
Create your first iOS app with Swift by building a simple image app in Xcode, wiring a button to apply an effect, and printing hello world.
Wire outlets and actions in your first real app, import core image, and use a filter to apply sepia or black-and-white effects to a UI image.
Download and install the latest Xcode, explore its interface, and learn how joining the iOS developer program enables testing on real devices and App Store distribution.
Create a new single view iOS app in Xcode and configure its name, bundle identifier, and language. Browse the project navigator and storyboard, then run the app in iOS simulator.
Create a new iOS project and run it in the simulator to print hello world to the console, then use a playground for immediate results in the preview pane.
Explore the fundamentals of programming in Swift using playgrounds to learn variables, constants, and program flow, building the foundation for iOS app development.
Explore how to assign and update values in Swift using var and let, and see constants stay fixed while variables update in an Xcode playground.
Learn how Swift infers data types for variables, declare strings, integers, booleans, and floats, and perform basic type conversion from strings to numbers.
Explore Swift basics by performing arithmetic with variables and constants, including plus, minus, multiply, and divide. Learn string concatenation, interpolation, and converting numbers to strings for dynamic displays.
Explore arrays and dictionaries in Swift, learn zero-based indexing, access by position or key, and modify collections with insert and remove operations.
Apply if-else logic to control flow with temperature comparisons, braces, and print statements, and learn operators like ==, <, >, <=, >= to keep temperatures between 25 and 33 degrees.
Compare for loops and while loops in Swift: use for loops when the iteration count is known, and while loops when it’s unknown, with array and print examples.
Explore how the scope of variables and constants controls visibility. Define variables inside curly braces, avoid collisions, and ensure a variable is defined before you access it outside conditional blocks.
Explore object oriented programming by using cars to illustrate classes, properties, and methods, showing how objects embody a blueprint defined by a class.
Define a car class in Swift with color, wheels, and type, create and initialize an object, and access its properties with dot notation; relate these OOP concepts to button creation.
Define and call functions with func, pass parameters, and return values, then apply looping and area calculations, including greeting examples and triangle area computations.
Explore integrating functions into class definitions in Swift by building a car blueprint with speed property, accelerate and brake methods, and multiple initializers.
Explore optionals in Swift by building a simple person model with optional middle name and spouse, using optional binding and safe unwrapping to greet with or without a middle name.
Start your first iOS app in Xcode with a single UIViewController and a UITextField, using Interface Builder, size classes, and auto layout for universal design.
Learn to connect interface elements with code using IBOutlets and IBActions in Interface Builder, and hide the keyboard by resigning first responder.
Learn to use the UI textfield delegate to manage the return key and hide the keyboard, by connecting the delegate in code or via the interface builder.
Create a single-view iOS app using a multiline UITextView, compare it with a text field, and mirror text between two text views via delegates.
Learn how to work with multiple view controllers in a storyboard, create segues, and pass data between controllers using prepare for segue and identifiers.
Create a tiny image gallery using a UIImageView and a next button. Load three images from the asset catalog and display them with aspect fit, cycling safely without crashing.
Learn to create and present alert controllers and action sheets with UIAlertController, configure titles, messages, and actions, and handle button taps using closures.
Explore how to implement a multitouch swipe gesture recognizer in a Swift iOS app, detect bottom-to-top swipes, and present an action sheet via a UI alert controller.
Learn to add movement to iOS interfaces by using a tap gesture recognizer to move a star image view to the tap location with 0.2 second animation and ease-in curve.
Build a real-world calculator app called Swift Kelk using image assets and a storyboard, constructing a complete numpad and a display label, then run it on iPhone retina devices.
Learn to implement calculator logic by using a single numberPressed action, track waiting numbers and operations with button tags, and apply a switch statement for plus, minus, multiply, divide, equals.
Apply finishing touches to a Swift calculator app by wiring operation handling, updating the display with keypad input, and adding app icons for a polished iOS project.
Develop your Swift skills with variables, constants, if statements, loops, and object oriented programming in iOS apps using UI components; prepare for advanced topics in the next course.
75 Billion Apps were already sold in the iOS App Store. If you ever wanted a chance to participate in this success, here is your chance.
Course abstract
In this course you are going to learn all the basics you need to know to create your own simple iOS applications using the new Swift programming language. After learning all about the basics of programming (variables, constants, if-statements, loops ...), you are going to become familiar with object oriented programming (OOP). These are the fundamentals to be able to grasp the awesome UIKit Framework which you are going to use to create awesome Apps. After getting in touch with many iOS User Interface components we are going to start using more advanced user interaction techniques like recognizing gestures on the iPhone screen. The conclusion of this course is a real-life example that will help you connect all the dots and pieces of your newly acquired knowledge.
Section 1: Welcome
You will start off creating a nice App that allows you to manipulate images, using image filters. Although this is an advanced topic, this example will show you the possibilities of the iOS SDK and the workflow within Xcode. This project is supposed to replace the standard „Hello World“ example.
Section 2: Xcode - Your favourite environment
You have to know the tools you are using. So, this section is all about Xcode itself.
Section 3: Swift Basics
Since you don’t need any programming experience to start developing iOS Apps, here are all the programming basics that you are going to need to be become a successful iOS App developer. We are covering topics like variables and constants, datatypes, collection types (Arrays and Dictionaries), control flow using if statements, loops …
Section 4: Swift beyond the Basics
Since object oriented programming is the fundamental paradigm, on which Swift and the iOS SDK are based, you are going to learn all the basics you need to know in order to successfully use the classes provided by Apple.
Section 5: Your daily bread – User-Interface Components
In this section we are going to cover UI components like textfields, buttons, labels and you are are also going to learn the basics about Storyboards, ViewControllers and Delegates.
Section 6: Let’s get dangerous
In this section you are going to learn how to use gesture recognizers for responding to touch events on the iPhone screen. You will also learn the basics of animating objects, as well as the usage of the UIAlertController class to display messages to your users.
Section 7: Welcome to the real world
In this final section we are going to put all the dots and pieces together and create a great calculator App from scratch. We are going to design the User Interface, write all the necessary Swift code and finally you are going to learn how to add a great Icon to your App.