Spaceship Concept Art with Affinity Photo and Blender 2.9
What you'll learn
- The industry standard concept art process
- How to brainstorm design ideas for sci-fi vehicle
- Creating a simple 3D model based on a sketch
- Drawing and painting over a 3D base image
- An image editing app like Affinity Photo
- 3D modeling package like Blender
- A pen tablet for digital drawing
Concept art is an important part of the early stages of game development or moviemaking. It's the visualization of characters, props, vehicles, and environments that will go into the final entertainment product. This course will teach you how to make use of 3D to make the 2D art process faster and easier. Concept art in the current movies and games industry is trending to incorporate more and more 3D as an integral part of the design process. After absorbing the materials in this course, you'll be better equipped to enter the concept art world as an effective artist.
The chosen subject matter of this course is a sci-fi spaceship - a staple vehicle featured in countless movies and games that feature space travel, aliens, and galactic warfare. To get the most out of this exercise, you should let your imagination run wild and push yourself to come up with new interesting designs for your own spaceship. Submit your progress by sharing your take on each step of the process through the assignments given throughout the course.
This course will specifically use Affinity Photo and Blender as the 2D and 3D tools, respectively. However, you can still follow along with other equivalent software such as Photoshop and Maya. The overall concept art creation process remains the same regardless of what tools you're using. A pen tablet connected to your computer is highly recommended to enable digital painting.
Learn the industry standard process for creating concept art by incorporating 3D.
Design your very own spaceship and share your work with the instructor and/or other students for feedback.
You can still follow the course with alternatives to Affinity Photo and Blender. The process is still the same.
Who this course is for:
- Indie game developers who want to visualize their games
- Artists who want to learn how to create sci-fi concept art using 3D
- Concept artists who want to incorporate 3D into their pipeline
I'm a 3D Artist and Game Designer with a background in Film and Architecture. I've worked on a variety of game projects published on PC, VR, mobile, and Playstation consoles ranging in scale from Indie to AAA. I've had both 3D Art and Level Design roles. I also make animated short films on the side.