Mastering Variables in Articulate Storyline 360
4.9 (22 ratings)
Course Ratings are calculated from individual students’ ratings and a variety of other signals, like age of rating and reliability, to ensure that they reflect course quality fairly and accurately.
69 students enrolled

Mastering Variables in Articulate Storyline 360

Build courses you're proud of! Take your courses to the next level with these advanced Articulate Storyline techniques!
Highest Rated
4.9 (22 ratings)
Course Ratings are calculated from individual students’ ratings and a variety of other signals, like age of rating and reliability, to ensure that they reflect course quality fairly and accurately.
70 students enrolled
Last updated 10/2019
English
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Price: $139.99
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This course includes
  • 3.5 hours on-demand video
  • 1 downloadable resource
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
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What you'll learn
  • How to use text variables, true/false variables, and number variables
  • How to set up conditional logic
  • How to integrate variables with other features such as states, layers, sliders, and master slides
  • How to plan out the logic in advance and how to troubleshoot when things don't work as planned.
  • How to use variables to set up points, badges, personalization, custom navigation, and dynamically changing content
Requirements
  • You'll be most successful if you have experience using Storyline, especially triggers, states, and layers.
  • You do NOT need to have any experience working with variables or conditions.
  • To use the practice files, you'll need Articulate Storyline 2, 3, or 360. (The last activity can only be done in 360).
Description

In this course, you'll learn all about using Articulate Storyline variables in your e-learning courses: text variables, true/false variables, and number variables. You'll walk step by step through nine examples (three of each type of variable) moving from simple to complex. The lessons are recorded in Articulate Storyline 360, and you can follow along with the practice files and the downloadable workbook if you have Storyline 2, Storyline 3, or Storyline 360. (Note: The last activity can only be done in Articulate Storyline 360.)

Throughout these activities, you'll learn how to enhance your e-learning course with personalization, gamification, conditional logic, dynamic content, and more!

The course takes 6 to 9 hours to complete, which includes watching the 3.5 hours of video demonstrations and completing the practice activities yourself.

Who this course is for:
  • Intermediate Storyline users who are ready to take their designs to the next level.
Course content
Expand all 58 lectures 03:25:48
+ Course Introduction
4 lectures 09:10

Learn about the basic concepts behind variables. What are they for and why might you use them?

Preview 02:06

How is working with variables like planning on office birthday party? Find out as you learn the three-step process for working with variables.

Preview 04:05

To get the most out of this course, follow along yourself with the practice files. Download the .zip file, save it to your computer, and then unzip it. You'll find the Storyline files for each practice activity so you can try it all out for yourself. There's also a workbook that outlines what to do after each demonstration lesson.

How to Use the Exercise Files
01:18
+ Text Variables: Displaying an Answer Back to the Learner
4 lectures 10:10

Learn all about what text variables are and what they can do.

Preview 01:09

Get an overview of the "elevator speech" activity, including what the finished example looks like, what's already built, and what you'll learn along the way.

Preview 01:20

Get started with text variables by adding a text entry box where learners can type their answer, and you can store it for later use.

Be sure to download the practice files (see Lecture 4) so you can try it yourself.

Capture a Text Answer and Save It
04:31

Now that you've captured the learner's typed answer, you can show it back to them on the next slide.

Show a Learner's Answer Back to Them
03:10
+ Text Variables: Personalized Scenario
6 lectures 28:57

Get an overview of this activity, including what the finished example looks like, what's already built, and what you'll learn along the way.

Preview 01:59

Create a text entry box to capture the learner's name, and then incorporate that name into the scenario.

Personalize a Scenario With the Learner's Name
04:09

Begin setting up the option for learners to choose an avatar by thinking through the logic and creating the variable.

Let the Learner Choose an Avatar (Part 1)
03:52

Continue setting up the avatar choice by capturing the learner's preference when they click on an avatar.

Let the Learner Choose an Avatar (Part 2)
06:05

Finish setting up the avatar choice by updating the graphics throughout, based on the learner's choice.

Swap out the Graphics With the Learner's Choice
06:57

Add some extra logic so that learner's can't move forward without having typed in a name.

Require Learners to Type in a Text Entry Box
05:55
+ Text Variables: Conditional Navigation
5 lectures 15:57

Get an overview of this activity, including what the finished example looks like, what's already built, and what you'll learn along the way.

Preview 01:13

Think through the logic for setting up the branching, and create the variable used to store the learner's selection.

Capture Learner Data to Use for Branching
06:26

Modify the next button so it goes to the content that's appropriate for a given learner.

Set up Conditional Branching Navigation
02:20

Add some extra logic so that the learners can't move forward without making a selection.

Require the Learner to Make a Selection Before Continuing
03:17

Review what you've learned so far about working with variables.

Summary: Working With Text Variables
02:41
+ True/False Variables: Conditional Content
6 lectures 15:51

Learn all about true/false variables and what they can do.

Preview 01:06

Get an overview of this activity, including what the finished example looks like, what's already built, and what you'll learn along the way.

Preview 01:25

Plan out the logic and create the variable to track the learner's response.

Create a Toggle Button to Capture Learner Data (Part 1)
03:09

Capture the learner's setting when they click a toggle button.

Create a Toggle Button to Capture Learner Data (Part 2)
03:06

Set up the toggle button to reflect the learner's setting.

Create a Toggle Button to Capture Learner Data (Part 3)
04:47

Dynamically adjust content on layers based on the learner's setting.

Dynamically Change Content Based on Learner Input
02:18
+ True/False Variables: Progress Tracking
5 lectures 15:43

Get an overview of this activity, including what the finished example looks like, what's already built, and what you'll learn along the way.

Preview 02:47

Plan out the logic and create the variables to track when a learner completes a scene.

Create Variables to Track Completion
03:11

Add logic to the end of each scene to mark that the learner has completed it.

Mark Sections as Complete
04:08

Update the icons on the main menu to reflect that the learner has completed the scene.

Update the Status Icons Based on Completion
02:07

Enable a Continue button once the learner has successfully completed each section.

Allow the Learner to Move Forward Once Everything Is Complete
03:30
+ True/False Variables: Badges
6 lectures 22:37

Get an overview of this activity, including what the finished example looks like, what's already built, and what you'll learn along the way.

Preview 02:54

Plan out the logic and create the variables for each of the badges.

Create a Variable for Each Badge
04:59

Add triggers to the question feedback layers to indicate the learner has earned a badge.

Use Question Feedback Layers to Earn a Badge
04:04

Show the badge once the learner has earned it.

Show a Badge Once It Is Earned
04:41

Ensure that the earned badges stay up throughout the rest of the activity.

Carry Over Earned Badges From Slide to Slide
05:02

Review what you've learned about true/false variables.

Summary: Working With True/False Variables
00:57
+ Number Variables: Keeping Score
7 lectures 21:28

Learn about number variables and what they can do.

Preview 00:57

Get an overview of this activity, including what the finished example looks like, what's already built, and what you'll learn along the way.

Preview 02:00

Plan out the logic and create the variable for keeping track of how many issues the learner has found.

Create a Point Counter
02:57

Add one point to the score when the learner identifies one of the issues.

Add Points to the Score (Part 1)
04:34

Add extra logic to make sure the learner can't earn extra points.

Add Points to the Score (Part 2)
05:55

Show a badge once the learners have found all of the issues in the image.

Award a Badge When Enough Points Are Earned
02:36

Use this simple trick to keep the learner from figuring out where the issues are just by moving their mouse around.

Bonus Tip: Prevent the Hand Cursor From Giving Away the Answer
02:29
+ Number Variables: Calculating Numbers
5 lectures 26:30

Get an overview of this activity, including what the finished example looks like, what's already built, and what you'll learn along the way.

Preview 01:26

Create and configure two sliders--including a little-known formatting trick.

Create and Configure Sliders
07:12

Work through the calculations needed to run the math and create the variables you'll need.

Figuring out the Math
05:30

Set up the first trigger to get the calculations started.

Set up the First Equation
05:32

Set up the rest of the triggers to complete the calculations.

Continue Setting up the Math
06:50
+ Number Variables: Game of Chance (Storyline 360 only)
9 lectures 38:35

Get an overview of this activity, including what the finished example looks like, what's already built, and what you'll learn along the way.

Preview 01:43

Add a motion path to the dice to create the "roll" effect.

Roll the Dice (Part 1)
06:40

Generate a random value between 1 and 6 each time the learner rolls.

Roll the Dice (Part 2)
04:00

Show the correct side of the dice cube based on the rolled value.

Roll the Dice (Part 3)
05:05

Create a variable to track and show the learner's running score.

Create a Point Counter
01:21

When the learner gets the question right, add the rolled dice value to their running score.

Add Points to the Score
05:27

Branch to the congratulations slide once the learner has earned enough points to win.

Set up Branching to the Results Slide
06:44

Customize the results slide to use your game's point system instead of the standard quiz scoring logic.

Set up Custom Results Slide Logic
06:56

Review what you've learned about number variables.

Summary: Working with Number Variables
00:39