
Block out Spider-Man in Nomad Sculpt from a reference sketch, using an orthographic view and matcap to build the head, neck, chest, pelvis, legs, and feet from cylinders and spheres.
Learn to voxel remesh and sculpt a Spider-Man-inspired head and body using select mask, trim, split, and box remesh workflows, with symmetry, rounded edges, and Spider-Man type eyes.
Build a Spider-Man head and torso in Nomad Sculpt by placing eyes, shaping neck and jaw, adding chest and abs with mirrored spheres, and refining with smoothing and symmetry tweaks.
Builds realistic Spider-Man anatomy in Nomad Sculpt by shaping arms and legs, refining elbows and forearms, smoothing muscles, and using symmetry and voxel remesh.
Build a baseline Spider-Man hand and leg rig in Nomad Sculpt, using cylinders and spheres with symmetry, cloning, and pivot points to support future posing and reference workflows.
Apply precise pivots and symmetry to refine Spider-Man's pose in Nomad Sculpt, adjusting arm, shoulder, and back bends, repositioning the chest, abs, and pecs for a natural anatomy.
Move and pose the Spider-Man leg in Nomad Sculpt by adjusting pivots, nesting limbs, and bending joints, while refining the thigh, knee, and foot using group, object, and gizmo tools.
In Nomad Sculpt, adjust hand by creating palm space and bending fingers with the gizmo, then voxel remesh palm. Split and nestle finger sections, align to reference, clone/flip for symmetry.
Adjust the hand model by splitting the thumb, nesting parts, and refining pivots to shape curved fingers, test poses, mirror hands, and voxel remesh for smoothness.
Part 10 of the Spider-Man full tutorial guides refining the torso and legs in Nomad Sculpt using symmetry, move, and crease tools to shape abs, chest, and armpits.
Turn the torso, refine abs and back, adjust pivot and symmetry off, voxel remesh the back and upper chest, and sculpt neck, head, shoulder blades, and muscles with spheres.
Refine the Spider-Man anatomy in Nomad Sculpt by smoothing and flattening the elbow to wrist and hand, adjusting fingers and knuckles, using crease, inflate, and voxel remesh.
Part 13 of the spider-man full tutorial in nomad sculpt shows voxel remeshing, flattening fingers, and smoothing to refine knuckles and create a clean, durable hand detail.
Develop and refine Spider-Man anatomy in Nomad Sculpt by smoothing, remeshing, and adding details, then color and light the model with navy blue, terracotta tones, and strategic lighting.
Match the white with the inner red parts on the Spider-Man model in nomad sculpt, refining with dynamic topology and lazy rope stabilizer to outline cleanly.
Mask and refine the feet in Nomad Sculpt, erase and adjust edges, and explore dynamic topology versus not using it to balance detail with polygon size and achieve crisp edges.
Adjust the perspective, import a city reference, and save multiple views in Nomad Sculpt. Enhance renders with post-process, bloom, grain, lighting tweaks, and environment to capture Spider-Man's look.
In this intermediate level course, we'll build a 3D sculpt of Spider-Man (Miles Morales / Spider-Verse version) from the ground up. We will start with blocking and step by step form our shapes that will become the body, muscles and suit. You will create the full character design from 2D Sketches and also reference images of Spider-man! As always, experimenting and making this your own is encouraged! Currently running Nomad Sculpt v1.78
We'll cover
Blocking the shapes using primitives
When to voxel merge / when not to
Using various tools to achieve the details and look we want
Keeping our model as efficient as possible
Lighting
Posing our model using mesh nesting and pivot points
Adding a backdrop / custom environment
Post process and rendering
I'll be using an iPad Pro 2022, but Nomad is available on many different tablets/devices: We won't get too high with vertices, so most devices shouldn't have any issues with the project. (I think around 3mil Max, my final render is around 2mil) I've also included some extras like my Custom environment, image samples, and the final Nomad file that you open, examine, and reference as needed!
This is the perfect class for those interested in creating 3D model characters and also for 3D print style characters.
This class is also perfect for those looking to learn how to model/sculpt for miniatures as well! Whether you’re familiar with 3D modeling, or just getting started, nomad sculpt is a really fun way to sculpt anywhere anytime. You can also export files to other applications like Blender to continue to work with your sculpts as you need.