
Strings for C Programming MCQ Practice Questions
Included in This Course
- Strings for C Programming MCQ Practice Questions-17 questions
- Strings for C Programming MCQ Practice Questions-235 questions
- Strings for C Programming MCQ Practice Questions-34 questions
- Strings for C Programming MCQ Practice Questions-43 questions
Description
A string is defined as a contiguous sequence of code units terminated by the first zero code unit (often called the NUL code unit). This means a string cannot contain the zero code unit, as the first one seen marks the end of the string. The length of a string is the number of code units before the zero code unit. The memory occupied by a string is always one more code unit than the length, as space is needed to store the zero terminator
Generally, the term string means a string where the code unit is of type char, which is exactly 8 bits on all modern machines. C90 defines wide strings which use a code unit of type wchar_t, which is 16 or 32 bits on modern machines. This was intended for Unicode but it is increasingly common to use UTF-8 in normal strings for Unicode instead.
Strings are passed to functions by passing a pointer to the first code unit. Since char* and w_char* are different types, the functions that process wide strings are different than the ones processing normal strings and have different names
String literals ("text" in the C source code) are converted to arrays during compilation. The result is an array of code units containing all the characters plus a trailing zero code unit. In C90 L"text" produces a wide string. A string literal can contain the zero code unit (one way is to put \0 into the source), but this will cause the string to end at that point. The rest of the literal will be placed in memory (with another zero code unit added to the end) but it is impossible to know those code units were translated from the string literal, therefore such source code is not a string literal
These questions will give you basic idea for Examination Preparation and/or interview on Strings for C Programming.
Please Note:
These questions are only for practice and understanding level of knowledge only. It is not necessary that these questions may or may not appear for examinations and/or interview questions
In this practice test, because of large amount of questions (around 49 questions) some of questions may have repeated
I had to put as 70% pass rate because there may also be wrong answers from my side.
Who this course is for:
- C Programming
- Strings in C Programming
Instructors
Manu was born in the year 1986. He completed his diploma in Electronics and Instrumentation Engineering (D.E.I.E.) in the year 2005 at Krishnadeveraya Government Polytechnic. He did his Bachelor of Technology (B.Tech) in Electronics and Communication Engineering in the year 2008. He completed Masters in Electrical Engineering in the year 2009 at University of Bridgeport, Bridgeport, CT US. He worked for five years in Information Technology (IT) as a Systems Analyst in United States and has one approved patent from United States Patent and Trademark Office (USPTO) and two filed patents. He published many articles including research, policies, reviews, mini-reviews, editorial, short communication and letter to editor in various journals. He is an IEEE Member (Member No: 80399531), member of Golden Key International Honour Society (Member No: 16342916) , Member of Epsilon Pi Tau (Member No: 148800), Member of Sigma Alpha Lambda (Member Id: 206804).
His areas of interest includes but not limited to Electrical Engineering, Nano technology, Nano medicine, Robotics, Quantum Physics, Physics, Electromagnetics.
I am CEO of Sonar Systems which is the world leader in educational material for the game engine Cocos2d-x, one of the best and most popular game engines in the world. With years of experience programming and running an online education platform (Sonar Learning) I can help and support new programming like you.
I am also a University Lecturer teaching a variety of topics in Games Programming from Games Design to OpenGL Shader Programming.
I am also a published author of games design and soon to be released Responsive Web Design. I have all the facets required to educate and inspire.