
Foley replaces on-screen feet and hands across film, TV, animation, and games, with dialogue recorded on set and Foley added during mixing, and games attach sounds to moving characters.
Plan and prepare cloth sound effects by selecting wardrobe materials such as cotton, corduroy, nylon jackets, and canvas to capture authentic foley with movement passes.
Recordists use props and foley to imply gun sounds, using a carjack to create a tight, rattling metal cue; stay reactive and follow on screen.
Record hand foley using a canvas bag as shoulder brushes to match the on-screen action with the Foley artist, staying reactive and ready to perform as you cue the recordist.
This course explores the essential and creative role of sound in visual storytelling, particularly in the realms of film, television, and games. The focus is on Foley sound, a specialized technique in sound design that involves creating and recording custom sound effects in post-production.
We will delve into something called Foley sound, a special way of creating and recording unique sound effects after the filming is complete. Foley sound plays a crucial role in refining the audio. Foley artists use everyday items to create and record sounds that match what's happening on the screen, enhancing the story's realism.
Learners will gain knowledge about Foley techniques through practical sessions and learn how to synchronize them with the events in a movie. Foley sound not only enhances the realism of scenes but also enables storytellers to craft creative narratives with unique sound details.
Intructor: Shane Rees, Head of Department in Sound Design for Visual Media
Shane served as head engineer at Western Post Production. Shane has been recognized with a Leo Award for his film work, and three nominations for his work in television. He has worked on many of the TV shows produced in Vancouver, including Smallville, The Dead Zone, and Jake 2.0.