
Get familiar with the essence of this 2D character animation course, and get a first glimpse on the advantages of Spine Pro animation software.
In this lecture we discuss character preparation for animation in Spine; How to properly design and work with character images to our advantage.
A detailed lecture that shows you how to export character art from a graphic redactor (such as Photoshop).
This lecture teaches you how to import character art into Spine and set it in an initial position that is best suited for the animation process.
A quick and easy guide lecture on fixing of a commonly occurring issue in Spine.
This lecture deals with an extremely important option of saving your progress in all the ways possible.
In this lecture you learn what is a mesh, how to create a mesh, and how to make sure it has just the right number of vertices.
A lecture in which we continue adding meshes to the character’s rig with a prospect of creating a 3D effect to armor.
In this lecture we create meshes for the bending parts of character’s body, and compare them to the non-bending ones.
A first lecture on 2D character rigging where you learn to add bones, and working with hierarchies.
In this lecture the rigging of the skeleton continues, you get a deeper glance into the process and some of the best work practices.
This lecture teaches you how to add multiple bones at once to achieve smoother movement and make your animation process easier.
A lecture that introduces you to the Path feature of Spine and shows you how to use it in a character rig.
In this lecture you learn about Transform Constraints, and bones influence on other bones that help achieve realistic movement in 2D animation.
A continuation lecture on the topic of transform constraints that further demonstrates the usefulness of this technique in adding a 3D feel.
This lecture introduces you to the Weights tool, and shows you how to use it for binding character meshes to the bones.
In this lecture we learn to bind a Path to the bones using the Weights tool.
A lecture that deals with Inverse Kinematic Constraints, why use it and how to apply it to the character rig.
In this lecture we discuss a few curious points about character’s legs and get closer to completing the rig.
This lecture shows you one of the core animation principles of the draw order, and how to fix some common issues with it’s help.
In this lecture you learn how to quickly add a missing bone to an almost completed character rig.
Learn how to better organize your rig by coloring groups of bones into unique colors in a proper way in this lecture.
A lecture that helps you further organize your character’s rig for faster and more efficient animation process.
In this lecture you learn how to create a simple test animation that has an actual 3D feel.
In this lecture we explore all of Spine Pro icons and buttons to get you better acquainted with this powerful animation software.
Learn how to animate faster and more efficiently in this lecture on hotkeys and shortcuts.
A lecture where we begin creating our first full-scale 2D character animation in Spine Pro, starting with the core movement.
This lecture teaches you how to enhance your animations with the use of the new Graph editor (Spine v4.0), making the movements smoother and more natural.
This lecture teaches you how to enhance your animations with the use of Graphs, making the movements smoother and more natural.
In this lecture you learn how to make your animations look and feel more realistic with the use of Offsets feature.
This lecture marks the beginning of another key animation for our character, and we discuss how to start with the core movement of the run cycle.
A lecture in which we complete the core movement of the run cycle by finishing the loop of the run animation.
In this lecture we bring the character to life even more by adding secondary movement to the run cycle animation.
A lecture where we add a 3D illusion to our character’s movement using the Free Form Deformation technique.
In this lecture we add more movement to all of our character’s body parts, making sure the 3D effect is present all over the body.
This lecture deals with polishing up our run cycle animation with the use of Graphs to make the movements smoother.
Enhancement of the run cycle continues in this lecture where with the use of Offsets we make the character’s movements more realistic.
In this lecture you learn about different ways to speed up or slow down your animation in the most efficient way.
In this lecture you learn about different ways to speed up or slow down your animation in the most efficient way.
This is a lecture where we revise the run cycle animation and further improve it, until we bring it to perfection.
In this lecture we start creating the blinking animation by adding a new image to an already existing project.
A lecture where we continue preparing for the blink animation by adding a new slot to the new image we added in the previous lecture.
In this lecture we follow through with the process of creating the blinking animation itself.
This lecture deals with the Preview Mode which emulates the way two animations mix when played together, allowing us to test our blink animation.
In this lecture you learn how to export your animations from Spine for future use in gaming projects or any other form of visual display.
A final lecture that summarizes and concludes this Spine Pro 2D character animation course.
When it comes to professional looking 2D character animations for games with a 3D effect to them, Spine Pro is your go-to software. This course will show you how to use Spine and all its advanced practical tools for creation of pro-level animations you could use in your game.
Starting off with basics, and quickly advancing to Pro techniques such as Mesh Animation, Path Constraints, IK and many more, this course sets out to grant you a complete understanding of 2D character animation process in Spine Pro.
Why choose Spine for your game character animations?
Spine 2D Animation Software has gained an immense following both from game developers and 2D digital animators in the past few years. In fact, it is one of the leading tools for 2D skeletal animation.
The Pro licence is the ultimate form of this powerful software.
The reasons to use Spine are quite straightforward:
- Spine is easy to learn, and intuitive in use.
- The software is fit both for beginners and advanced animators.
- Spine Pro has all of the advanced 2D animation features a software can offer.
- Spine game animations are easily integrated with most game engines.
- Excellent integration with illustration tools for artwork import.
In other words, with Spine Pro there is pretty much no limit to what you can do as a 2D animation artist. Even a 3D effect in 2D animations! All is in your hands.
So, get ready to create animations like a Pro!
What will you get from this course?
This course offers a detailed review of Spine Pro 2D animation software. It will include preparation for animation process, best practices for animating a character, and enhancing the animations with various advanced tools.
In this course we will:
- Export a character from Photoshop (or other graphic redactor) into Spine
- Create a character rig using Meshes, Paths, and Transform Constraints
- Bind meshes to character bones using Weights
- Add Inverse Kinematics Constraints, and deal with Draw Order
- Create professional looking Idle, and Run animations with a 3D effect
- Enhance our animations using Offset and Graphs
- Learn how to export your animations from Spine
- Fix some common issues along the way, and more...
Throughout the course we will go over Spine Pro user interface, some useful shortcuts and best practices to make your animation process faster and more efficient.
On top of all that, the course is planned to be updated in the future.
Which means more fresh, up-to-date content for you, for the same price!
Why choose this course to learn 2D character animation?
Our goal with this course is to bring you all the practical tools of Spine Pro you might need for creating professional 2D character animations; Regardless of the level of your prior experience in animation.
We strive to build our lectures in a clear and precise manner that is both highly informative and easy to understand. All of the practices that you will learn, were tested out in the field, and derive from personal experience with 2D animation.
Moreover, we offer you:
- Personal guidance and answer to any questions (within reasonable response time of up to 1-2 work days, depending on the day of the week).
- Additional materials on the use of Spine Pro.
- Quizzes at the end of each course section to fortify your knowledge.
- Lifetime access to course materials (including any future updates in the course).
We love games and adore animation. This 2D character animation course is a passion which we are looking forward to sharing with you. So, let’s get to work!
Sing up to this course, and start animating 2D game characters like a Pro!