylized cyberpunk pose in ZBrush, using spotlight, masking, and symmetry control, and adjust the head tilt, shoulders, hips, and hands with a weapon.

  • Making the pose part 229:12

    Refine a stylized cyberpunk girl pose in ZBrush through masking, back-and-forth adjustments, and careful shoulder and arm alignment, including glove and weapon positioning for a forward-walking stance.

  • Struggling with the pose part 325:32

    Refine a stylized cyberpunk girl pose in ZBrush by adjusting symmetry, masking, and limb angles, focusing on a relaxed walking stance, leg alignment, and center of mass.

  • Finishing the overall pose28:49

    Learn to finish a stylized cyberpunk female pose in Zbrush by refining balance, hand placement, and garment movement, ensuring the character reads as stable, dynamic, and natural from multiple angles.

  • Cleaning and fixing the pose part 126:43

    Fix and refine a stylized cyberpunk girl sculpt in ZBrush, focusing on pose corrections, eye and jaw adjustments, garment folds, and smooth subdivision-based detailing.

  • Cleaning the pose part 235:37

    Learn to repair and refine a stylized cyberpunk girl model in zbrush, improving pose and details from imported files through smoothing, inflation, masking, and precise adjustments.

  • Final cleaning23:20

    Refine a stylized cyberpunk girl in ZBrush by final cleanups, adjusting geometry, wrinkles, and jacket inflation, then prepare fast render passes and turntables for a promo-ready, transparent-background output.

  • Making the render passes21:29

    Master render passes in ZBrush for a stylized cyberpunk girl by setting the working area, perspective, and viewport views, then render normal, mask, and ambient occlusion passes with shadows.

  • Making a nice render in Photoshop part 120:32

    Create a polished cyberpunk character render by mastering Photoshop masking, channel selections, and layer workflows, apply rim lighting, shadows, and background for a cohesive final image.

  • Finalizing the render23:43

    Finalize the render by refining shadows and alpha channels for a transparent export. Apply masking, colorize, levels, blur, and dirt texture overlays to ground the character and enhance contrast.

  • Goodbye3:21

    Navigate the journey of creating a stylized cyberpunk girl in zbrush, overcoming frustrations and savoring breakthroughs while sharing your results and exploring anatomy for artists.

Requirements

  • You have to be intermediate Zbrush user

Description

First few videos are free for preview.

Would you like to be able to create a stylized face? A stylized body, clothes and let's be honest - a whole character? Then maybe you have come to the right place!


My name is Niko and i've been a 3D character artist for over 11 years. My passion were always the stylized characters and with more than 20 stylized characters done by me in last 2 years i feel ready to teach you how to do one yourself.


In this course, if you choose to accept it, you will learn how to create a stylized female cyberpunk character with clothes, accessories and a big gun from concept. All from scratch, all only in Zbrish, using the latest technology and of course the great concept from @artofmaki.


We will start with two short videos of customizing the Zbrush UI and making a custom menu with most used operations for more efficient and fast workflow.


We will then really start the model, by making the head. I will talk about head anatomy, common mistakes and ways to stylize. Then we will make the eyes and will model the interesting mohawk hair. After that we will make the torso, hands, feet and fingers, while talking about anatomy and stylization too. Then we will start our 3D sketch in order to imagine better what the character will look like when fnished. Next we will turn our attention to the individual parts of her clothing and accessories by starting with the jacket. After that we will do the hard surface modelling of the shoulders and her collar or neck armor. Then we will jump to the gloves and also the belts. We will struggle a bit, but finaly triumph with the making of the gas mask on her hip.


After that we will get to the knee pads and go straight to model the boots. The boots will take us some time and effort, but we will be victorious in this battle too.

Then it will be time to make the weapon, which is the most complicated hard surface part in our character, but i will guide you so smoothly trough the process of making it from simple forms to the details, that you will never think of making hard surface things outside of Zbrush ever again!

Then, after we combine the weapon with our girl, the work on the game ready high poly mesh will be completed. We will continue, though, because for presentation, a nice pose always wins over a t-pose. And we will make the pose from the concept.

There will be drama, tears, laughter and finaly we will, once again be victorious and with happy hearts will do render passes and combine them in Photoshop to achieve the final beauty render.


This course is mainly for intermediate Zbrush users, but if you are a beginner and you feel adventurous, you may give it a try (and after the first few videos go and check out my Absolute beginners Zbrush course, and then get back to this one :))


So do you feel like learning some new skills, tricks and improving yourself? If so, i will wait for you in the first video of the course! Aaand also in all the others...:)

Who this course is for:

  • Intermediate Zbrush users who wants to learn the art of stylized characters