
Explore how the software process organizes development, validation, and evolution to meet customer needs. Compare models like waterfall and iterative and note cost distribution across development and testing.
Explore agile software development practices from planning to release, including user stories, acceptance criteria, design, prototyping, refactoring, unit tests, continuous integration, and time-boxed scrum cycles.
Explore cyclomatic complexity as a software measure built from simple decision points plus one. Learn to compute it from a control flow graph using edges, nodes, and connected components.
Define project scope and rigour, plan with concept scoping and planning, assess technicalities, develop proof of concept, implement and integrate concepts, and track milestones with a timeline chart.
The course has some topics, starting from overview of software engineering, the nature of software as an introduction of software engineering. Then continue to process model which include prescriptive process model and agile development for software development, software development life cycle, game development life cycle and agile software development. The other topics are cyclomatic complexity for software testing and process and project metrics for the software metrics. The last topic is project management for software development which are consist of project management concept and project scheduling. There are ten topics in which each topic has about duration for six to seven minutes, so the time needed for finishing all topics is around one hour.