Blender 2.8 Stylised 3D Game Model Complete Beginners Guide
What you'll learn
- Using Blender 2.83 and understanding its interface and shortcuts
- Sculpting a stylised 3D game asset in Zbrush
- Substance Painter: explore and have fun with texturing and material creation
- Creating renders and turntables, including a wireframe, in Marmoset Toolbag 3
- Effective problem solving in Blender 2.83
- Following through a complete guide on creating a 3D stylised model of medieval cannon
- Quality assurance and aesthetics maintenance for a stylized art 3D model
- Effective troubleshooting within Zbrush using the zmodeller brush
- Complete guide on marking seams & texture resolutions
- UV mapping and UV unwrapping your model
- Learning how to mark seams on spheres to achieve a good UV unwrap quality
- Importing 3D models from Zbrush into Substance Painter via high- and low-poly suffixes
- Learn how to use the layer based material creation system in Substance Painter
- Creating custom made leather, wood, and metal materials in Substance Painter
- Adding materials to a 3D model using the Substance Painter polygon fill technique
- Learning how to render and light scenes in Marmoset Toolbag 3
- To have downloaded Blender 2.8 (available for free)
- Thirst to learn and excitement about 3D modelling
- It is better to have Zbrush, Substance Painter and/or Marmoset Toolbag 3, but you can apply the skills you have learned for the course to Blender within its sculpting, texturing, and rendering functionalities respectively
Stylised 3D Game Model: Complete Beginners’ Guide
Hi and welcome to this new 3D Tudor Udemy course, ‘Stylised 3D Game Model: Complete Beginners’ Guide’. This is complete beginner’s guide to creating a 3D stylised game model. This course will teach you how to create a stylised 3D model from scratch to a professional level, following industry pipelines. If you ever wondered how AAA assets are made by some of the biggest players in the industry, then stay tuned and find out what this course is all about.
Like my other Udemy courses, I will be taking you on an extensive 3D modeling journey involving modeling, texturing, freebies, lighting and rendering a game ready 3D asset. The focus of this Udemy course is to show you how to make realistic models, to a real-world scale. Enroll in this Blender 2.83 course and experience over 8 hours of content, full of learning opportunities to take your 3D modeling, sculpting, texturing, lighting and rendering skills up by quite a few notches. By completing this course, you will walk away with a comprehensive view of how to model from the ground up, with a super-fast industry-standard workflow. All this exclusively in Blender 2.8.
‘Stylised 3D Game Model: Complete Beginners’ Guide’ has a new learning format that will be relevant to beginners. This course is also relevant to those students who are more familiar with 3D creation and modeling using Blender software, or those who are transitioning into Blender from another piece of software or from the previous older versions of Blender.
Using everything I learned from previous courses, mainly from all your helpful feedback, I was able to make a course that really has the wow-factor; something you will be proud of accomplishing.
This course will teach you how to model stylised assets from the ground up, using Blender 2.83. Whether you are an absolute beginner or someone who is looking to elevate their skill level, animations will be telling you all about modifiers, Blender functions, and key commands, which will guide you along the way – popping up right when you need them. This course explains everything and will include a step-by-step exploration of all the new shortcuts that have come with this new Blender version. Best of all, this unique course functionality also lets you set your own pace. This allows the course to be viable for Blender users of any level.
By the end of the course, the knowledge you will have learned can be put to use independent of the direction you take in 3D modeling – following the amateur or the professional path.
Next, to take our 3D model to the next level, we take a deep dive into Zbrush. You will learn various simple Zbrush techniques to bring your 3D creation to life. This course will take you through the very basics of the Zbrush UI, all the way up to preparing a model for export. What is more, you will be learning new sculpting skills, in addition to learning how to optimise your model to make it game ready.
In this section, we will be using Substance Painter. Substance Painter is an industry standard software. You will learn how to create complex stylised materials from scratch. We will also go over how to lay or apply multiple materials to meshes. As we texture, we will take an in depth look at how to create texture bakes using high- and low-poly models. In the end, you will come away with a broad understanding of maps and textures, all in just a few hours.
Finally, to present our model in the professional way and make it really stand out in any portfolio, we will be rendering out in Marmoset Toolbag 3. We look at the best texture maps to use for rendering, and we will go over how to set up not only just one render, but three, including a fully textured and wireframe turntable. You will come away with renders which you will be proud to show off on your social media. By the time we have finished rendering in Marmoset Toolbag 3, you will have the knowledge and confidence to create stylised assets that look like they fell out straight out of a game.
I always feel that lighting is one of the key components that tend to be the most overlooked. To be honest, I learned this the hard way, seeing as lighting is important with regards to making a scene pop. I have taught you how to set up your lighting in my previous course, ‘Blender 2.8 Model a Lightsaber for Beginners’, within Blender, but this time, we will take it a step further. All lighting including environment lighting and extra light were set up within Marmoset Toolbag 3.
Best of all, this course also comes with a free download pack, full of everything you will need for the course. This will include things like full references, Zbrush brushes, and textures just to name a few. The ‘Stylised 3D Game Model: Complete Beginners’ Guide’ course download pack will include 3 different brushes, one resolution map, five rope textures (albedo, height, metallic, normal, roughness), a skull decal, and a wood grain illustration.
These are resources that you are free to download and reuse in your other projects. I created all these textures and resources using a mix of Substance Designer, and Adobe Photoshop (e.g., for the smoke decal). All textures included for free with this course are custom made specifically for this course.
So, with all that said, I hope I have whetted your appetite to start your journey into stylised 3D game asset creation. Check out the free introduction and I am sure you won’t be able to put this course down. Check it out. You have nothing to lose, but everything to gain.
I had a blast making this course and I am sure you will too!
Happy modeling everyone!
Neil, 3D Tudor
Who this course is for:
- Beginner 3D modellers eager to learn how to build a 3D stylised art game ready asset of a medieval cannon
- Enthusiasts of Blender 2.83, Substance Painter, Zbrush, and Marmoset Toolbag 3 who want to fast-track their understanding of its new and exciting changes
- Mid-Level 3D modellers who want to take their modelling to the new level and improve their workflow with tips and tricks
In 2019, Neil Bettison founded 3D Tudor out of his passion for 3D modelling, which he wanted to share with others. He is a professional prop and environment artist.
Neil is a successful instructor with over 200,000 students. His courses are among the highest-rated for 3D modelling on Udemy, with reviewer ratings at 4.7 or above. This includes a Udemy bestseller course.
Neil's courses are aimed at 3D modellers of all levels, with a great number of new tips and tricks for each learner. Each course is different, with most common themes including medieval England Tudor game assets and buildings, or sci-fi scenes and weapons. Neil's instructor style makes him stand out because of his to-the-point instructions and clear guidance. He is the only instructor on Udemy who uses live on-screen tooltips throughout his lessons, helping learners to follow along, without the need to go back and revisit previous shortcuts. This enables absolute beginners and mid-range learners to learn alongside one another, with nothing holding them back, and at different paces, chosen by each student.
Neil Bettison is a professional 3D artist with 8 years of modelling experience, including assets, characters, and environments. Neil initially got started with 3D modelling because of his passion for gaming. Some of his first models included creating assets for City Skylines workshop.
After attending the University for the Creative Arts (UCA) for a BA(Hons) Computer Games Arts degree, Neil began freelancing.
As a freelancer, Neil expanded his portfolio through work on historical assets and environment, working to sell these models alongside custom work requests. He is successful on social media and he quickly became a success on YouTube since launching his 3D Tudor channel in 2019. Neil's YouTube channel has become a go-to for all Blender students and hobbyists alike. Following his success on YouTube, Neil went on to create Blender courses on Udemy, aiming to synchronise them with his free YouTube content so that students can get the most out of learning.
Neil's 3D models are made using a combination of Blender, Maya, and ZBrush - depending on their specifications. Neil uses Blender for particle effects and complex asset animation. Neil can use two popular game engines, Unreal Engine 4 (UE4) and Unity, with many years of experience in using both. He is proficient in Photoshop and uses this tool for his textures and the original concept art he produces as part of his 3D model research workflow. Neil uses Substance Painter but also makes his own materials and textures using Substance Designer. Neil prefers using Topogun for retopology, specialising in optimising retopology for AAA assets.
Neil strives to continuously expand his library of courses over time, aiming to introduce learners to more software and tips and tricks over time. Together, the journey is just beginning!