
Warm welcome to you all, a quick introduction about all important details regarding the course are here. If you have gone through them and you are starting the work I wish you best of luck and of course I will be by the side if you need me!
Starting point in creating a wheel for me is creating a barrel and a spoke profile. What are these you may wonder..?These two factors mostly determine the final look of the wheel but also by setting up certain dimensions this is where we decide wheel size (diameter) and wheel width. Aside from diameter and width there are also a couple of important dimensions such as wheel offset etc.
This is my way of creating advanced spoke design in wheel 3D modeling. It utilizes the surface design and in combination with solid bodies you can create almost anything. I hope you will like this part as much as I did.
We are moving on with the spokes and in this video we have a similar job to do like in the previouse lecture. The difference in the sketch and the spoke design will be very small compared to the previous spoke section so please pay attention - these two sections are not the same but they are very similar.
This is also a video where we will finish the most of the spoke and introduce a design detail which will be lot easier to do than you can imagine.
The spoke section is almost finished but before we get to that we have to add some details, do couple of fillets and prepare this section to merge with the barrel. Nothing too hard really.
As we are finalizing the rim we have come to the part where we need to connect spokes, barrel and also add the rear of the barrel into a whole. Nothing hard or different from what we did so far except we also added another design feature onto the wheel.
As the rim is mostly finish I've decided to use to power of SolidWorks feature tree and go back to do just a couple of slots. Great chance to add these weight reduction pockets but also show you how easy it is to go back and forth in SolidWorks, having this flexibility to move through the design process of the model and add or remove some features is something you may find handy in your career.
To have a good looking tyre model you need to have a good base so this lecture starts with an advanced sketch where our aim is to build the tyre and kick things off with a couple of channels. Later these will be used to complete a tyre thread, pretty relaxed and short lecture so I hope you will enjoy it.
The lecture where all that could go wrong did go wrong. Turns out sketching can be very hard in SolidWorks if you're not focused well. Luckily there is a solution for everything so I did not have to record this one more than 10 times.
Also I hope you understood why a simple Cut-Extrude wouldn't be the best option for the look of our model.
This lecture completes the most of the work we need to do on the tyre thread. There is not many drawing/sketching to be done but keep an eye on the most important sketch with additional rectangles and circles, if you make a mistake here it will definitely reflect on the model appearance.
In order to complete some important details we had to go back and fourth in this lecture. I knew from the start it might get hectic and slopy so I've really slowed down the tempo of talking and doing all the moves so you can catch up. In the end it shouldn't be that difficult to follow and make these adjustments, add the tyre wear indicators so we can move onto the final task before we render out this model.
After many hours of work we've came to a point of rest, in this lecture we won't be doing that much work but we will learn how to import STEP. files, save them and add them to our existing model.
After center-cap our target is to import and position tyre valve. The process is almost the same to previous lecture except we will also take care of the valve hole first.
Probably the easiest work we did so far, another piece of puzzle is assembled and we did it in no time! And how cool the model looks now?
Couple of small changes to the tyre thread, deleting some unnessesary bodies and we are finished!
I want to thank you for joining in on this course, I hope you've gained some knowledge about different modeling tehniques in SolidWorks and you will find it useful in your career!
Model is now fully finished, ready for rendering and if you wish you can do it on your own in SolidWorks or any other software of choice but in the next ..bonus lecture" I will show a quick way of how to render it using Keyshot.
That's all folks!
After preparing the model why not take some time and render it out, it's a perfect opportunity to see if we did a good job and evaluate the model in a more realistic scenario.
Also a great way to start learning 3D rendering in case you haven't tried it before.
Topic of this course is a wheel (rim and tyre) which in it's design hides many interesting SolidWorks features. It's an amazing workflow which can be implemented in many other types of 3D models so I really hope you will be able to complete the course well and integrate this knowledge in some of your upcoming projects.
Aside from simply ,,using features" I was heavily focused on maximizing the use of the ,,feature tree" which allows SolidWorks users to literally go back and forward in time, manipulate different dimensions, features and their order which in total defines the 3D model.
Perhaps the most important part of the course is understanding this back and forth capability and how to use it. It allows you to make many mistakes but if you've built your model cleanly from the start you will be awarded and SolidWorks will allow you to change many things ,,in past" and then come back again and see the results of these changes in real-time.
You might also notice I've tried to keep the number of sketches and sketch elements as low as possible so we can solely focus on the process itself and main features like surface design, cuts, mirrors and similar.
I did not intend to put a too heavy workflow on your shoulders so this is why I also pre-made couple of small components and your duty will be to incorporate them in already existing model, which is of course something you will learn how to do if you haven't had a chance earlier.
At the end you will get a glimpse of how the 3D rendering process looks like and how easy it actually is to go from a finished model to a rendered but realisticaly looking image.
Make sure to leave a comment and let me know how you liked the course!