Spine PRO: A Complete 2D Character Animation Guide
4.6 (11 ratings)
Course Ratings are calculated from individual students’ ratings and a variety of other signals, like age of rating and reliability, to ensure that they reflect course quality fairly and accurately.
51 students enrolled

Spine PRO: A Complete 2D Character Animation Guide

Learn to create professional 2D character animations for Games!
Hot & New
4.6 (11 ratings)
Course Ratings are calculated from individual students’ ratings and a variety of other signals, like age of rating and reliability, to ensure that they reflect course quality fairly and accurately.
51 students enrolled
Created by Think Citric
Last updated 6/2020
English
English [Auto]
Current price: $104.99 Original price: $149.99 Discount: 30% off
5 hours left at this price!
30-Day Money-Back Guarantee
This course includes
  • 4 hours on-demand video
  • 5 downloadable resources
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
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What you'll learn
  • Creating professional 2D animations: idle, blinking and run cycle
  • Advanced Spine Pro techniques for animation enhancement and 3D feel
  • Including: Meshes, Weights, Paths, IK, Transform Constraints, and more
  • Preparing a character rig ready for animation
  • Useful practices to save time & increase animation process efficiency
  • Overcoming common issues
Requirements
  • Keyboard and mouse
  • Spine Professional Licence (purchased from Esoteric Software)
  • No prior knowledge required
Description

When it comes to professional looking 2D character animations for games with a 3D effect to them, Spine Pro is your go-to software. This course will show you how to use Spine and all its advanced practical tools for creation of pro-level animations you could use in your game.

Starting off with basics, and quickly advancing to Pro techniques such as Mesh Animation, Path Constraints, IK and many more, this course sets out to grant you a complete understanding of 2D character animation process in Spine Pro.

Why choose Spine for your game character animations?

Spine 2D Animation Software has gained an immense following both from game developers and 2D digital animators in the past few years. In fact, it is one of the leading tools for 2D skeletal animation.
The Pro licence is the ultimate form of this powerful software.

The reasons to use Spine are quite straightforward:

- Spine is easy to learn, and intuitive in use.
- The software is fit both for beginners and advanced animators.
- Spine Pro has all of the advanced 2D animation features a software can offer.
- Spine game animations are easily integrated with most game engines.
- Excellent integration with illustration tools for artwork import.

In other words, with Spine Pro there is pretty much no limit to what you can do as a 2D animation artist. Even a 3D effect in 2D animations! All is in your hands.
So, get ready to create animations like a Pro!

What will you get from this course?

This course offers a detailed review of Spine Pro 2D animation software. It will include preparation for animation process, best practices for animating a character, and enhancing the animations with various advanced tools.

In this course we will:

- Export a character from Photoshop (or other graphic redactor) into Spine
- Create a character rig using Meshes, Paths, and Transform Constraints
- Bind meshes to character bones using Weights
- Add Inverse Kinematics Constraints, and deal with Draw Order
- Create professional looking Idle, and Run animations with a 3D effect
- Enhance our animations using Offset and Graphs
- Learn how to export your animations from Spine
- Fix some common issues along the way, and more...

Throughout the course we will go over Spine Pro user interface, some useful shortcuts and best practices to make your animation process faster and more efficient.

On top of all that, the course is planned to be updated in the future.
Which means more fresh, up-to-date content for you, for the same price!

Why choose this course to learn 2D character animation?

Our goal with this course is to bring you all the practical tools of Spine Pro you might need for creating professional 2D character animations; Regardless of the level of your prior experience in animation.

We strive to build our lectures in a clear and precise manner that is both highly informative and easy to understand. All of the practices that you will learn, were tested out in the field, and derive from personal experience with 2D animation.

Moreover, we offer you:

- Personal guidance and answer to any questions (within reasonable response time of up to 1-2 work days, depending on the day of the week).
- Additional materials on the use of Spine Pro.
- Quizzes at the end of each course section to fortify your knowledge.
- Lifetime access to course materials (including any future updates in the course).

We love games and adore animation. This 2D character animation course is a passion which we are looking forward to sharing with you. So, let’s get to work!

Sing up to this course, and start animating 2D game characters like a Pro!

Who this course is for:
  • Beginner to advanced level 2D digital animators
  • Game developers looking to create professional 2D character animations
  • Anyone passionate about 2D animation for games
Course content
Expand all 45 lectures 03:57:15
+ Preparing Your 2D Character for Animation
6 lectures 11:38

Get familiar with the essence of this 2D character animation course, and get a first glimpse on the advantages of Spine Pro animation software.

Preview 02:04

In this lecture we discuss character preparation for animation in Spine; How to properly design and work with character images to our advantage.

Preview 01:59

A detailed lecture that shows you how to export character art from a graphic redactor (such as Photoshop).

How to Export a Character from Photoshop
02:46

This lecture teaches you how to import character art into Spine and set it in an initial position that is best suited for the animation process.

How to Import a Character Into Spine
02:45

A quick and easy guide lecture on fixing of a commonly occurring issue in Spine.

Preview 00:48

This lecture deals with an extremely important option of saving your progress in all the ways possible.

How to Save Your Spine Project
01:16
Preparing Your 2D Character for Animation
4 questions
+ Rigging with Meshes and IK Constraints
18 lectures 01:38:27

In this lecture you learn what is a mesh, how to create a mesh, and how to make sure it has just the right number of vertices.

Creating Your First Mesh
04:59

A lecture in which we continue adding meshes to the character’s rig with a prospect of creating a 3D effect to armor.

Creating Meshes for the Armor
08:04

In this lecture we create meshes for the bending parts of character’s body, and compare them to the non-bending ones.

Creating Meshes for the Bending Parts
08:18

A first lecture on 2D character rigging where you learn to add bones, and working with hierarchies.

Character Rig pt.1: Rigging a Leg
06:30

In this lecture the rigging of the skeleton continues, you get a deeper glance into the process and some of the best work practices.

Character Rig pt.2: Core Skeleton
06:12

This lecture teaches you how to add multiple bones at once to achieve smoother movement and make your animation process easier.

Character Rig pt.3: Cape and Hair
04:53

A lecture that introduces you to the Path feature of Spine and shows you how to use it in a character rig.

Character Rig pt.4: Ponytail with Path
06:10

In this lecture you learn about Transform Constraints, and bones influence on other bones that help achieve realistic movement in 2D animation.

Character Rig pt.5: Head Control with Transform Constraints
07:44

A continuation lecture on the topic of transform constraints that further demonstrates the usefulness of this technique in adding a 3D feel.

Completing The Head Control
04:04

This lecture introduces you to the Weights tool, and shows you how to use it for binding character meshes to the bones.

Binding Meshes to the Bones with Weights Tool
03:41

In this lecture we learn to bind a Path to the bones using the Weights tool.

Binding Ponytail Path to the Bones
06:19

A lecture that deals with Inverse Kinematic Constraints, why use it and how to apply it to the character rig.

Adding IK Constraints
06:12

In this lecture we discuss a few curious points about character’s legs and get closer to completing the rig.

Adding the Second Leg
04:29

This lecture shows you one of the core animation principles of the draw order, and how to fix some common issues with it’s help.

How to Change the Draw Oder
02:22

In this lecture you learn how to quickly add a missing bone to an almost completed character rig.

Adding a Missing Bone
00:32

Learn how to better organize your rig by coloring groups of bones into unique colors in a proper way in this lecture.

Preview 03:46

A lecture that helps you further organize your character’s rig for faster and more efficient animation process.

How to Change the Bones Icons
01:54

In this lecture you learn how to create a simple test animation that has an actual 3D feel.

Creating a Test Animation With a 3D Effect
12:18
Creating The Character Rig
7 questions
+ Spine Pro User Interface
2 lectures 13:17

In this lecture we explore all of Spine Pro icons and buttons to get you better acquainted with this powerful animation software.

Spine User Interface
07:28

Learn how to animate faster and more efficiently in this lecture on hotkeys and shortcuts.

Useful Keyboard Shortcuts
05:49
Spine User Interface
5 questions
+ Creating The Idle Animation
4 lectures 29:00

A lecture where we begin creating our first full-scale 2D character animation in Spine Pro, starting with the core movement.

Idle Animation pt.1: Core Movement
07:52
Idle Animation pt.2: Secondary Motion
09:08

This lecture teaches you how to enhance your animations with the use of Graphs, making the movements smoother are more natural.

Enhancing Idle Animation with Graphs
04:34

In this lecture you learn how to make your animations look and feel more realistic with the use of Offsets feature.

Enhancing Idle Animation with Offsets
07:26
Idle Animation
5 questions
+ Creating the Run Cycle
9 lectures 01:10:19

This lecture marks the beginning of another key animation for our character, and we discuss how to start with the core movement of the run cycle.

Run Cycle pt.1: Core Movement
10:30

A lecture in which we complete the core movement of the run cycle by finishing the loop of the run animation.

Run Cycle pt.2: Completing the Core Loop
06:09

In this lecture we bring the character to life even more by adding secondary movement to the run cycle animation.

Run Cycle pt.3: Secondary Motion
12:18

A lecture where we add a 3D illusion to our character’s movement using the Free Form Deformation technique.

Run Cycle pt.4: Creating a 3D Illusion
11:14

In this lecture we add more movement to all of our character’s body parts, making sure the 3D effect is present all over the body.

Run Cycle pt.5: Completing the 3D Illusion
13:02

This lecture deals with polishing up our run cycle animation with the use of Graphs to make the movements smoother.

Enhancing Run Animation with Graphs
03:24

Enhancement of the run cycle continues in this lecture where with the use of Offsets we make the character’s movements more realistic.

Enhancing Run Animation with Offsets
08:42

In this lecture you learn about different ways to speed up or slow down your animation in the most efficient way.

Preview 02:16

This is a lecture where we revise the run cycle animation and further improve it, until we bring it to perfection.

Small Fixes to the Run Cycle
02:44
Run Cycle
4 questions
+ Creating the Blinking Animation
4 lectures 09:46

In this lecture we start creating the blinking animation by adding a new image to an already existing project.

How to Add a New Image to Your Spine Project
01:29

A lecture where we continue preparing for the blink animation by adding a new slot to the new image we added in the previous lecture.

How to Add a New Slot
02:15

In this lecture we follow through with the process of creating the blinking animation itself.

Blinking Eyes Animation
03:56

This lecture deals with the Preview Mode which emulates the way two animations mix when played together, allowing us to test our blink animation.

How to Use Preview Mode
02:06
Blinking Eyes Animation
4 questions
+ Advanced Features
1 lecture 03:56

In this lecture you learn how to export your animations from Spine for future use in gaming projects or any other form of visual display.

How to Export Animations from Spine
03:56
+ Course Conclusion
1 lecture 00:52

A final lecture that summarizes and concludes this Spine Pro 2D character animation course.

Conclusion
00:52