SketchUp for Web from Basic to Advanced
What you'll learn
- Master all the tools available in SketchUp for Web
- Mastering 3D modeling techniques from basic to advanced
- Set materials and textures, and even create your own custom materials
- Create a 3D house model from start to finish
- PC or Mac computer with at least 4GB RAM
- Internet connection (required)
- Standard mouse with Scroll-wheel (highly recommended)
In this online course, you will learn SketchUp Free or also known as SketchUp for Web. You will start from the very basic and then move up gradually to the advanced level. The curriculum is carefully crafted so you will learn SketchUp in the most effective and efficient way. In less than 7 hours, in sha Allah, you will be able to master all the available tools and use them to create a 3D house design from start to finish.
What you will learn
There are so many things you will learn in this online course. There are just too many to explain in this description text. To see the details, you can scroll down to the curriculum section. But, just for a quick summary. This online course consists of 9 chapters, apart from the introduction chapter.
In the first chapter, you will learn the interface of SketchUp Free as well as its basic features. You will learn to import 3D models from the 3D warehouse. Then learn how to do navigation, and use different types of "views". Next, you'll learn how to use the "scenes" feature. And then we will discuss how to change the appearance of the 3D models using "Styles". After that, we will discuss various commands related to files. And also learn how to create a "custom shortcut".
In the second chapter, we will discuss basic 3D modeling techniques. We'll start by learning the line tool. Then discuss the concepts and features of "inference" in SketchUp. After that, we will discuss the "Rectangle" tool. And then discuss one of the most important tools in SketchUp, called the "push-pull" tool. Also in this chapter, we will discuss various object selection techniques. And techniques for deleting objects. Finally, we will cover how to use the "offset" tool.
The third chapter is a practice chapter. First, we will model a "planter box" object. Then create a 3D model of a cabinet. After that, we will try to create a 3d model of a pet house.
In the fourth chapter, we will focus on object manipulation and object management techniques available in SketchUp Free. There are many things that we will discuss in this chapter. Some of them are, object transformation, from the basic to advanced techniques. Then, learn how to use "tags" to manage 3D objects more easily and quickly. Next, you will learn various duplication techniques. Then learn how to group objects either with the basic "group" method or with the more advanced method using "component".
In the fifth chapter, we will discuss various advanced modeling techniques. You will learn how to use "Rotated rectangle". Learn the ins and outs of the "circle" tool and the "polygon" tool. Then learn the concepts and techniques of smoothing 3D object surfaces. Then, you will learn how to use the "Freehand" tool as well as the "Arc" tool. And then create 3D text objects. And finally, learn to use the "follow me" tool.
The sixth chapter is a special chapter for 3D modeling exercises. We will make use of the advanced techniques discussed earlier. We will start by modeling a coffee table. Then learn to model a classic gate. Then learn how to model a "square pillar". Next, we will discuss the techniques for creating a double-sided door. Starting by making the door frame, then the door leaf. And finally, we'll create the doorknob. Next, you will learn how to model a book. The last project in chapter six is creating a stair and its railing. You will learn a simple yet effective method for defining the stair steps without doing complex calculations manually.
The seventh chapter focuses on discussing measurement and annotation techniques. Here you will learn the "Tape measure" tool, and then also the "protractor" tool. Next, you will learn different methods for assigning labels such as for dimensions or simply for adding comments. Then, we'll cover how to create cutouts of our 3D model using the "section plane". And finally, you will learn how to create "custom axes".
In chapter eight, you will learn to use materials and textures. In addition to learning to use the materials provided by SketchUp, you will also learn to create your own materials and textures. After that, we will discuss various methods of manipulation for textures that are already attached to 3d object surfaces. We will cover both flat surfaces and also curved surfaces.
In the last chapter, or chapter nine. We will create the final project which is a house. We'll start by importing the reference image. Then model the walls. Add windows and doors. Then create the floor, the surrounding area, and also the carport. We will create the roof which will be a double-stacking type. Then make a large canopy that covers the terrace and carport area. Finally, we'll add ornaments for the house facade. In sha Allah, you will be able to create a house 3D model from start to finish if you follow this course from start to finish.
So, don't wait any longer. Join this online course now! and improve your skill in the Architectural field.
Who this course is for:
- Beginners who have never used 3D software before
- Students in the field of architecture or civil engineering
- Professional workers in the field of design and build
- Computer Graphics hobbyist
- Game level designers
- Concept artists
Widhi is the CEO of Expose Academy and the founder of several other creative-based companies. He has a bachelor's degree in information technology and a master's degree in business management and information system. Besides doing business he is also an academic lecturer in the computer graphics field.
With more than 20 years of experience in the CG industry, he finished hundreds of projects with clients from all over the globe. He has been producing thousands of CG images and animations. His deep passion for computer graphics leads him to dive into digital painting, 3D visualization, animation, game development, web design, video, and motion graphic.