SPRITER 2D Humanoid Character Rigging & Animation for Unity
What you'll learn
- Spriter 2D Character Rigging and Animation
- Importing Spriter Projects into Unity
- Basic Character Controller Scripting
Requirements
- Experience working in Unity 3D
- Experience working in Image Editing software such as Photoshop
- Using Inverse Kinematics requires Spriter Pro which is the paid version of Spriter
Description
In this course you'll learn how to setup bones and rigging for spine-based 2D animations in SPRITER. You'll learn how to make an idle, walk, punch and kick animation. And finally, how to import your finished animations designed within SPRITER directly into Unity for the purpose of video game development. By the end of the course, you'll have a fully rigged, animated and prefabbed character for your video game project with a very simple character controller which allows you to walk back and forth on a platform with the ability to punch and kick.
Who this course is for:
- Unity 2D video game developers who are interested in creating spine-based character animations.
- Anyone interested in learning 2D character rigging and animation in Spriter
Instructor
I started on my creative journey about 40 years ago as a musician. Through the decades, I have picked up a wide variety of skills, with over 20 years as an accomplished website developer, programmer, graphics artist, photographer, journalist, published author, video game developer, 3D modeler and animator!
I have done lots of work for a wide variety of business over the years. In the last decade, I have taken to Unity for game development with six games published on Steam so far. I'm very excited to be a full time game developer, and equally pleased to pass down some of my knowledge to you!
My friends describe me as a highly driven individual with a wide range of skills, capable of doing anything. I describe myself as curious, intuitive and above all.. honest.