
Link to Sculptris: http://pixologic.com/sculptris/
In this lesson: Can I have the attention of the class for one second?
Hi, my name is Cody. Today your mission, if you choose to accept it will be to embark on a learning journey to bring your imagination to life.
Alright, tone set.
So in all seriousness, I am a certified 3D artist and designer, graduated in 2015 and have just gotten around to finishing some projects developed using this program called Zbrush (Sculptris free version) that are visualization and design tools used as an industry standard in countless creative endeavors in our world.
Created by Pixelogic, Zbrush eliminates the countless hurdles between creator and creation in a way never before imagined by creating special working methodology that makes Zbrush a joy to work with.
In this lesson:
When it comes to learning something new, it's best to start out simply. Too much complication early on is a fast track to frustration and confusion in this line of work, and is best to go in with a plan.
In this lesson, we'll go over the basics of getting around ZBrush and how to load up references.
In this lesson:
We will be looking at the "potential" UI options for Zbrush while we're still getting used to the look of the program. Settle in.
In this lesson:
In this one, we will look at the main possible starting points for getting started on a character. There are pros and cons to them all, and a combination of two or three never goes amiss.
We continue with moving forward with combining two of the possible three.
Not just the tools:
You could become the ultimate master of everything ZBrush-oriented but would still be doing your efforts a disservice by not realizing the hidden language used to translate visuals.
Visual Language.
These are the main elements I use when working on character designs in both 2D and 3D. Rather nuts and bolts, yes, but that doesn't mean it isn't important to know.
What does this button do? Oh, that:
This is a rather in-depth look at the most prominent features that ZBrush has to offer.
It may look like a lot but half of the tools appear twice for the sake of convenience.
In this lesson:
We look at Transpose and see what all it can do.
We continue from Lesson 3, building an understanding of Zbrush's capabilities.
In this lesson:
You could become the ultimate master of everything ZBrush-oriented but would still be doing your efforts a disservice by not realizing the hidden language used to translate visuals.
Visual Language.
These are the main elements I use when working on character designs in both 2D and 3D. Combining program function with artistic expression may require a varied approach.
In this lesson:
We cover how to import and benefit from references.
In this lesson:
Here is where we shall delve deep into the inner workings of zSpheres and their functionality. Basing the creation on brush size and transpose tools working in tandem, we can throw together a humanoid zSphere rig that can act as our character's base. Let's get started.
In this lesson:
There is a specific method to sculpting that I have learned over the course of my 3D design career. I've modeled a lot of different things but I've always gone back to the ability to determine character designs in 3D. In this lesson, I will spill the beans about the systematic approach to Zbrush and what makes it as comprehensive as it is.
In this lesson:
We'll be going through the process of modeling human qualities and discovering the usefulness of underlying anatomy.
In this lesson:
We go over the idea of modeling clothing and the best approaches.
Onward and upward:
Reaching the zRemesher stage is something of a model graduation. It states that your project is solid enough to add the final pass of detail. Wholesale changes should be complete before reaching this point.
In this lesson: We will explore the possibilities and avenues of adding glorious, vibrant color to our working projects. Texture maps are touched on, but for this visualization-fueled course we will only mainly cover the process of Polypainting.
In this lesson:
We go over the steps for building a timelapse in Zbrush. We also explain what that is herein.
In this lesson: You will learn how to pose characters fluidly and acquire an understanding of what a character model needs to be considered, "animation ready."
So life-like, it's almost as if they're alive:
This detail pass focuses on the underlying thought process of combining anatomy with stylized attributes.
Hello!
In this course, we're going to delve into all steps and functions of ZBrush, a dynamic creation tool that we'll be using to create a sculpted model from start to finish inside of the program.
Course Highlights:
A major goal is to make this course as accessible as possible, as all of the major elements to the program are covered herein.
We'll begin with where to start, talk about the lifespan of a model and reach a point of acceptable completion, and will also discuss how to reach such a point when first starting out. We'll also cover how it's important to learn to get better results for your work by introducing character design elements to your projects early on. So sit back, relax and enjoy this comprehensive design tutorial for one of the most powerful 3D software packages to date!