
Download Spark AR, start a blank project, and navigate the layout to test with your webcam, adjust objects, and prepare an Instagram filter for export.
Create your first Instagram filter in Spark AR by using a blank project, adding a face tracker, and applying a material and texture to the face mesh.
Download the Face Essense assets from Spark AR, create a texture in a photo editor as a new layer, and save it for Spark AR to map onto the face.
Add two more face matches with textures and materials to the face trekker, rename each, and assign textures, then use visibility toggles to control which texture appears in the overlay.
Explore the patch editor to add interaction by tapping the screen, incrementing a counter, and revealing one of three faces as the counter matches 1, 2, or 3.
Test the Instagram filter in Spark AR by using camera options to simulate touches, confirm touch interactions, and adjust the maximum face count to three to resolve display issues.
add a 3d hat as a head occluder by attaching it to the face tracker, dragging the object into the scene, and adjusting location, rotation, and scale.
Open Spark AR library to search, download, and insert 3D objects as assets, then scale, rotate, and position them in your scene, previewing in the camera window from all angles.
Connect a patch to the counter using the matching number four in patch editor #2 for spark ar, then increase the control limit by one and insert the visible patch.
Create a mouth open patch in Spark AR by identifying the single face, selecting mouth open as the trigger, and wiring patches to send a pulse when the mouth opens.
Create a Spark AR Instagram filter with a face tracker and two occluder planes; position top above the eyes and bottom below the nose, then preview in camera.
Create a face mesh with a head occluder, assign a phase one material, apply a blue and green texture, use a flat shader, and position it on the head.
Create a large, static background plane behind the two plants, resize to cover the scene, apply a vialet material with a new texture, and rename the material.
Explore using transparent planes and opacity control to reveal the real environment for a realistic Instagram filter. Align, resize, and position planes near the face and preview with looped video.
Insert particle emitters on the face trigger to create front and back layers, then adjust speed, scale, and lifespan to emit particles horizontally.
Switch the particle source from world to local to fix visibility, attach particles to head movement, and position emitters above plants so they stay at the back of the camera.
Test your Spark AR filter by connecting your phone via cable, downloading Spark AR Player, and sending the filter to Facebook or Instagram, noting accounts must be linked.
Learn to build an Instagram filter with Spark AR by creating a quiz that asks a question, shuffles choices above the head, and reveals a winner.
Position a plane above the head to follow head movement, apply a texture named the question, rename the plane to question and its material to Flett, and face the camera.
Create an animation sequence to shuffle banana, coconut, and raspberry textures on an answer plane, enable randomise, and adjust frame rate, scale, rotation, and lighting to align with the camera.
Guide learners through an interactive shuffling reveal using Spark AR's patch editor, with time-based pitches, conditional activation, looped animation, random frame control, and testing at 20 fps.
Use three particle emitters to display multiple fruit replicas (banana, coconut, berry) when a winner is chosen, tuning birth rate, spray angle, speed, scale, lifespan, gravity, and textures.
Align and depth arrange Spark AR emitters by moving them, disabling advanced render options on all materials, and reordering objects so smaller fruits appear behind larger ones, creating proper hierarchy.
Create a visible patch in the Spark AR patch editor, connect it to existing patches, and round random pitch to one, two, or three to trigger three emitters.
Understand the path and the project’s logic: a two-second reveal, four seconds of shuffling with random numbers, and an emitter delivers the winning fruit before saving the project.
Learn to upload and publish your Spark AR filter to Facebook or Instagram, exporting the asset, meeting platform requirements, and providing a short description, example video, and title image.
In the recent years Augmented Reality has become a crucial part of the top social media platforms. Especially with the increased use of Instagram’s Stories-Feature, AR filters reached new hights in popularity. This trend is not expected to stop in the next few years. In contrary – Augmented Reality is expected to be worth $160 Billion by 2024. Facebook made it possible to access this market, with the release of the free software SPARK AR Studio – the only tool to create filters and effects, for their platforms Instagram/Facebook.
With the right knowledge about Spark AR you can be one of the first to adapt to this growing trend. Now is the moment to benefit from this opportunity and be one of the earliest people to be capable of creating entirely new and creative content for Instagram/Facebook. As AR filters are more personalized content for your audience and support the active participation of the viewer, they are a faster, cheaper and more sustainable way to grow your online presence.
You can use your knowledge about Spark AR in various ways – regardless of whether it is to increase your own reach or that of your brand, sell the filters to companies, or just to create fun content for you and your friends.
Instagram/Facebook filters are the hidden secret to online growth, increased brand recognition and gaining attraction for you or your project – and with your own interactive and engaging AR effects you, your profile, your brand/company will stand out from the crowd.
This course will give you a fully featured guide through Spark AR. Step-by-Step you’ll learn how to create your first Instagram/Facebook filters. I’ll guide you from the fundamentals to creating your own, more advanced filter. This tutorial is not just made for you to follow along, instead it is crucial that you understand the logic and the purpose of the different implementations. You’ll receive all the files, so that you can start right away. Regardless of your own skill level or previous experience, you’ll learn how to create your own AR filters.
In this complete guide to Spark AR we're going to create three different filters. Each filter increases the level of difficulty step-by-step. I created the course in a way that you can build all the effects together with me, as you follow my instructions. By getting active with me, you'll learn what the logic behind these effects is and how the different parts work together - so that you can later use your knowledge for your own ideas. I uploaded all the files I use to make it easy for you to follow along.
It was important to me that the filters on which we are working contain several different tools and options, so that you'll learn as much as possible. This course will cover everthing you need to know to start creating, including ... :
Get a first impression of the layout and the different capabilities
Track a users face in the camera with a FaceTracker
Insert meshes on the face of a person
Create personalized content with custome made textures and pictures
Insert 3D objects and track them with the movement of the head
Create logical procedures with the Patch Editor to make your effect interesting and engaging
Work with planes, animation sequences, different shader types and particle emmiter
Use Face Assets and the HeadOccluder
Avoid common errors
...
If your are ready to take your skill set, online content and carrer opportunities to the next level sign into the course and learn everything you need to become a AR filter creator. The future of social media is augmented reality and you can be one of the first people to gain valuable knowledge in this industry.
See you in the first lesson,
Toni