
Sound is not decorative - it is structural. In visual media, sound establishes space, emotion, continuity, realism, abstraction, and meaning. This course positions sound design as a narrative discipline, not a technical afterthought.
Welcome to the course.... :)
SESSION 1: World Question - What does this world need the audience to feel?
This session establishes the foundation for the entire course. Before microphones, plugins, or techniques, sound design begins with emotion and intention. Learners are encouraged to stop thinking about sound as decoration and start thinking about sound as narrative authority.
SESSION 2: World Question - Why does sound work the way it does today?
This session shows learners that modern sound design is not random or purely creative. It is the result of technological limits, historical habits, and evolving storytelling practices. Understanding this history helps designers make intentional stylistic choices rather than copying trends.
SESSION 3: World Question - What layers make this world believable?
This session trains learners to hear like sound designers rather than casual viewers. It develops analytical listening skills so students can identify how professional soundtracks are constructed and apply the same thinking to their own work.
SESSION 4: World Question - How do I choose and capture the right sounds for this world?
This session introduces learners to the idea that recording is not just a technical process, but a creative decision that shapes everything that follows. The sounds you choose to capture, and how you capture them determines the flexibility, realism, and emotional potential of your final design. By understanding microphones, recording approaches, and intention, learners begin to think like sound designers at the point of capture, not just in post-production.
SESSION 5: World Question - How do I capture sounds that can be shaped later?
This session develops professional recording habits that ensure learners capture high-quality, adaptable material suitable for editing, processing, and creative transformation.
SESSION 6: World Question - What does this place sound like when nothing is happening?
This session focuses on capturing environmental soundscapes that form the emotional and spatial foundation of a screen world. Learners develop ethical, technical, and creative approaches to recording believable sonic environments.
SESSION 7: World Question - How do people exist in this world?
This session introduces Foley as a form of physical performance and character interpretation. Learners develop the skills to use movement, rhythm, and material choice to bring on-screen characters to life.
SESSION 8: World Question - How do I make movement feel real and intentional?
This session develops learners’ ability to record, synchronise, and edit Foley performances so that character movement feels natural, believable, and emotionally aligned with picture.
SESSION 9: World Question - What does this world feel like beneath the surface?
This session introduces abstract sound thinking. Learners move beyond literal sound design and explore metaphor, transformation, and emotional subtext using found sounds and advanced processing techniques.
SESSION 10: World Question - When should the audience feel something?
This session reframes synchronisation not as a technical necessity, but as a storytelling tool. Learners explore how timing, anticipation, and delay shape emotional impact and narrative control.
SESSION 11: World Question - How can this world evolve and react?
This session introduces the idea of transforming recorded sound into playable instruments. Learners explore samplers, performance control, and hybrid synthesis to create dynamic sound design elements that respond musically and emotionally to picture.
SESSION 12: World Question - How do I design what doesn’t exist?
This session explores how real-world recordings can become the raw material for entirely new sonic identities. Learners investigate how synthesis techniques can transform familiar sounds into evolving textures, cinematic atmospheres, and impossible machines.
SESSION 13: World Question - How does this world change over time?
This session focuses on long-form sound storytelling. Instead of designing sound for a single moment, learners explore how sonic ideas evolve across multiple scenes. Narrative sound design uses continuity, motifs, and emotional progression to guide the audience through the beginning, middle, and end of a story world.
SESSION 14: World Question - Where should the audience focus?
This session explores automation as a primary storytelling tool. Learners develop the ability to shape attention, movement, and emotional intensity over time using dynamic control of levels, space, and tone.
SESSION 15: World Question - Can the audience understand this world clearly?
This session focuses on the final stage of sound design: mixing. Learners explore how to balance dialogue, sound effects, and environments to ensure clarity, emotional impact, and consistency across playback systems.
SESSION 16: World Question - How big is this world?
This session explores how spatial design shapes the perceived size, depth, and realism of a sonic world. Learners develop techniques to place sound in three-dimensional space, creating immersive and believable environments.
SESSION 17: World Question - Can this world survive collaboration and revision?
This final session focuses on professional practice. Learners explore how sound design exists within real-world production environments, including collaboration, revision processes, technical delivery, and industry expectations.
Dive into the transformative power of sound in TV, Film, and Games with this meticulously crafted, comprehensive course. From the subtle nuances of foley and the creative potential of found sound recording to the precision of spot effects and the expansive art of sound design, you'll unlock the secrets to crafting immersive aural landscapes that elevate visual narratives.
Learn practical techniques for recording, synchronization, and manipulation, and discover how to sculpt sound to enhance emotion, drive story, and captivate audiences. Supported by detailed PDF resources, this course provides an essential foundation for anyone looking to master the art and craft of sound for the screen.
NOTE: This course requires some basic knowledge and use of a DAW (Digital Audio WorkStation) that can allow the import of a movie file so that you can follow along and create a world of sound for a chosen clip.
DAW's that currently support movies are: Pro Tools / Logic Pro / GarageBand / Ableton / Cubase / Audio Design Desk (ADD) / Reaper
Students will explore sound as:
A psychological guide for the audience
A manipulator of time, space, and perception
A storytelling tool equal to image and editing
By the end of the course, students will understand how sound:
Creates worlds that images alone cannot
Directs emotional interpretation
Supports, contradicts, or re-contextualises visuals
Learning Outcomes - By completing this course, students will be able to:
Analyse sound design historically and critically within visual media
Record, edit, and design high-quality sounds for narrative contexts
Synchronise sound precisely to picture for emotional and narrative effect
Create original sound design using field recordings, foley, samplers, and synthesis
Apply professional mixing, automation, and spatial techniques for visual media