
Learn about the basic concepts behind variables. What are they for and why might you use them?
How is working with variables like planning on office birthday party? Find out as you learn the three-step process for working with variables.
To get the most out of this course, follow along yourself with the practice files. Download the .zip file, save it to your computer, and then unzip it. You'll find the Storyline files for each practice activity so you can try it all out for yourself. There's also a workbook that outlines what to do after each demonstration lesson. Please note there is an updated workbook (v2), where the step-by-step guidance on the practice files now has screen captures from the new and the original trigger wizard.
Learn all about what text variables are and what they can do.
Get an overview of the "elevator speech" activity, including what the finished example looks like, what's already built, and what you'll learn along the way.
Get started with text variables by adding a text entry box where learners can type their answer, and you can store it for later use.
Be sure to download the practice files (see Lecture 4) so you can try it yourself.
Now that you've captured the learner's typed answer, you can show it back to them on the next slide.
Get an overview of this activity, including what the finished example looks like, what's already built, and what you'll learn along the way.
Create a text entry box to capture the learner's name, and then incorporate that name into the scenario.
Begin setting up the option for learners to choose an avatar by thinking through the logic and creating the variable.
Continue setting up the avatar choice by capturing the learner's preference when they click on an avatar.
Finish setting up the avatar choice by updating the graphics throughout, based on the learner's choice.
Add some extra logic so that learner's can't move forward without having typed in a name.
Get an overview of this activity, including what the finished example looks like, what's already built, and what you'll learn along the way.
Think through the logic for setting up the branching, and create the variable used to store the learner's selection.
Modify the next button so it goes to the content that's appropriate for a given learner.
Add some extra logic so that the learners can't move forward without making a selection.
Review what you've learned so far about working with variables.
Learn all about true/false variables and what they can do.
Get an overview of this activity, including what the finished example looks like, what's already built, and what you'll learn along the way.
Plan out the logic and create the variable to track the learner's response.
Capture the learner's setting when they click a toggle button.
Set up the toggle button to reflect the learner's setting.
Dynamically adjust content on layers based on the learner's setting.
Get an overview of this activity, including what the finished example looks like, what's already built, and what you'll learn along the way.
Plan out the logic and create the variables to track when a learner completes a scene.
Add logic to the end of each scene to mark that the learner has completed it.
Update the icons on the main menu to reflect that the learner has completed the scene.
Enable a Continue button once the learner has successfully completed each section.
Get an overview of this activity, including what the finished example looks like, what's already built, and what you'll learn along the way.
Plan out the logic and create the variables for each of the badges.
Add triggers to the question feedback layers to indicate the learner has earned a badge.
Show the badge once the learner has earned it.
Ensure that the earned badges stay up throughout the rest of the activity.
Review what you've learned about true/false variables.
Learn about number variables and what they can do.
Get an overview of this activity, including what the finished example looks like, what's already built, and what you'll learn along the way.
Plan out the logic and create the variable for keeping track of how many issues the learner has found.
Add one point to the score when the learner identifies one of the issues.
Add extra logic to make sure the learner can't earn extra points.
Show a badge once the learners have found all of the issues in the image.
Use this simple trick to keep the learner from figuring out where the issues are just by moving their mouse around.
Get an overview of this activity, including what the finished example looks like, what's already built, and what you'll learn along the way.
Create and configure two sliders--including a little-known formatting trick.
Work through the calculations needed to run the math and create the variables you'll need.
Set up the first trigger to get the calculations started.
Set up the rest of the triggers to complete the calculations.
Get an overview of this activity, including what the finished example looks like, what's already built, and what you'll learn along the way.
Add a motion path to the dice to create the "roll" effect.
Generate a random value between 1 and 6 each time the learner rolls.
Show the correct side of the dice cube based on the rolled value.
Create a variable to track and show the learner's running score.
When the learner gets the question right, add the rolled dice value to their running score.
Branch to the congratulations slide once the learner has earned enough points to win.
Customize the results slide to use your game's point system instead of the standard quiz scoring logic.
Review what you've learned about number variables.
Once you’ve mastered all the basics in Articulate Storyline 360 (slides, media, states, layers, triggers, and quizzes), it’s time to take your skills--and your courses--to the next level. You can do that with variables. But mastering variables can be elusive for many. What can variables do? How do you know if you need them? How do you set them up properly?
In this course, you’ll have a chance learn just how powerful (and not so intimidating) variables can be. You’ll learn when to use text variables, number variables, and true/false variables with real-world examples such as personalizing a scenario, adding badges and points, as well as customizing content and navigation.
You'll walk step by step through nine examples (three of each type of variable) moving from simple to complex. Throughout these activities, you'll learn how to enhance your e-learning course with personalization, gamification, conditional logic, dynamic content, and more!
The course takes 6 to 9 hours to complete, which includes watching the 3.5 hours of video demonstrations and completing the practice activities yourself.
This course is brought to you by E-Learning Uncovered, powered by Artisan Learning, a custom learning design firm. Visit the Artisan Learning website to learn more.