
Master sculpting stylized high-poly characters in zbrush, from a sphere to anatomy and armor, using dynamesh and clean topology to convert 2d concepts into 3d silhouettes.
Download project files to practice stylised character sculpting in Zbrush, load pureref references, block basic head shapes and silhouette, and use dynamesh and hotkey presets.
Begin a stylized ZBrush character by building a simple base mesh from a sphere, using dynamesh and symmetry to block rib cage, pelvis, head, and limbs, focusing on silhouette.
In stylised character sculpting in ZBrush, learn to add arms and legs, set rough proportions, and refine silhouette. Use Dynamesh, symmetry, and simple reference poses to shape the model.
Learn to block stylized character arms in zbrush by building a solid base mesh, refining deltoids with dynamesh, polish, and symmetry, then shaping the silhouette for clothes.
Refining the basemesh in Zbrush, this lecture guides you to set up canvas, import concept art with spotlight, and block silhouettes to refine proportions for a stylised character.
Learn torso redesign in ZBrush using stylised base meshes and references, merging rib cage, pelvis, oblique, deltoid, and latissimus dorsi to create a League of Legends silhouette.
Learn step-by-step blocking of a stylised hand in Zbrush using a base mesh, Dynamesh, and simple polygroup workflow, then refine anatomy and pose for a complete character.
Sculpt a stylized hand in ZBrush using Dynamesh, clay buildup, masking, and Remesher workflows. Block the hand anatomy from metacarpals to phalanges and prepare for finger construction.
Refine a stylised Zbrush finger with high polish, landmark checks, and topology tweaks, duplicating parts, closing holes, and dynamesh adjustments to prepare adding the remaining fingers.
Explore a practical ZBrush workflow for stylized characters, merging elements, using Dynamesh and ZRemesher, masking and posing the hand, and projecting a base mesh to refine the overall silhouette.
Use a 3d or image hand reference to pose a stylised hand in Zbrush, align proportions with masking and inflate brush, and adapt workflows for study or production.
Pose stylised fingers in zbrush by adjusting a base hand mesh, using reference and concept to guide masking and inflating, refining proximal joints and finger balance.
Sculpt a stylised finger in ZBrush through a final fingers session, applying careful posing, rotation, masking, and polygroup workflows to achieve realistic volume and expression.
polish and sculpt a stylised hand in zbrush using dynamesh, inflate, polish, and high polish brushes, refining landmarks, nails, and retopology for a clean, stylised result.
Retopologize and remesh the stylised hand in ZBrush, project detail from high to low, and polish with clay and high polish brushes for a refined pose.
Adjust torso proportions by studying ribcage and pelvis gaps using references and side views, then block in the shape with zero mesh and remesh in Zbrush.
Refine the torso silhouette and landmarks, such as the ribcage, clavicle, sternum, and pelvis, while sculpting volumes on a stylised female figure in zbrush using high polish and damstandard.
Continue sculpting the legs in ZBrush, using a base mesh reference to adjust the neck, arms, and clavicle landmarks. Apply Dynamesh and polish to create a reusable basemesh.
Refine the stylized arm silhouette in ZBrush by testing proportions, mirroring across the X axis, and reshaping with Dynamesh and high polish for a clean, dynamic look.
Apply the orb brush and ARB crack brush to refine a base mesh, shaping the gastrocnemius and surrounding quad muscles while establishing clear landmarks and flow.
Refine the arms and silhouette for stylish characters in ZBrush, using cylindrical biceps and triceps, inflation, Dynamesh, and high polish to maintain contrast and flow.
Continue refining the arms by adjusting the diagonal lines, adding volume, planning the anatomy, and keeping the mesh clean and landmarks clear.
Finish the base mesh by refining arm and leg landmarks and line flow for a stylish character, using move and high polish to keep clean lines.
Block simple clothes, armor, and props in ZBrush to establish a rough silhouette, test proportions with Dynamesh and symmetry, then refine the head, hair, and weapon.
Block a stylized character in ZBrush by refining proportions, testing with Dynamesh, mirror and weld, and planning armor, while exploring color fills and progressive detailing.
Continue blocking the stylised character in ZBrush, refining connections and separating metal from leather with transpose, polygroup, and close holes. Use Dynamesh and clip curve to shape cloth folds.
Block the foot geometry in ZBrush using spheres and masking to establish proportions. Refine with Dynamesh and clip curve to develop a clean, stylised form.
Refine a stylised character by working on pieces: adjust shapes, duplicate and merge parts, remesh with dynamesh, and close holes while tuning proportions in ZBrush.
Continuing armor feet in stylised character sculpting in ZBrush, the instructor refines color, shape, and material to match the concept, using Dynamesh, masking, and color fill objects.
Block the knee armor in zbrush using a sphere, apply dynamesh and local symmetry to smooth surfaces, and refine connections with masking, polish, and extrusion.
Master ZModeler workflows in ZBrush to refine knee topology, add loops, extrude faces, and mirror geometry for stylised character sculpture.
Master small tweaks in stylised character sculpting with Zbrush, Zmodeler, bridge, and extrude to refine polygons, insert edge loops, polish, and inflate for cleaner edges.
Block and refine a stylized belt in ZBrush using masking, ZModeler, remesh, and symmetry, then duplicate, adjust edge loops, and polish for proportional belt details.
Learn to block and refine the skirt on a stylised character in zbrush, using subdivision, masking, extrusion, and symmetry to adjust proportions and create clean, modular armor details.
Learn to extend the skirt by adding a plane as a clean subtool, then use zmodeler to insert loops, extrude, and refine proportions with masking and duplication.
Learn to adjust the leg position in stylised character sculpting in Zbrush by tweaking geometry with the gizmo, polish brushes, and merging subtools through dynamesh and extrusion.
Learn to sculpt a stylised bracelet in ZBrush by blocking shapes, applying Dynamesh and creasing, and refining with bevels, extrusions, and polygroups.
Adjust skirt size by moving points and testing angles, use symmetry and dynamesh blocking to refine the belt before continuing.
Block the top body elements in Zbrush using dynamesh with symmetry, shaping the shoulder and armor while testing proportions with perspective, masking, and high polish.
Block and refine the arm armor wrap in Zbrush by masking the area, using remesh adaptive and extrusion with polygroups, then plan for retopology and future refinements.
Adjust the arm design by inflating the biceps toward a cylindrical silhouette, using masking, smoothing, Dynamesh, and Remesher to refine the shoulder for a stylized character.
Continue sculpting the armor in Zbrush by duplicating the base mesh, mirroring, and refining with Dynamesh and inserts to achieve symmetrical, sharp detail.
Learn to sculpt stylised ornaments in Zbrush using dynamesh, zero mesh, and ZModeler tools to extrude, merge, and polish forms with masks and polygroups.
Explore iterative tweaks in stylized character sculpting with Zbrush, using clay polish, masking, local symmetry, and subdivisions to refine borders, pose, perspective, and color.
Continue the adjustments of a stylised character sculpt in ZBrush by building with a cube, applying modular loops, masking, extruding, and remeshing to refine holes and shape.
Make scroll-like components in ZBrush by extruding and shaping cylinders into a polymesh 3D, using Zmodeler to insert loops, mask, and inflate for the final form.
Explore stylised character sculpting in ZBrush, applying extrusion, bevel, edge loops, masking, Dynamesh and retopology to refine geometry and test proportions.
Break complex pieces into manageable parts and work calmly day by day in stylised character sculpting in zbrush, using subtools, dynamesh, and retopology prep to avoid rushed results.
Explore practical techniques for adding little details in ZBrush, leveraging symmetry, inset and extrude workflows, bevels, masks, and dynamesh to refine forms before retopology and normal map creation.
Master finishing a stylised scroll on a character in ZBrush by masking, inverting, and inflating details, applying color fill, and refining subdivision and landmarks with precise transforms.
Append a paper scroll to the character, rename it as a scroll reference, duplicate for reuse, and use transpose with pivot, rotate, scale, and preserve subdivisions.
Block the cross in Zbrush using Dynamesh, masks, and zero mesh to form a clean base topology, then refine with polygroups, extrudes, and edge loops.
Continuing the cross in stylised character sculpting, the lecture guides you through organizing geometry with polygroups, applying creases, bridges, and loops, and refining form with dynamesh, mask, and polish.
Master adding the support in stylised zbrush sculpture by refining edge loops and polygroups, using pinch and clay polish, bake layers, and maintain clean topology.
Apply live boolean and dynamic mesh techniques in ZBrush to build and refine a cross-shaped form, using polygrouping, extrude, mask, and mirror weld for precise, stylised sculpting.
Create a stylised character and a crystal detail in ZBrush by adjusting materials, color, and masking. Use Dynamesh, polygroups, and polish to shape a crystal silhouette and achieve the look.
Develop belt elements for stylised characters in ZBrush by blocking shapes, refining with clay polish and pinch, using Dynamesh, and preparing for low-poly retopology.
Master continuing belt construction in Zbrush by blocking boot elements, reusing geometry, and refining with bevels, masks, and loops to achieve a stylised belt.
Create stylised chain elements in ZBrush by shaping a ring or cube with inflate and masking, refine the silhouette with polish brush and loops, then build linked chains using symmetry.
Continuing the chains in ZBrush teaches using reference proportions, modular chain geometry, masking, and subdivision workflows, plus lightweight dynamics to refine a stylised chain on a character.
Refine the neck chain in stylised character sculpting in zbrush by masking, adjusting the silhouette, and finalizing with poly paint, remesher, zero mesh, and transpose.
Master small adjustments in Zbrush by refining masks, moving and inflating geometry with symmetry, masking, hiding, and inverting, then using bevels, bridges, and grease polygroups for clean hard-surface details.
Learn stylised character belt sculpting in ZBrush by modeling loops, extruding borders, creating polygroups, and using boolean operations to form holes.
Refine a stylized belt in ZBrush using booleans, masks, and live boolean practice; plan step by step, adjust topology, and connect belt parts through careful, iterative refinement.
Learn to sculpt a belt piece in ZBrush using planes or cubes, extrude and edge loops, then refine with ZModeler and subdivision for stylized geometry.
Refine metal details in ZBrush by beveling edges, using symmetry, and bridging polygons while masking and polygroups to prepare for a Dynamesh workflow and normal maps.
Experiment with design variants by building simple blocks, testing angles, and refining silhouettes for game visuals. Master masking, beveling, and transpose to organize parts toward a stylized belt.
Separate belt regions, duplicate geometry, and extrude to shape a curved belt with loops, masks, and inverts, refining the silhouette.
Refine the hair silhouette using move and inflate brushes, adjust volume and angles, and test silhouettes with references and mirror techniques to craft a stylised zbrush character.
Block and duplicate a stylised chain in ZBrush, use low-poly retopology and normal map baking, then reuse a single chain with shared UVs to streamline the game mesh workflow.
Learn to sculpt a stylised shield in ZBrush by starting from a low-poly cube, bridging holes, masking, extract, Dynamesh, symmetry, extrude, and polish for a crisp final form.
Apply a shield to the stylised character in Zbrush by masking and moving regions, refining with clay polish and dynamesh, and preparing with polygroups and merge for a clean fit.
Continue stylised character sculpting in ZBrush by refining a shield with chains and belt, practicing masking, mirroring, bridging, and preparing for Dynamesh and retopology workflows.
Redesign the belt on a stylised ZBrush character by refining edge loops, bevels, and polygroups, then preview with poly paint and plan retopology, uv mapping for real-time use.
Practice refining a stylised Zbrush character through masking, color adjustments, and clay polish, while iterating proportions, dynamesh remesh, and high-poly detailing toward a finished design.
Build armor from a cube with dynamesh, refine the mesh with polygroups, and optimize proportions, while planning texture and render workflows in Blender, Maya, ZBrush, Substance Painter, and Unreal.
Remesh and block armor feet using zero mesh and append cube workflows. Mask, bridge edge loop, and apply symmetry while testing Dynamesh and initialize settings to preserve reference proportions.
Master finishing feet armor in Zbrush by refining symmetry, adjusting topology with polygroups, using clay polish and masking, and applying metal material and color fills.
Remaking short elements in stylized character sculpting with ZBrush, this lecture demonstrates retopology workflows, extrude and bridge techniques, symmetry and polygroup strategies to refine geometry.
Create polygroups and landmarks, test loops, duplicate and rename subtools, and use the subtool master mirror x axis to refine cloth and knee armor with polish and shading.
Explore creating believable cloth folds in stylised characters with zbrush, using base meshes, dynamesh, symmetry, and careful reference to shape volume and clean silhouettes.
Translate volumes into clean shapes by using dynamesh, masks, and high polish; refine belt, skirt, and pant connections with landmarks and strategic lines.
Turn off symmetry, sculpt and mask with lasso, use dynamesh to refine landmarks and clean lines, and test geometry with clay polish and high polish to shape a character.
Continue the folds in stylised character sculpting by teaching building cloth volume with a fixed point and landmarks, using references and tools like move, pinch, smooth, and shading techniques.
Develop pants connections in stylized character sculpting with ZBrush by applying sketch shading, masking, bevels, extrudes, and polygroup adjustments to build precise, connected form.
Master finishing the pant connection in ZBrush by refining volume, using inflate, insert loops, masking, and Dynamesh to create a natural, stylized silhouette.
Learn to sculpt stylised clothing sleeves in Zbrush by forming smooth landmarks, using Dynamesh and high polish, and balancing symmetry with intentional asymmetry.
Refine the sleeves by sculpting folds and volume with the standard brush, using cavity masking to control details. Reference medieval clothing and prepare for the remesher in the next video.
Learn how to work with zremesher for cloth topology in ZBrush, using dynamesh, project, and clip polish to create clean geometry and a UV-ready wrap for texturing.
Learn to clean up meshes in ZBrush by optimizing topology, reducing subdivision, and refining details with polygrouping, clay polish, and remesher workflows for stylized character sculpting.
Master stylised sculpting in ZBrush by masking by cavity, building polygroups by normals, and extruding edge loops, then refine geometry with move, duplicate, and polish.
Master detail workflows for stylised characters in ZBrush. Learn color variation with RGB painting, alphas, noise, masking, and Dynamesh for baking high to low poly and texturing in Substance Painter.
Explore dynamesh workflows in stylised character sculpting with zbrush, including landmarks creation, masking by cavity, uv maps, inflate, polish, and alpha applications.
Start the head in ZBrush from a sphere, place landmarks for the nose, zygomatic, jaw, ear, and neck, and refine proportions with Dynamesh, high polish, and clay buildup.
Block the eyelids and define facial landmarks in ZBrush for a stylized concept look. Use masks and Dynamesh to shape the nose, zygomatic arch, and eyes with bold contrast.
Use reference to build facial landmarks—eyebrows, eye socket, nose—and add volume with dynamesh, masks, and high polish to preserve the concept.
Continue the head sculpt in ZBrush, refining lines and volume in a stylized cartoon style, using Dynamesh, mirror and weld, and polish brushes to enhance contrast while referencing other models.
Block the ear silhouette and refine landmarks across front, side, and perspective views using dynamesh, clay buildup, inflate, and high polish to shape a stylized cartoon ear.
Fix eyes in stylized ZBrush sculpture by merging eyelids with the head, using wax preview and skin shading to simulate translucence under light, and add eyelashes.
Master stylised eyeleshes in ZBrush by building the shape with extrudes, masks and loops, refining edges with bevels, and balancing low-poly planning with controlled high-poly details.
Learn to sculpt stylized eyes in ZBrush by building a three-part sphere, painting iris, outline, pupil, and highlights with layers, masks, and color fills.
Attach the head to the body, adjust neck and scale, organize parts into a head folder, use transpose and bake all layers, then preview before refining hair and skin color.
Explore stylised head sculpting in ZBrush with polypaint, detailing hair, color layers, and makeup-like shading, while preparing game-ready assets with pose considerations.
Block the hair silhouette in Zbrush using spheres and planes, then use booleans and adaptive skin with Dynamesh to create a stylised base mesh.
Block the first meshes of a stylised character in ZBrush, defining hair volumes, using Dynamesh and planes, and setting landmarks to guide later detailing.
Discover how to find the flow in stylised character sculpting in Zbrush, mastering a patient iterative workflow using Dynamesh, polish, and brushes to refine shapes.
Develop the second hair mesh in ZBrush by refining line flow and symmetry, using masking, Dynamesh, and normal map checks to block shapes, then prepare for retopology.
In this low-resolution workflow, sculpt the hair silhouette using Dynamesh and polygroups, adjust shading with skin shading and RGB color fill, and refine topology for clean flow.
Organize polygroups and separate meshes, then merge with dynamesh to create a unified sculpture. Use subdivision and clay polish to refine transitions and prepare for retopology.
Break curves and shape landmarks in stylized character sculpting using polygroups, masks, and clips, then refine with polish, dynamesh, and geometry merging in zbrush.
Practice stylized character sculpting in ZBrush by quickly developing volumes, duplicating elements, adjusting materials, using Dynamesh and polish to define an overall silhouette.
Define the back hair silhouette and polygroups in Zbrush, apply crisp edge, refine with clay polish and subdivision, and manage multiple meshes with Dynamesh.
Master a ZBrush hair workflow using dynamesh to merge parts, refine with polygroups and subdivision, and sculpt silhouette and proportions for clean retopology and texture readiness.
Master a straightforward sword workflow in ZBrush that prioritizes silhouette and proportion, cleans up loops, and uses retopology, subdivision, and Dynamesh for a game-ready low-poly mesh.
Conclude by showing how to unwrap uv maps in zbrush, export textures, and prepare a high-poly character for texturing in substance painter, with reference to photoshop.
Do you want to learn how to sculpt beautiful stylised characters in Zbrush?
Then I welcome you to Nexttut education's stylized character sculpting in zbrush course.
About Me:
My name is Daniel da Costa and I have been a 3D character artist for about 11 years now. I have worked for tv commercials, movie agencies and 3D animation studios, currently I’m working as a freelance character artist and 3D tutor.
By the End Of This Course, You Will Be Able To:
You'll be able to sculpt stylized high poly female characters using zbrush and you’ll get a great sense of the stylized anatomy and high poly character construction from start to finish.
You will be able to sculpt stylized high poly characters with better accuracy than before.
What You Will Learn:
Sculpt stylized female anatomy
Sculpt stylised costumes with folds and wrinkles
Sculpt armour and props
Sculpt female face and hair
Create high poly characters stylized
Interpret concepts and turn it in stylized 3d models
Course Project Overview:
We will start with a sphere using our sculpt system. Then we will create the general blocking of the body. I will explain what you should watch for in an initial sculpting. Then we will make the torso and legs, starting the body from the bottom to the top. Then we will make the overall armour and props blocking. After that we will work on the overall sculpt and we are gonna finish the body details and volumes. Then all of it, we're gonna sculpt the head,hair and look for the sword workflow.
Who is This Course For?
I have designed this course for intermediate Zbrush user who wants to model stylised characters for games and films.
Who is Not The Ideal Student For This Course?
This course is not designed for absolute zbrush beginners.
What Are The Requirements Or Prerequisites For Taking This Course?
I expect you to have some sort of basic zbrush experience.
You should have zbrush installed on your computer.
Join Me Now:
So if you want to model stylized characters in zbrush, then join me now, and take your skills to the next level. Don't forget that investing in yourself will pay for the rest of your life. Hope to see you in the course.