
Learn to create your own Instagram and Facebook filters using Spark AR, from download to upload, with examples and six filters to inspire your own unique versions.
Install Spark AR Studio, connect your Facebook account, and start a blank project to design Instagram filters. Explore scene, assets, and patch editor while configuring a face tracker and mesh.
Preview tattoo effects for Instagram filters built with Spark AR Masterclass, and learn to design, adjust, and test tattoo overlays for AR experiences.
Open Spark AR Studio, start a blank project, and create tattoo assets for the face and body, using a free Photoshop alternative to craft these assets for your Instagram filter.
Learn how to remove a white background in Gimp, create transparency with layers and channels, and export a clean png for Instagram filters.
Create a body tattoo filter in Spark AR by importing assets, configuring face tracker with planes, applying a tattoo texture with a flat shader and multiply blend, using skin segmentation.
Create an Instagram filter by applying a retouching shader to the face mesh, smoothing skin with a smooth material, and setting up a face trigger with its texture.
Create and position face tattoo assets in Spark AR Studio by downloading textures, editing backgrounds, layering on the face mesh, resizing, and exporting transparent PNGs for your filter.
Add a face mesh to the face tracker, rename it statue, and uncheck eyes and mouth. Create a face tattoo material, apply texture, set shader to flat with multiply, preview.
Preview the frame setup for a Spark AR filter and assess how changes affect the live preview. Learn practical steps to refine your Instagram filter design within the masterclass.
Start a blank Spark AR project to build an Instagram filter with five frames and shuffle buttons, using assets linked in the description and encouraging you to create your frames.
Size all frames to 9:16, height 1280 or 1024 and width 720 or 576, so assets scale correctly in Instagram. Name frames in sequential order (01020304, 05) for proper display.
Create an Instagram filter by importing frame textures as an animation sequence in Sparkle Studio, then apply a flat material to a full-screen canvas for a looping preview.
Create an instagram filter that changes frames on screen taps using the patch editor. Use a current frame patch, screen tab patch, and counter patch, starting from zero.
Build a theater-like filter by creating multiple frames with individual textures, applying materials, and using a picker ui patch to reveal frames based on user selection.
Preview a pokeball filter for Instagram in this Spark AR masterclass, and learn to create your own Instagram filters using Spark AR basics.
Set up a new Spark AR project, enable selfie mode, create a plane tracker to establish a 3D space, position your object, and learn how to make the person disappear.
Open the AR library via assets, search for a 3D object, and import a free keyboard from SketchUp after signing in. Download the object for use in your filter.
Attach a 3D pokeball to the plane's blue border, adjust its scale for a floating effect, and add a shadow. Use the patch editor to enable tap-triggered looping.
Rocket preview in the Spark AR masterclass showcases how to preview your Instagram filters in action.
Import 3D assets from the AR library, connect Sketchfab, and import a free rocket model with materials and polygons into your Spark AR project.
learn to place and scale a 3d object, apply camera texture and person segmentation to build a halo background with an outline, using canvas and layered materials.
Move the rocket to bottom of the screen and create a looping launch animation with screen tap, using patch editor and a transition patch to map start and end coordinates.
Duplicate rockets and vary their positions, sizes, and start times to create a takeoff. Copy patches into the patch editor, apply a delay patch, and adjust background color and segmentation.
Practice movement variation by randomizing rocket launch positions using a loop exit and a random patch, building a left-to-right coordinate range with vector patches for varied on-screen launches.
Preview a burger filter for Instagram in Spark AR, demonstrating practical steps from concept to final look within the Spark AR Masterclass.
Build a mouth-driven filter using a face tracker and null objects, a moving plane, and top-to-bottom assets that collide to drive the game.
Master mouth tracking in Spark AR by tracking face, unpacking position, scaling x and y by 0.9, offsetting y by -0.05, and feeding a vector to drive the character plane.
Learn to build a collider plane that moves from top to bottom with randomized start and end positions, including a delay and a loop animation for dynamic gameplay.
Group patches to organize spark ar filter; implement a matching position tracker that compares x and y with 0.025 tolerance, checks mouth open, toggles visibility, and respawns objects to score.
Duplicate patches to build five version variations, copy and paste items, organize patches in the editor, duplicate colliders, adjust 3D positions and visibility, preview and refine the filter.
Adjust per-section delays and loop durations to create varied object movement in Spark AR. Preview shows objects moving at different speeds and shifting positions for a dynamic Instagram filter.
Import textures and assets, assign materials to planes, and set compression to none for iOS and Android, then preview and adjust the coal, extinguisher, and burger textures for your filter.
Set up a counter to collect burger points in a Spark AR filter, connect the score output, set a high max, and fix a capitalization typo in the script.
Add a background that appears after losing, revealed by a canvas, an ID card, and background texture, activated by patch switches when any bad item is eaten.
Add a white 2D text canvas at the bottom center to show instructions for your Instagram filter, revealed after a five-second delay with a pulsing animation.
Adjust a Spark AR filter by tuning delays for each section and scaling object sizes, such as the burger and fire extinguisher, and reposition the top name for realism.
Explore how to create your own Instagram filter in Spark AR, part of the masterclass, with a tropical preview that showcases design and customization techniques.
Create a Spark AR Instagram filter by building front assets with rectangles, relative sizing, and flat shaders, then import textures and layer plants and a cocktail at the front.
Add a null object and straw in a dual coordinate system, animate with face tracking and patch editor, and separate foreground from background using camera textures and person segmentation.
Set up background assets in Spark AR by adding a canvas and null objects for palm trees, duplicating and rotating them, and applying a double-sided palm tree texture.
Create a Spark AR filter that animates palm trees with start and loop animation patches, rotating a null on the z axis, using mirrored motion and in-out easing.
Create a coconut-emitter particle effect for an Instagram filter, adjusting birth rate, speed, variation, acceleration, lifespan, and multiple emitters synced with palm tree movement.
Create a sun texture with animated sunrays, linked to a null object and the face tracker so the sun follows the user’s head as palm trees move in the background.
Publish your Spark AR filter to Facebook or Instagram by naming it, uploading the project file, capturing a video or photo, selecting platforms, and submitting for a 24-hour review.
Conclude the Spark AR masterclass by encouraging you to create your own unique Instagram filters, keep practicing, and continue improving your skills for future courses.
Welcome to this class!
You always wondered where all those Instagram filters come from and how they are created? Well, here is your answer…
This course will show you all the necessary steps to create your first own unique and creative Instagram filter. We'll work with Spark AR, the best free software for augmented reality filters, provided by Facebook.
In this complete guide to Spark AR we're going to create six different filters. Each filter increases the level of difficulty step-by-step. I created the course in a way that you can build all the effects together with me, as you follow my instructions. By getting active with me, you'll learn what the logic behind these effects is and how the different parts work together - so that you can later use your knowledge for your own ideas. I uploaded all the files I use to make it easy for you to follow along.
In this course you'll:
Learn how to download the software
Get an introduction to the layout and the different capability
Learn about all the objects that can be used
Work with FaceTracker, Meshes, PlaneTracker, Textures, Materials,...
Create personalized content with custom made textures and pictures
Insert 3D objects and track them with the movement of the head
Create logical procedures with the Patch Editor to make your effect interesting and engaging
Work with planes, animation sequences, different shader types and particle emitter
Learn everything about the upload of your filter
Avoid common errors
...
You'll receive a fully featured guide through Spark AR. I will teach you all the necessary information Step-by-Step. I’ll guide you from the fundamentals to creating your own, more advanced filter. This tutorial is not just made for you to follow along, instead it is crucial that you understand the logic and the purpose of the different implementations. You’ll receive all the files, so that you can start right away. Regardless of your own skill level or previous experience, you’ll learn how to create your own AR filters.
If you're ready to take your skill set, online content and career opportunities to the next level, sign into the course and learn everything you need to become an AR filter creator.
See you in the first video,
Toni!