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Stylized Character with ZBrush & Fuse
1 students

Stylized Character with ZBrush & Fuse

Stylized Character
Created byWILSON SEGUN
Last updated 1/2025
English
English [Auto],

What you'll learn

  • DIGITAL SCULPTING AND CHARACTER GENERATION

Course content

1 section • 24 lectures • 3h 1m total length
  • Introduction8:25

    Explore stylized character design using a generator, ZBrush and Fuse workflow, from generating a simple character to sculpting details, with reference boards on Pinterest and practical artist insights.

  • 2_INTRO_2.mp44:58

    Explore the stylized character creation workflow from concept references on Pinterest to sculpting in ZBrush, texturing in Subtask Painter, clothing design in Marvelous Designer, and rendering in Maya.

  • 3_CHARACTER DESIGN_REF13:52

    Open the application, import a reference image, and set up a stylized character for sculpting. Navigate with orbit, pan, and zoom, then customize and export to the next class.

  • MIXAMO PLUGIN INSTALLATION8:33

    Install the mixamo plugin in maya by running the python script from documents/maya/scripts, using the script editor, and a custom shelf to manage import and export with correct scale.

  • 4_ZEBRUSH _INTRO3:58

    Learn zebrafish sculpting basics in ZBrush, including loading objects, using the light box, and mastering orbit, zoom, pan, and dolly navigation.

  • 4_ZEBRUSH _MASKING2:41

    Master masking in ZBrush by using ctrl and left-click to define mask areas, sculpt only unmasked regions, and clear or manage masking to protect selected parts during work.

  • 5_ZEBRUSH _BRUSH12:08

    Explore essential ZBrush brushes and settings, including clay build up and inflate, with shortcuts for size and symmetry, and learn how move, mask, and topology affect sculpting.

  • 6_ZEBRUSH _BRUSH9:36

    Learn to stylize characters using ZBrush brushes like dynamic, polish, pinch, and inflate, adjusting brush strength, smoothness, and subdivision levels for flat surface detailing and hard-surface sculpting.

  • 7_ZEBRUSH _BRUSH6:55

    Learn to import and prepare a stylized character in ZBrush, clear the canvas, manage objects with the outliner, and adjust brush size and basic edits with the move tool.

  • 8_ZEBRUSH _BRUSH6:51

    Begin sculpting in ZBrush by blocking a primary shape with move brush, avoiding topology. Then refine torso and chest volumes using inflate, adjust legs and glute area for balance.

  • 9_ZEBRUSH _TORSO4:07

    Refine a stylized character torso using masking and sculpting techniques in ZBrush, guided by reference, with careful anatomy shaping and smoothing to keep bold, simplified details.

  • 10_ZEBRUSH _TORSO6:01

    Learn to sculpt a stylized torso in ZBrush using standard and detail brushes, adjusting stroke strength, inflating volumes, and refining form toward a warrior-type character.

  • 11_ZEBRUSH _HEAD9:30

    Start from the neck, sculpt the head with reference guidance in ZBrush, shaping eyes, nose, and lips, and refine with smoothing and volume adjustments.

  • 12_ZEBRUSH _ADJUSTMENT AND EXPORT4:10

    Review and adjust the stylized character in ZBrush before export, fine-tuning the leg with shift and smooth, then set the correct export scale and save the project for next class.

  • 14_ZEBRUSH _IMPORT TO FUSE5:50

    Import the stylized character into fuse, load its textures, and generate the skeleton and facial expressions for animation or game design.

  • 15_FUSE_CHARACTER _ASSEMBLE9:00

    Learn to assemble a stylized character in Fuse, from torso and legs to clothing, then apply textures and facial details like lipstick and makeup for a polished look.

  • 16_FUSE_CHARACTER TO MIXAMO6:19

    Export a stylized Fuse character to Mixamo, name it, and download the asset in fdx for animation, preparing for use in Unreal or Unity with a level-of-detail skeleton.

  • 17_ MIXAMO ANIMATION5:08

    Explore Mixamo animation workflows by selecting adventure or combat packs for a stylized character, previewing locomotion across packs like Mali Multipack and action adventure park.

  • 18_ MIXAMO AUTO CONTROL RIG7:41

    Learn to rig a stylized character with Mixamo auto control rig, align the skeleton, adjust scale, and enable or disable extra controllers for posing or animation.

  • 19_ TEXTURE3:00

    Apply texture to the character by activating the texture, selecting the character from the outline, and breaking the transparency in material attributes to reveal the clothes.

  • 20_ RIG SCALING9:52

    Explore rig scaling for a stylized character in ZBrush and Fuse, learn how to import, frame, and smoothly resize oversized assets while maintaining control of the rig.

  • 21_ TEXTURE10:44

    Apply texture and skin materials to a stylized character using ZBrush and Fuse, covering UV maps, standard surface textures, and render adjustments for realistic light bounce.

  • 22_ TEXTURE8:02

    Finish texturing a character in ZBrush and Fuse by refining the skin texture, applying a second texture and normal texture, and tuning material attributes and reflectivity for realistic lighting.

  • 23_ POSE14:09

    Pose your stylized character using on-screen controls, adjust the pose for animation, save the final pose, and explore designing your own characters for animation.

Requirements

  • no experience needed for this course its made for a beginner
  • all you need for this course is just to download ADOBE FUSE CC, ZBRUSH and MAYA

Description

Stylized Character Creation with ZBrush & Mixamo Fuse – A Complete Guide

Unlock the power of ZBrush and Mixamo Fuse to create stunning stylized characters for games, animation, and digital art! Whether you're an aspiring artist or a professional looking to refine your skills, this course will take you through a step-by-step process to bring your characters to life.

Why Take This Course?

Stylized characters have a unique charm that makes them stand out in games and animations. Learning how to create them efficiently using industry-standard tools like ZBrush and Mixamo Fuse gives you an edge in character design. This course will teach you the fundamentals, from sculpting expressive forms to rigging and animating with ease.

What You’ll Learn:

Sculpting Fundamentals – Shape your character with stylized anatomy techniques.
Detailing & Refinement – Add personality through exaggerated features and textures.
Retopology & UV Mapping – Optimize your model for animation and game engines.
Texturing & Polypainting – Bring your character to life with vibrant colors.
Auto-Rigging with Mixamo Fuse – Quickly create animations without manual rigging.
Exporting for Games & Animation – Prepare your character for real-world projects.

Who is This Course For?

Beginners – No prior experience needed!
Game Developers – Create stylized game-ready characters.
Animators & 3D Artists – Enhance your creative workflow.

Join now and start crafting eye-catching stylized characters today!

Who this course is for:

  • any body that are ready to sturdy digital sculpting for stylize character or ready to learn how to make a cartoon character